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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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Click Filename to choose the <strong>for</strong>mat of the recording (set it to AIFF, 16-bit, mono, <strong>for</strong> example), and to<br />

choose where it should be saved on the disk.<br />

Press the red record button (symbolized by a red circle on the button face) to put the tape recorder into<br />

monitor mode. This automatically presses the pause button and monitors the input. It won’t start recording<br />

until you press the play button or unclick the pause button.<br />

In monitor mode, test the input levels. Max(L) and Max(R) show the maximum levels seen so far at the<br />

input. Click Reset to reset those to zero. Attenuate the input using the two faders on the right.<br />

When you are ready to record, press the play button (symbolized by the large rightwards pointing arrow),<br />

and start speaking.<br />

To stop recording, press the stop button on the left (symbolized by a black square at the center of the<br />

button).<br />

To listen to the recording, press the play button.<br />

When you are done, click in the close box of the window.<br />

Action-Record to disk... and File-Play<br />

This <strong>Sound</strong> file also contains examples of other variants on the record-to-disk theme. For example, you<br />

can record any <strong>Kyma</strong> <strong>Sound</strong> to the disk; you are not limited to recording the ADInput only.<br />

Try recording the Concatenation example in the prototypes (Algorithms category). To record any <strong>Sound</strong><br />

to disk, select its icon, and choose Record to disk… from the Action menu. Give this a try with the Concatenation<br />

in the prototypes. Record a 16-bit mono AIFF <strong>for</strong>mat file to your desktop, giving it a name like<br />

deleteMe so you can get rid of later and keep from cluttering up your disk. To play the recording, select<br />

Play… from the File menu, and locate deleteMe in the file dialog. This is a quick way to play disk files<br />

when you don’t need to edit them.<br />

Listen Wet, Record Dry<br />

<strong>The</strong> Action menu option is fine <strong>for</strong> recording a complete <strong>Sound</strong> to the disk, but what if you want to have<br />

the disk recording operation occur as one sub-part of a larger <strong>Sound</strong> structure?<br />

<strong>The</strong>n your best bet is to us the <strong>Sound</strong> called DiskRecorder (found in the Disk category of the prototypes).<br />

Double-click on record dry, listen processed to see how it is put together. This <strong>Sound</strong> takes a Generic-<br />

Source, feeds it into a DiskRecorder, and then processes the output of the DiskRecorder. A structure like<br />

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