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Race Armor Type Advantages Disadvantages<br />
Aurae -Dexterous<br />
-Physical Armor<br />
(10 points or<br />
less)<br />
Dhampyr -Dexterous<br />
-Physical Armor<br />
-Innate First Aid<br />
-Balance<br />
-Minus 1 cost for Elemental Studies<br />
-Retractable short claws<br />
-Innate Waylay<br />
Dremair -Dexterous -Innate Resonance<br />
-Physical Armor -Immune to Sleep<br />
Dryad -Natural -Innate First Aid<br />
-Physical Armor -Immune to Swampwalk<br />
(10 points or<br />
less)<br />
-Minus 1 cost for Elemental Studies<br />
Elf -Dexterous -Half cost for Archery<br />
-Physical Armor -Innate Read and Write<br />
Gargoyle -Natural -innate half class max natural armor<br />
(does not count towards class max)<br />
-Immune to Fear<br />
-+5 body points<br />
-does not bleed out, will stabilize on<br />
1 minute count<br />
Human -Dexterous<br />
-Physical Armor<br />
-Minus 1 cost for Trade and Craft<br />
skills<br />
-Minus 1 cost for all Path skills<br />
-Receives Feeder<br />
Lycanthrope -Natural +5 Natural armor innately (does not<br />
count towards class max)<br />
+1 damage each hand with claws<br />
-Ambidexterity<br />
Naiad -Dexterous -Water Activity<br />
-Innate First Aid<br />
Phaunos -Dexterous<br />
-Physical Armor<br />
Saurian -Natural<br />
-Physical Armor<br />
-Minus 1 cost for Elemental Studies<br />
-Reduced cost for Thrown weapon<br />
-Immune to Charm effects (excludes<br />
Vampyre Charm)<br />
-Retractable short claws<br />
-Normal movement in water (not<br />
breathing)<br />
Treefolk -Natural -Half damage from Fenorrian<br />
Causing magic<br />
-+5 Natural armor innately (does<br />
Valley Dwarf -Natural<br />
-Physical Armor<br />
(10 points or<br />
less)<br />
not count towards class max)<br />
-Innate Herbal Lore<br />
-+2 body points<br />
-Double damage from Stone effects<br />
-Cannot use Two-Handed weapons<br />
-Cannot be Fighter class<br />
-Half body during daylight hours<br />
(rounded down)<br />
-Half healing effect from Fenorrian<br />
curing (rounded up)<br />
-Double damage from Stone effects<br />
-Shatter causes Sleep effect<br />
-Double damage from Fire/Flame<br />
effects<br />
-Cannot use Two-Handed weapons<br />
-Cannot be Fighter class<br />
-Cannot use Blunt weapons<br />
-Minus 2 body points<br />
-Double damage from Acid effects<br />
-Double cost for Scholarly skills<br />
- 30 Damage from Shatter (if<br />
reduced to -1 enters bleed out count)<br />
- 70 Damage from Destroy (if<br />
reduces to -1) acts as killing Blow<br />
-Cannot run<br />
-Must purchase one Trade and Crafts,<br />
Scholarly or Healing skill per level<br />
-Double cost for Scholarly skills<br />
-Cannot purchase Formal Magic or<br />
Manipulation<br />
-May not cast magic, use activated<br />
items while in animal form<br />
-Non-retractable short claws when in<br />
animal form<br />
-Double damage from Ice effects<br />
-Cannot use Two-Handed weapons<br />
-Cannot be Fighter class<br />
-Cannot use Edged weapons<br />
-Cannot be Scholar class<br />
-Double damage from Ice effects<br />
-Double damage from Fire/Flame<br />
effects<br />
-Cannot run<br />
-Double cost for Weapon skills<br />
-Double cost for Read Magic<br />
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