03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

aware <strong>of</strong> the casting and will be awoken by it if<br />

normally sleeping. This spell cannot be thrown.<br />

Weakness<br />

3 ElF P Indefinite<br />

This spell will curse the victim to do 5 points less<br />

damage with every swing (minimum damage being<br />

zero, <strong>of</strong> course). This spell does not actually reduce a<br />

creature’s strength. It affects all weapon damage in<br />

the same way, whether the weapon is used with one<br />

hand or two hands. This spell lasts until removed<br />

with a Remove Weakness or a Dispel Magic. Multiple<br />

Weakness effects do not stack.<br />

Web<br />

5 ElEdF S Line <strong>of</strong> Sight<br />

This spell snares the arms <strong>of</strong> its victim, binding them<br />

straight to its sides, and immobilizes the victim<br />

completely from the neck down. The victim may talk<br />

freely, but may not use any game skills requiring use<br />

<strong>of</strong> the arms, including using a weapon or shield,<br />

casting a spell, or activating a globe. The victim may<br />

not walk, run, or be moved in any way. Any item the<br />

victim is holding cannot be dropped. However, since<br />

the effect allows the victim to be searched, anyone<br />

else can choose to physically remove a hand-held<br />

item from the victim simply by “searching” them.<br />

Even a victim with Superhuman Strength cannot<br />

prevent himself from being “searched” in this<br />

manner. This spell does not prevent the victim from<br />

being searched or being given a Killing Blow.<br />

Wither Limb<br />

7 F P Indefinite<br />

This spell causes the target’s limb to become aged<br />

and infirm. The limb may be specified by the caster<br />

(right or left leg or arm). You can have up to four<br />

Wither Limb spells upon you at a time. No weapon<br />

may be wielded by that limb nor may the limb be<br />

used for locomotion or spell casting. If a leg is<br />

withered you must kneel down, you may not hop on<br />

the remaining leg. Only an arm or leg can be thus<br />

withered. Tentacles or similar appendages are<br />

considered arms for this purpose. The head, tongue,<br />

or any other such organ do not count as limbs. A<br />

Dispel Magic will remove all active Wither Limb<br />

spells. If the caster does not specify, or if the spell is<br />

received from a potion or carrier attack, then it is the<br />

target’s choice as to which currently un-withered<br />

limb becomes withered. If all your limbs are<br />

withered, call “got it.”<br />

Manipulation<br />

This ability is a high form <strong>of</strong> Elemental magic. It can<br />

be purchased multiple times. With each purchase 10<br />

points are added into an Elemental pool that the<br />

caster may use at their discretion. This pool will<br />

reset as per daily abilities. This skill also grants the<br />

ability to use Manipulation Scrolls. Manipulation has<br />

a maximum purchase <strong>of</strong> 15. There are five tiers <strong>of</strong><br />

scrolls to use. Below is the breakdown <strong>of</strong> how many<br />

levels <strong>of</strong> Manipulation a player must have to cast the<br />

different tiers <strong>of</strong> scrolls.<br />

TIER AND MANIPULATION LEVEL<br />

REQUIREMENT<br />

Tier Level <strong>of</strong><br />

Manipulation<br />

1 1-3<br />

2 4-6<br />

3 7-9<br />

4 10-12<br />

5 13-15<br />

Manipulation Scrolls must be represented by paper at<br />

least 8 square inches in size. Once a manipulation<br />

scroll is cast from it is destroyed, please tare the tag<br />

and throw it away.<br />

Effects in Manipulation Scrolls cannot be placed in<br />

magic items via normal magic item creation means or<br />

crystals via Crystomancy.<br />

The following is the breakdown <strong>of</strong> Manipulation<br />

Scrolls:<br />

Tier 1<br />

Strength <strong>of</strong> the Mountain<br />

“By the Elements <strong>of</strong> Stone I grant myself the<br />

Strength <strong>of</strong> the Mountain”<br />

This grants the caster +1 “Super Human Strength” for<br />

one hour from casting (see Special abilities section).<br />

This spell lasts until it expires, is dispelled or the<br />

caster reaches their death count.<br />

Buffering Winds<br />

“By the Air Elements I grant myself Buffering<br />

Winds”<br />

This allows the caster to deliver three elemental<br />

Shuns as separate packet attacks. These must be used<br />

immediately after casting.<br />

Breath <strong>of</strong> the Hydra<br />

“By the Fire Elements I call forth the Breath <strong>of</strong> the<br />

Hydra”<br />

This allows the caster to deliver three “20 elemental<br />

fire” packets all must be thrown individually<br />

immediately after casting.<br />

58

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!