Participatory Art and the Politics of Spectatorship - autonomous ...
Participatory Art and the Politics of Spectatorship - autonomous ...
Participatory Art and the Politics of Spectatorship - autonomous ...
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artificial hells<br />
<strong>the</strong>m in <strong>the</strong> twentieth. A large educational load was carried by <strong>the</strong> cameos,<br />
but at <strong>the</strong> same time this aimed to be ‘a joyous <strong>and</strong> creative’ mode <strong>of</strong> interactive<br />
performance. 78 For <strong>the</strong> actors, <strong>the</strong> continuous embodiment <strong>of</strong> a<br />
historical fi gure over two to three years placed a new spin on <strong>the</strong> idea <strong>of</strong><br />
durational performance.<br />
Aside from a striking investment in <strong>the</strong> co- existence <strong>of</strong> ‘high’ <strong>and</strong> ‘low’<br />
artistic forms, one <strong>of</strong> <strong>the</strong> most distinctive aspects <strong>of</strong> both The Blackie <strong>and</strong><br />
Inter- Action’s identity is a commitment to games that are co- operative<br />
ra<strong>the</strong>r than competitive. Each week at The Blackie, <strong>the</strong> regular staff<br />
continue to engage in games, all <strong>of</strong> which are seen as ‘a means to an end<br />
ra<strong>the</strong>r than an end in itself’. 79 Games are understood as metaphors for social<br />
relations <strong>and</strong> thus demonstrate <strong>the</strong> possibility <strong>of</strong> producing change. In a<br />
recent promotional DVD about The Blackie, Bill Harpe speaks <strong>of</strong> his non-<br />
competitive reworking <strong>of</strong> <strong>the</strong> children’s game ‘Musical Chairs’, which uses<br />
decreasing numbers <strong>of</strong> carpet tiles ra<strong>the</strong>r than chairs. When <strong>the</strong> music<br />
stops, participants leap towards one <strong>of</strong> <strong>the</strong> tiles, even if <strong>the</strong>re are already<br />
people st<strong>and</strong>ing on it. The point is co- operation – a balancing act – ra<strong>the</strong>r<br />
than elimination. As Harpe wryly observes,<br />
The conventional musical chairs game is a very good preparation for<br />
unemployment, because most <strong>of</strong> <strong>the</strong> players discover that <strong>the</strong>y aren’t<br />
needed once <strong>the</strong> game gets going, <strong>the</strong>y sit it out <strong>and</strong> watch. It’s an image<br />
<strong>of</strong> a world in which a lot <strong>of</strong> people do sit out <strong>and</strong> watch, <strong>and</strong> are unemployed<br />
or redundant. In <strong>the</strong> upside down game everyone’s involved in<br />
<strong>the</strong> game right up to <strong>the</strong> end, everybody’s making a contribution, everyone’s<br />
doing something. That’s an image <strong>of</strong> a different sort <strong>of</strong> society. 80<br />
Harpe has collected over forty <strong>of</strong> <strong>the</strong>se games in a publication Games for <strong>the</strong><br />
New Years (2001). 81 The games are given titles that spell out what is<br />
achieved through <strong>the</strong>m – almost all <strong>of</strong> which promote social harmony: ‘<strong>the</strong><br />
accomplishment game in which expectation promotes unity’, ‘<strong>the</strong> unison<br />
game in which democracy is tested to its limits’, ‘<strong>the</strong> rescue game in which<br />
becoming breathless may also become a friendly habit’.<br />
Ed Berman talks proudly <strong>of</strong> <strong>the</strong> Inter- Action Creative Games Method, a<br />
training ‘for people who are interested in <strong>the</strong>ir own or group creativity, or<br />
in a pr<strong>of</strong>ession that works with people’, although this remains unpublished.<br />
82 Berman <strong>of</strong>fers <strong>the</strong> following example <strong>of</strong> a game where participants<br />
have to get from one side <strong>of</strong> a room to ano<strong>the</strong>r, not fi rst but last; by disconnecting<br />
<strong>the</strong> goal (<strong>the</strong> o<strong>the</strong>r side <strong>of</strong> <strong>the</strong> room) from <strong>the</strong> means <strong>of</strong> advancement<br />
(speed), competition becomes co- operative, <strong>and</strong> more creative. Despite <strong>the</strong><br />
similarity <strong>of</strong> this example to Harpe’s upside- down musical chairs, Berman’s<br />
approach is more analytic <strong>and</strong> less overtly value- laden, informed by his<br />
training in Educational Psychology <strong>and</strong> an underst<strong>and</strong>ing <strong>of</strong> community<br />
arts as ‘action research’. 83<br />
182