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Rule Book - Fables of Fenorra

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far, even if it makes sense for your character concept.<br />

Remember that even if an action is “in character”<br />

you, as the player, bear full responsibility for the<br />

effects it has on the other players. After all, you<br />

created your character in the first place. Be sure to<br />

read “Code <strong>of</strong> Conduct” on page 95 for more<br />

guidelines.<br />

This concept also applies to such things as character<br />

insanity (temporary or otherwise) as an excuse for<br />

crimes. If you feel your character would snap for<br />

some reason, feel free to do so; however, you must be<br />

willing to have your character face the consequences<br />

or be able to fast-talk your way out <strong>of</strong> the situation.<br />

The atmosphere <strong>of</strong> our game depends on the players<br />

staying in character. This means talking and thinking<br />

only as your character would. Avoid discussions <strong>of</strong><br />

modern day events and topics. If your character<br />

cannot read, then do not read anything. If your<br />

character has never seen the local nobility, then you<br />

shouldn’t recognize them. Do what your character<br />

would do. With everyone doing their best to support<br />

the atmosphere, you will be surprised at how easy it<br />

becomes to stay in your character persona with just a<br />

bit <strong>of</strong> initial effort.<br />

Darkvision & Low-Light vision<br />

There is no such thing as Darkvision or Low-Light<br />

vision in the NERO world. No races get any special<br />

visual ability.<br />

Whatever you the player can see is what your<br />

character can see<br />

Languages<br />

If you wish to be able to speak another language in<br />

character , then you must actually learn it! When you<br />

wish to talk in the other language, then you must talk<br />

in the other language! This is to prevent someone<br />

from overhearing you talk in English pretending that<br />

it is another language only to have you say “You<br />

didn’t understand that; it’s in another language.”<br />

You do not have to spend any Build Points to learn<br />

another language—you just have to find someone<br />

who knows the language and then learn it. Keep in<br />

mind that in the NERO world, all PC races speak a<br />

common language (represented with English) and<br />

any other languages associated with those races are<br />

dead languages similar to Latin in the modern world.<br />

This concept also applies to such things as character<br />

insanity (temporary or otherwise) as an excuse for<br />

crimes. If you feel your character would snap for<br />

some reason, feel free to do so, but you must be<br />

willing to have your character face the consequences<br />

or be able to fast-talk your way out <strong>of</strong> the situation.<br />

The atmosphere <strong>of</strong> our game depends on the players<br />

staying in character. This means talking and thinking<br />

only as your character would. Avoid discussions <strong>of</strong><br />

modern day events and topics. If your character<br />

cannot read, then do not read anything. If your<br />

character has never seen the local nobility, then you<br />

shouldn’t recognize them. Do what your character<br />

would do. With everyone doing their best to support<br />

the atmosphere, you will be surprised at how easy it<br />

becomes to stay in your character persona with just a<br />

bit <strong>of</strong> initial effort.<br />

Costumes<br />

A costume is an easy way to help you establish the<br />

personality <strong>of</strong> your character and to stay “in<br />

character.” Once you look the part, it doesn’t take<br />

much to become the part. You can create a simple<br />

costume for very little money, and can slowly add to<br />

it until you have a costume <strong>of</strong> which you can be<br />

proud.<br />

Your costume need not be elaborate. A simple tabard<br />

or tunic with a pair <strong>of</strong> pants (even sweatpants) or a<br />

long skirt will be enough to help you play the role. A<br />

long shirt belted around the waist works fine. The<br />

selection <strong>of</strong> costume pieces also helps you to define<br />

your character’s likes and dislikes.<br />

Your costume should be practical as well as adding to<br />

the atmosphere. Make sure you can wear it for long<br />

periods in the outdoors. If you plan on doing a lot <strong>of</strong><br />

fighting and running around in the woods, you<br />

probably shouldn’t wear a silk shirt.<br />

Washable fabrics are best as your costume will see<br />

some heavy use. Try to avoid any obvious<br />

anachronisms such as zippers, Velcro, jeans, baseball<br />

caps, printed t-shirts, watches, and sneakers.<br />

Eyeglasses are all right (and have in fact been around<br />

since the 13th century).<br />

Minimum Costuming Requirements: You must<br />

make at least an attempt at a costume. If other players<br />

see you walking around dressed in jeans and a t-shirt,<br />

wearing a baseball cap and carrying a sword, they<br />

will probably assume you are not in-game and will<br />

ignore you. Marshals will warn you and tell you that<br />

you are not in-game. Quite <strong>of</strong>ten, there are merchants<br />

at NERO events who will sell pre-made costumes or<br />

custom-make costumes for you.<br />

Please do not use crosses, pentacles, and other similar<br />

religious symbols. NERO tries not to insult anyone’s<br />

religious beliefs and we do not wish to do so<br />

accidentally. Personal religious symbols are<br />

acceptable, but should not be displayed.<br />

Disguises<br />

You are not allowed to disguise your character using<br />

any sort <strong>of</strong> makeup to change your appearance, since<br />

makeup is the only way that NERO players can<br />

represent another race or physical characteristics that<br />

the players themselves do not have. If you wish to<br />

have your character travel incognito, you must use<br />

costume and mannerisms.<br />

Even with these changes, if you are asked out-<strong>of</strong>game<br />

if you look like your character, you must<br />

answer yes so that other players will not think that<br />

you are playing an NPC.<br />

Taking Damage<br />

When your character is involved in combat, you<br />

should role-play the damage you take! React to the<br />

97

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