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Advances in E-learning-Experiences and Methodologies

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Integrat<strong>in</strong>g Technology <strong>and</strong> Research <strong>in</strong> Mathematics Education<br />

A Pragmatic View on Mathematical<br />

Language<br />

Recently, various frameworks have been proposed<br />

that underl<strong>in</strong>e the role of languages <strong>in</strong><br />

the learn<strong>in</strong>g of mathematics. For example, Sfard<br />

(2000) <strong>in</strong>terprets th<strong>in</strong>k<strong>in</strong>g as communication <strong>and</strong><br />

regards languages not just as carriers of pre-exist<strong>in</strong>g<br />

mean<strong>in</strong>gs, but as builders of the mean<strong>in</strong>gs<br />

themselves. So, under this perspective, language<br />

heavily <strong>in</strong>fluences th<strong>in</strong>k<strong>in</strong>g. On the other h<strong>and</strong>,<br />

there is evidence that a good share of students’<br />

troubles <strong>in</strong> mathematics, at any school level, <strong>in</strong>clud<strong>in</strong>g<br />

undergraduates, can be ascribed to the<br />

improper use of verbal language. More precisely,<br />

students often produce or <strong>in</strong>terpret mathematical<br />

texts accord<strong>in</strong>g to l<strong>in</strong>guistic patterns appropriate<br />

to everyday-life contexts rather than to mathematical<br />

ones. The difference is not just a matter of<br />

vocabulary, grammar, or symbols, but it heavily<br />

<strong>in</strong>volves the organization of verbal texts, their<br />

functions <strong>and</strong> relationships with the context they<br />

are produced with<strong>in</strong>.<br />

Under these assumptions, a pragmatic perspective<br />

has proven suitable to provide tools<br />

to <strong>in</strong>terpret students’ behaviors <strong>and</strong> to design<br />

appropriate teach<strong>in</strong>g units. This means focus<strong>in</strong>g<br />

on language use rather than on grammar,<br />

<strong>and</strong> regard<strong>in</strong>g the <strong>in</strong>terpretation of a text as a<br />

cooperative enterprise which <strong>in</strong>volves not only<br />

vocabulary <strong>and</strong> grammar, but also the so called<br />

encyclopedia. An e-learn<strong>in</strong>g platform provides<br />

plenty of opportunities for plann<strong>in</strong>g activities<br />

compatible with a pragmatic perspective. It is<br />

especially suitable for plann<strong>in</strong>g activities aimed<br />

at improv<strong>in</strong>g l<strong>in</strong>guistic competence, <strong>in</strong>clud<strong>in</strong>g<br />

competence <strong>in</strong> verbal language, as it allows the<br />

authors to design a wide range of communication<br />

situations <strong>and</strong> to devise tasks forc<strong>in</strong>g students<br />

to use more ref<strong>in</strong>ed l<strong>in</strong>guistic resources. An application<br />

of these ideas to advanced mathematics<br />

has been discussed by Ferrari (2004). All of the<br />

activities described <strong>in</strong> the above paragraph on<br />

cooperative learn<strong>in</strong>g <strong>in</strong>volve plenty of exchanges<br />

relevant from this perspective.<br />

teAchIng And LeArnIng<br />

oPPortunItIes<br />

Self-Evaluation<br />

Most of e-learn<strong>in</strong>g platforms provide the opportunity<br />

of design<strong>in</strong>g sets of questions with automatic<br />

evaluation of the answers. The admissible formats<br />

for the items <strong>in</strong>clude multiple choice, true/false,<br />

match<strong>in</strong>g, fill-<strong>in</strong>, cloze-procedure, short answer,<br />

<strong>and</strong> numerical answer. Apart from short answer<br />

<strong>and</strong> numerical answer items, the other formats<br />

only require the learners to select their answer<br />

out of a prearranged set <strong>and</strong> not to construct the<br />

answer themselves. This might be a critical issue.<br />

Items can be designed accord<strong>in</strong>g to different criteria:<br />

they could be focused on one subject only,<br />

or on a whole course. In general, correct answers<br />

equipped with some comment are made available<br />

to students as soon as they have submitted their<br />

ones. Resources of this k<strong>in</strong>d provide plenty of<br />

teach<strong>in</strong>g opportunities, <strong>and</strong> some risk too. The<br />

item developers have to make the most of the<br />

benefits, exploit<strong>in</strong>g the opportunities as much as<br />

possible, <strong>and</strong> to reduce the risks. This might make<br />

the development of the items a very troublesome<br />

bus<strong>in</strong>ess.<br />

Students might use the sets of questions <strong>in</strong>dividually<br />

or <strong>in</strong> groups, to get immediate feedback<br />

about some aspects of their learn<strong>in</strong>g. This may<br />

greatly affect not just their knowledge, but their<br />

confidence as well (the so called sense of autoefficacy).<br />

The opportunity of try<strong>in</strong>g <strong>and</strong> mak<strong>in</strong>g<br />

mistakes without the judgment of another human<br />

be<strong>in</strong>g may help some students to grow more<br />

confident <strong>and</strong> to develop a more positive attitude<br />

towards their products. Students could even use<br />

sets of questions as a means to learn: the <strong>in</strong>teraction<br />

with the resource could be used to add some piece<br />

of knowledge. Us<strong>in</strong>g resources of this k<strong>in</strong>d might<br />

prove somewhat risky, as some k<strong>in</strong>ds of items<br />

might prove harder to develop <strong>and</strong> implement than<br />

others. For example, currently <strong>in</strong> most platforms<br />

is much easier <strong>and</strong> faster to <strong>in</strong>sert word questions

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