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147 pages pdf - ICT Digital Literacy

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Content, Content (Not To Mention Content) … How To Best Design & Deliver It<br />

#247: Design e-Learning To Coincide With Learner's Limitations<br />

Remember the limitations that learners work under. For example, amount of time available to<br />

learn, workspace privacy, technology know-how, learning obstacles and preferences, and<br />

technology compatibility to name a few.<br />

Bob Huebner<br />

Virginia Credit Union, Inc.<br />

#248: Design-O-Rama<br />

Break e-Learning into "chunks" and increase retention with practical examples; Include interactive practice<br />

exercises to illustrate difficult or complex concepts; Provide frequent feedback to students by using interactive<br />

examples and/or online "mini tests" to build confidence and reinforce skills; Include quick reference guides that<br />

students can view online (or print) featuring step-by-step how-to illustrations; Provide students the ability to<br />

download practice files to refer to after e-classes.<br />

Joy Frederick<br />

American Electric Power<br />

#249: Sometimes It Is Best To Just Start From Scratch<br />

When should you consider setting aside the original design document when you are asked to convert or<br />

rewrite a course?<br />

1. You can’t understand the material yourself. If you can’t learn the way the current material is organized,<br />

what makes you think others will?<br />

2. There are no learning objectives stated or they are very vague. Learning objectives are, in my opinion, a little<br />

overwrought, but one thing they do often help with is organization and structure. If no learning objectives were<br />

stated by the original designer, it’s possible the learning structure may not be organized well.<br />

3. The subject is complex and the topics seem to run incoherently together. Sometimes people are tasked<br />

with designing training for a subject they know little to nothing about. If the deadline is too close for a<br />

thorough design, there is a tendency to cut corners to meet the timeline. This often means taking “content”<br />

and slapping it together into a “class” or “course.” The old mish-mosh design theory. (The designer’s<br />

thought processes run something like this, “Oh man! That class is due tomorrow. Well, here’s the content<br />

the R&D department gave me. I’ll just follow their tech manual’s outline.”)<br />

4. The focus appears to be on the subject rather than the learner. Clues might be overly descriptive<br />

explanations such as technical specs, little to no interactivity, etc.<br />

Garin Hess<br />

Papid Intake<br />

#250: Point, Click, Lost? Forget Them Coming Back!<br />

The user-friendliness of the courseware - in terms of courseware navigation - is of paramount, paramount importance.<br />

Anonymous<br />

#251: Grab Attention & Stimulate Curiosity Within The First Minute Of Instruction<br />

If creating a fast-paced multimedia message without learner control, present verbal explanations in<br />

speech rather than writing. If creating a verbal explanation or description of a procedure, present<br />

corresponding graphics (e.g. animation, video, illustrations, pictures). If creating multimedia narrated<br />

explanations of how something works or descriptions of how to carry out a procedure, present<br />

narration using a human voice with a standard accent and organize the narration to include a preview<br />

summary outlining the main steps, section headings corresponding to the main steps, and pointer<br />

words such as first, second, third, and as a result.<br />

Rose M. Kimberley<br />

Soldier Support Institute<br />

701 e-Learning Tips by The MASIE Center www.masie.com 51

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