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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Continue experimenting with different values until you are satisfied with your percussive sound. <strong>The</strong>n<br />

close the editor, and confirm that you want to save your new wavetable. Choose the file type, the number<br />

of channels, and the number of bits per sample, press Enter, then enter a name <strong>for</strong> your wavetable.<br />

From the system prototypes, drag a Sample into a <strong>Sound</strong> file window and double-click it to edit it. Set<br />

Duration to on, Frequency to !Pitch, Gate to !KeyDown, and use the disk button next to the Sample<br />

parameter to locate your newly created impulse response. Try playing the Sample. Try inserting a<br />

Waveshaper between the Sample and output speaker icon to make the audio output louder through distortion.<br />

Now substitute an Oscillator <strong>for</strong> the Sample; set its Duration to on and its Frequency to !Frequency<br />

* 50 hz and its Wavetable to your impulse response wavetable. Play the Oscillator and control<br />

!Frequency using the virtual control surface.<br />

Unlike a Sample, which plays through its wavetable once each time you trigger it, an Oscillator reads<br />

through its wavetable cyclically, over and over again. Depending on the Frequency you specify, an Oscillator<br />

will step through the wavetable using larger or smaller increments; this increases or decreases the<br />

rate at which you hear the wave<strong>for</strong>m repeating, thus changing the perceived pitch of the oscillator.<br />

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