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The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

The Kyma Language for Sound Design, Version 4.5

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System Prototypes and the <strong>Sound</strong> File Window<br />

<strong>The</strong> system prototypes window contains an example of each kind of <strong>Sound</strong> included with the <strong>Kyma</strong> system.<br />

<strong>The</strong> system prototypes can be used to supply the components you need to build new sound designs.<br />

A <strong>Sound</strong> file window allows you to examine and manipulate the <strong>Sound</strong>s contained in a <strong>Sound</strong> file. It is<br />

used as a workspace <strong>for</strong> creating new <strong>Sound</strong>s and editing old <strong>Sound</strong>s.<br />

Prototype Strips<br />

A prototype strip (or prototypes window) is a collection of <strong>Sound</strong>s that you can use as templates <strong>for</strong> new<br />

<strong>Sound</strong>s. <strong>The</strong>re are two types of prototype strips in <strong>Kyma</strong>: the system prototypes and custom prototype<br />

strips.<br />

<strong>The</strong> system prototypes contains an example of each kind of <strong>Sound</strong> included with the <strong>Kyma</strong> system. <strong>The</strong><br />

system prototypes are organized into categories. <strong>The</strong> categories are identified in the scrolling list at the<br />

left of the system prototype strip; the <strong>Sound</strong>s in the selected category are displayed in the horizontal<br />

scrolling strip. See Prototypes Reference beginning on page 218 <strong>for</strong> descriptions of each system prototype<br />

<strong>Sound</strong>. To open the system prototypes, choose System prototypes from the File menu.<br />

By exploring the system prototypes using Describe <strong>Sound</strong> from the Info menu and Compile, load, start<br />

from the Action menu, you can learn about the different prototypes provided in <strong>Kyma</strong>. Each prototype<br />

serves as an example of a <strong>Kyma</strong> <strong>Sound</strong>, so experimenting with the prototypes is one way to learn about<br />

the <strong>Kyma</strong> System.

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