03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Blow to the recipient with the phrase “Imprison<br />

Down” after the three count. If the Killing Blow fails<br />

(for example, if the creature inside is immune to the<br />

caster’s attack), then the Imprison will drop as soon<br />

as the Killing Blow is completed and the creature<br />

may then defend itself.<br />

Invigorate<br />

6 F P Instant<br />

The target <strong>of</strong> this spell is cured <strong>of</strong> the drain effect but<br />

not <strong>of</strong> the Drain Life effect which still requires a Life<br />

spell to remove.<br />

Iron Maiden<br />

9 Ed Line <strong>of</strong> Sight<br />

This spell causes the effect <strong>of</strong> a Confine spell;<br />

however once it makes contact with the victim, an<br />

initial 20 points <strong>of</strong> damage is inflicted. For every<br />

minute the Iron Maiden is in effect, 10 more points <strong>of</strong><br />

damage are taken. This spell has no end duration, and<br />

will continue to affect the victim until removed. The<br />

Iron Maiden spell is removed by a Dispel Magic spell<br />

or when the death count is reached, not by a Release<br />

spell or Magic Control.<br />

Lesser Divestiture<br />

7 Ed Instant<br />

This spell will Divest a person from a Ward or<br />

Mystic Lock. The caster <strong>of</strong> this spell must already be<br />

Invested. If Divesting from a Ward, the caster and the<br />

subject must both be within the Ward at the time <strong>of</strong><br />

casting. If Divesting from a Mystic Lock, the caster<br />

and subject must both be touching the Mystic Locked<br />

chest at the time <strong>of</strong> casting. The subject’s name must<br />

then be removed from the appropriate marshal notes.<br />

A person Divested is no longer Invested in the Ward<br />

or Mystic Lock. This spell cannot be thrown.<br />

Lesser Investiture<br />

7 Ed 5 Days<br />

This spell will Invest a person into a Ward or Mystic<br />

Lock. The caster <strong>of</strong> this spell must already be<br />

Invested. If Investing into a Ward, the caster and the<br />

subject must both be within the Ward at the time <strong>of</strong><br />

casting. If Investing into a Lock, the caster and<br />

subject must both be touching the Mystic Locked<br />

chest at the time <strong>of</strong> casting. The subject’s name must<br />

then be added to the appropriate marshal notes. This<br />

spell cannot be thrown.<br />

Life<br />

9 F Instant<br />

This spell must be cast within five minutes <strong>of</strong> a<br />

creature’s death. It restores the creature to one Body<br />

Point and the creature is not forced to resurrect.<br />

This spell will not normally affect a living target or<br />

an undead creature, although it will remove a living<br />

person or undead creature’s Shield Magic or Reflect<br />

Magic.<br />

Light<br />

1 EdElF Next Daybreak<br />

This spell produces a glowing light and allows the<br />

caster to kindle a light wand. The light can then be<br />

used by anyone. It will not work without a physical<br />

rep. You cannot cast a Light spell at a person or tree<br />

and have the person or tree glow. There must be a<br />

flashlight or other out <strong>of</strong>- game light source provided.<br />

The spell lasts until daybreak or until it is dispelled.<br />

If using a flashlight for this spell, the lens <strong>of</strong> the<br />

flashlight must be covered by a cloth, tissue paper or<br />

a gel to diffuse the light. Do not shine the light in<br />

anyone’s face. This spell (like all spells) will remove<br />

a Shield Magic or Reflect Magic.<br />

Limber<br />

3 F Instant<br />

This spell instantly refits Dexterous armor to its full<br />

value.<br />

Magic Armor<br />

2 EdF PS Indefinite<br />

A Magic Armor spell will protect the recipient from<br />

the next single strike by a NERO-safe weapon or any<br />

attack with the word “physical” in the verbal. The<br />

recipient must state “Magic Armor.” The attack and<br />

the Magic will then be expended. This does not<br />

protect against a Killing Blow or a fall, nor does it<br />

work against any traps other than weapon traps. A<br />

Magic Armor will be blown even if the amount <strong>of</strong><br />

damage called is “zero.”<br />

Magic Storm<br />

9 Ed Concentration<br />

This spell allows the caster to continuously channel<br />

eldritch energy so long as their feet remain planted.<br />

At the time <strong>of</strong> casting, the caster must plant both feet.<br />

As long as both feet remain planted and<br />

Concentration is maintained, the caster may throw a<br />

packet after completing the incant “Magic Storm 5”<br />

While the spell is in effect, the caster can perform no<br />

other skill nor cast any other spell, nor activate<br />

magical items, but can speak. Each packet thrown<br />

acts as a separate spell which causes 5 points <strong>of</strong><br />

eldritch damage to the target.<br />

Mystic Lock<br />

7 Ed S 5 Days<br />

This spell magically seals a single box or chest which<br />

becomes immobile once the spell is cast. It will not<br />

work on a container that already has magical<br />

properties. The size <strong>of</strong> the box is limited to a<br />

rectangular solid 3ft x 3ft x 6ft and no larger.<br />

No effect, person or object may pass through the<br />

Mystic Lock unless as described below.<br />

Anyone touching the during the casting <strong>of</strong> the spell<br />

will receive an Investiture to the Lock. The names <strong>of</strong><br />

the people Invested must be written in the room’s<br />

marshal notes.<br />

Investiture in a Mystic Lock allows you to place and<br />

retrieve items within the chest, however no people or<br />

54

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!