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Advances in E-learning-Experiences and Methodologies

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<strong>in</strong> fields such as law, eng<strong>in</strong>eer<strong>in</strong>g, architecture,<br />

<strong>and</strong> medic<strong>in</strong>e, developed <strong>and</strong> consolidated their<br />

learn<strong>in</strong>g by reflect<strong>in</strong>g on their practice <strong>and</strong> also<br />

reflect<strong>in</strong>g <strong>in</strong> the performance of their practice.<br />

Schön (1987) then applied the concept of learn<strong>in</strong>g<br />

by do<strong>in</strong>g <strong>and</strong> cont<strong>in</strong>u<strong>in</strong>g to learn through<br />

reflection <strong>and</strong> problem solv<strong>in</strong>g to education. It<br />

is considered that students need to develop as<br />

reflective practitioners with respect to their own<br />

learn<strong>in</strong>g. The purpose is to help them to function<br />

<strong>and</strong> participate effectively <strong>in</strong> a systemically different<br />

system of higher education.<br />

design<br />

The term “design” comes before “participatory”<br />

because the latter term is a subset of the concepts<br />

encapsulated with<strong>in</strong> the term “design.” Design is<br />

used <strong>in</strong> the sense of Systems Analysis <strong>and</strong> Design<br />

which, at a conceptual level, derives from<br />

systems theory (Checkl<strong>and</strong> & Holwell, 1998)<br />

<strong>and</strong> uses associated concepts to underst<strong>and</strong> the<br />

activity of all types of systems. The term is most<br />

often used <strong>in</strong> the context of <strong>in</strong>formation systems<br />

design <strong>and</strong> development <strong>and</strong> has becomes almost<br />

synonymous with <strong>in</strong>formation <strong>and</strong> communications<br />

technology based systems design. It is used<br />

<strong>in</strong> a broader manner <strong>in</strong> this work, as the research<br />

considers the design of learn<strong>in</strong>g environments<br />

from a systems perspective. The systemic perspective<br />

can embrace <strong>and</strong> conta<strong>in</strong> the systematic<br />

<strong>and</strong> analytic methodology associated with much<br />

systems analysis <strong>and</strong> design, while the reverse<br />

is rarely true.<br />

Participatory<br />

“Participatory design” is a phrase used <strong>in</strong> the<br />

<strong>in</strong>formation <strong>and</strong> technology design fields to<br />

<strong>in</strong>dicate the very close <strong>and</strong> full participation of<br />

the system users <strong>in</strong> the process of the design <strong>and</strong><br />

development (<strong>and</strong> test<strong>in</strong>g <strong>and</strong> implementation<br />

<strong>and</strong> review) of the system <strong>in</strong> question (Preece,<br />

Rogers, & Sharp, 2002). It differs from other usercentred<br />

approaches <strong>in</strong> that the user is a partner <strong>in</strong><br />

the development process rather than the client of<br />

it, a key difference <strong>in</strong> terms of <strong>in</strong>volvement. As<br />

the name suggests, a participatory approach is<br />

<strong>in</strong>troduced to encourage deep user <strong>in</strong>volvement<br />

<strong>in</strong> the design process (Preece et al., 2002). The<br />

result is that both the system designer (or design<br />

team) <strong>and</strong> the user(s) can benefit from <strong>and</strong> learn<br />

from each other.<br />

Cognitive Profiles<br />

The reflective <strong>and</strong> participatory approach was<br />

operationalized by the use of student cognitive<br />

profiles, which were applied to the design of the<br />

PELE. This method of profil<strong>in</strong>g gave the students<br />

a framework <strong>in</strong> which to structure <strong>and</strong> apply their<br />

reflection. A cognitive profile is made up of three<br />

core elements: measures of the student’s cognitive<br />

style, learn<strong>in</strong>g style, <strong>and</strong> personality type<br />

(Jonassen & Grabowski, 1993). The cognitive<br />

style measure chosen was Rid<strong>in</strong>g’s Cognitive<br />

Styles Analysis—CSA, (Rid<strong>in</strong>g, 1991, 2001). This<br />

comprises a computer-based test which measures<br />

personal preferences for represent<strong>in</strong>g <strong>and</strong> process<strong>in</strong>g<br />

<strong>in</strong>formation. The learn<strong>in</strong>g styles <strong>in</strong>strument<br />

was the Approaches to Study Skills Inventory for<br />

Students—ASSIST, (Tait et al., 1998; Entwistle et<br />

al., 2000). This <strong>in</strong>strument measures deep, surface<br />

<strong>and</strong> strategic approaches to learn<strong>in</strong>g, with each<br />

approach conta<strong>in</strong><strong>in</strong>g several sub-categories. The<br />

personality <strong>in</strong>strument was the Myers-Briggs<br />

Type Indicator—MBTI, (Myers et al., 1999) a<br />

widely used <strong>in</strong>strument for measur<strong>in</strong>g personality<br />

type. As with most <strong>in</strong>struments <strong>in</strong> this area, there<br />

is cont<strong>in</strong>u<strong>in</strong>g debate concern<strong>in</strong>g reliability <strong>and</strong><br />

validity (Bayne, 1995; Nowak, 1997; Peterson et<br />

al., 2003; Coffield et al., 2004). Although care was<br />

taken to choose well tried, tested <strong>and</strong> widely used<br />

<strong>in</strong>struments, this was considered less critical for<br />

the purposes of this project than for experimental<br />

research designs as the measures were be<strong>in</strong>g used<br />

as a framework for reflection <strong>and</strong> design rather<br />

than for the purposes of category label<strong>in</strong>g. The

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