09.12.2012 Views

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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♦ Icon Size in <strong>Sound</strong> Editor Fields controls the size of <strong>Sound</strong> icons in Input or other <strong>Sound</strong> fields.<br />

♦ Show Full Path Names controls whether fields that display file names (<strong>for</strong> example, Sample) show<br />

the entire file path or only the name of the file.<br />

♦ Show All Digits in Double Floating Point Numbers controls whether double precision floating<br />

point numbers are displayed with all twelve digits or with only six digits.<br />

Per<strong>for</strong>mance…<br />

<strong>The</strong> per<strong>for</strong>mance preferences control how <strong>Kyma</strong> should behave when compiling, loading and starting<br />

<strong>Sound</strong>s.<br />

Update Display during Disk Operations controls whether <strong>Kyma</strong> will allow editing and other <strong>for</strong>ms of<br />

user interaction when playing a <strong>Sound</strong> that uses the host computer’s hard disk (<strong>for</strong> example, DiskPlayer<br />

or DiskRecorder).<br />

Optimize Sample RAM Use controls how efficiently <strong>Kyma</strong> will use the Capybara sample RAM. If turned<br />

off, the <strong>Kyma</strong> compiler will operate more quickly, but each sample file referenced will be loaded into all<br />

Capybara expansion cards, possibly wasting sample RAM. If this option is turned on, the <strong>Kyma</strong> compiler<br />

will load each sample file referenced into the Capybara expansion cards that use the sample.<br />

Time Code frames / sec controls how <strong>Kyma</strong> interprets SMPTE times and durations (<strong>for</strong> example,<br />

1:23:45.12 SMPTE) in the parameter fields of <strong>Sound</strong>s. (Use 30 fps <strong>for</strong> either 29.97 or 30 fps).<br />

Virtual Control Surface controls whether the virtual control surface should be opened and brought into<br />

view or left in its current state whenever a <strong>Sound</strong> is played.<br />

File Editors…<br />

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