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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Endow will not benefit creatures that have<br />

Superhuman Strength greater than +1, and will only<br />

add one to a creature with +1 strength.<br />

Enflame<br />

6 Ed 5 Seconds<br />

This spell causes any hand-held item to burst into fire<br />

for 5 seconds, dealing 20 points <strong>of</strong> eldritch fire<br />

damage to the person or creature carrying the item as<br />

if they were struck by a Flame Bolt. It will also act as<br />

a Fumble spell towards that item if the creature was<br />

affected by the fire. A defense against Fire will<br />

negate this spell.<br />

Flame Blade<br />

4 Ed S Indefinite<br />

This spell allows the recipient to do four extra points<br />

<strong>of</strong> damage for one swing if the blow is successful.<br />

The spell is used up whether the blow is successful or<br />

not.<br />

Unlike an Endow, the recipient may choose when to<br />

use a Flame Blade. The recipient must announce the<br />

total damage while swinging. This damage will not<br />

set anything alight. The extra damage comes from the<br />

spell’s eldritch effect, and its bonus can be added<br />

fully to damage done by creatures with Unnatural<br />

Strength.<br />

The spell may be stacked with other Endow/Blade<br />

spells (maximum three spells total), but the spells<br />

will only work one at a time. It does not allow you to<br />

hurt a monster that can only be damaged by magical<br />

weapons. When using this spell, you may call out<br />

“Flame” instead <strong>of</strong> “Normal,” “Magic” or “Silver.”<br />

Free Undead<br />

1 F Instant<br />

This spell will cause an undead creature to be freed<br />

from the effects <strong>of</strong> a Trap Undead spell. This spell<br />

will not affect a living target, although it will remove<br />

a living person’s Shield Magic or Reflect Magic.<br />

Fumble<br />

1 EdElF 5 Seconds<br />

This spell causes the target to be unable to use a<br />

specific hand-held item. Only the item named may be<br />

fumbled in this manner. Saying a general description<br />

like “weapon” is fine, although if the target is<br />

holding two items which match the description, then<br />

it is the target’s choice as to which they cannot use. A<br />

shield is not considered a “weapon” for purposes <strong>of</strong><br />

this spell. Spell packets cannot be affected, while<br />

orange globes and blue crystal packets can be<br />

affected.<br />

Greater Enchanted Blade<br />

8 Ed 5 minutes<br />

This spell allows the recipient to do up to two extra<br />

points <strong>of</strong> damage for 5consecutive minutes. The<br />

weapon is considered to be magic for this amount <strong>of</strong><br />

time. The recipient may choose when to use the<br />

Greater Enchanted Blade, and must announce the<br />

total damage <strong>of</strong> the swing while saying “Magic”<br />

instead <strong>of</strong> “Normal” or “Silver.” The spell lasts until<br />

dispelled or used up.<br />

The spell may be stacked with other Endow/Blade<br />

spells (maximum three spells total), but the spells<br />

will only work one at a time. Greater Enchanted<br />

Blade will have no effect with a Damage Aura effect<br />

greater than +1. It will only add one to a Damage<br />

Aura effect <strong>of</strong> +1. The extra damage comes from the<br />

spell’s eldritch effect, and its bonus can added fully<br />

to damage done by creatures with Unnatural<br />

Strength.<br />

Harm Undead<br />

3 F Instant<br />

This spell will deal 30 points <strong>of</strong> body damage to an<br />

undead creature. This spell will not affect a living<br />

target, although like all spells it will remove a living<br />

person’s Shield Magic or Reflect Magic.<br />

Heal/Damage by Voice<br />

9 El Instant<br />

This spell causes 5 points <strong>of</strong> damage or healing to all<br />

(including the caster) within the sound <strong>of</strong> the caster’s<br />

voice. The correct incant for this spell is “All within<br />

the sound <strong>of</strong> my voice, 5 elemental healing/harming”.<br />

This spell works on all metabolism types, unless<br />

otherwise stated in the racial description.<br />

Help Undead<br />

3 F Instant<br />

This spell will heal an undead creature for 30 points<br />

<strong>of</strong> body damage. This spell will not affect a living<br />

target although like all spells it will remove a living<br />

person’s Shield Magic or Reflect Magic.<br />

Imprison<br />

9 Ed 10 Minutes<br />

This spell seals the victim into a rigid, form-fitting<br />

and unbreakable barrier, trapping them within. The<br />

victim cannot move, speak, touch-cast, or perform<br />

any game skills requiring movement.<br />

The spell lasts for ten minutes, but may be dropped<br />

by the caster at any time if he or she touches the<br />

victim and states “Imprison down.” This statement is<br />

out <strong>of</strong>-game, and can be used even if the caster is<br />

Silenced or inside the Imprison. Any observers who<br />

hear the statement are aware that the Imprison was<br />

dropped, and they might know who dropped it. A<br />

Dispel Magic will bring down the Imprison, but will<br />

not dispel any other spell effects on the creature<br />

inside.<br />

Any creature sealed within an Imprison spell cannot<br />

be affected by any effect or damage, nor can they be<br />

moved.<br />

A victim <strong>of</strong> the Imprison is completely aware <strong>of</strong> his<br />

or her surroundings and unless unconscious or<br />

otherwise impaired will remember all that occurred<br />

while Imprisoned.<br />

This spell will prevent the victim from being<br />

searched and only the caster may deliver a Killing<br />

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