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Endow will not benefit creatures that have<br />
Superhuman Strength greater than +1, and will only<br />
add one to a creature with +1 strength.<br />
Enflame<br />
6 Ed 5 Seconds<br />
This spell causes any hand-held item to burst into fire<br />
for 5 seconds, dealing 20 points <strong>of</strong> eldritch fire<br />
damage to the person or creature carrying the item as<br />
if they were struck by a Flame Bolt. It will also act as<br />
a Fumble spell towards that item if the creature was<br />
affected by the fire. A defense against Fire will<br />
negate this spell.<br />
Flame Blade<br />
4 Ed S Indefinite<br />
This spell allows the recipient to do four extra points<br />
<strong>of</strong> damage for one swing if the blow is successful.<br />
The spell is used up whether the blow is successful or<br />
not.<br />
Unlike an Endow, the recipient may choose when to<br />
use a Flame Blade. The recipient must announce the<br />
total damage while swinging. This damage will not<br />
set anything alight. The extra damage comes from the<br />
spell’s eldritch effect, and its bonus can be added<br />
fully to damage done by creatures with Unnatural<br />
Strength.<br />
The spell may be stacked with other Endow/Blade<br />
spells (maximum three spells total), but the spells<br />
will only work one at a time. It does not allow you to<br />
hurt a monster that can only be damaged by magical<br />
weapons. When using this spell, you may call out<br />
“Flame” instead <strong>of</strong> “Normal,” “Magic” or “Silver.”<br />
Free Undead<br />
1 F Instant<br />
This spell will cause an undead creature to be freed<br />
from the effects <strong>of</strong> a Trap Undead spell. This spell<br />
will not affect a living target, although it will remove<br />
a living person’s Shield Magic or Reflect Magic.<br />
Fumble<br />
1 EdElF 5 Seconds<br />
This spell causes the target to be unable to use a<br />
specific hand-held item. Only the item named may be<br />
fumbled in this manner. Saying a general description<br />
like “weapon” is fine, although if the target is<br />
holding two items which match the description, then<br />
it is the target’s choice as to which they cannot use. A<br />
shield is not considered a “weapon” for purposes <strong>of</strong><br />
this spell. Spell packets cannot be affected, while<br />
orange globes and blue crystal packets can be<br />
affected.<br />
Greater Enchanted Blade<br />
8 Ed 5 minutes<br />
This spell allows the recipient to do up to two extra<br />
points <strong>of</strong> damage for 5consecutive minutes. The<br />
weapon is considered to be magic for this amount <strong>of</strong><br />
time. The recipient may choose when to use the<br />
Greater Enchanted Blade, and must announce the<br />
total damage <strong>of</strong> the swing while saying “Magic”<br />
instead <strong>of</strong> “Normal” or “Silver.” The spell lasts until<br />
dispelled or used up.<br />
The spell may be stacked with other Endow/Blade<br />
spells (maximum three spells total), but the spells<br />
will only work one at a time. Greater Enchanted<br />
Blade will have no effect with a Damage Aura effect<br />
greater than +1. It will only add one to a Damage<br />
Aura effect <strong>of</strong> +1. The extra damage comes from the<br />
spell’s eldritch effect, and its bonus can added fully<br />
to damage done by creatures with Unnatural<br />
Strength.<br />
Harm Undead<br />
3 F Instant<br />
This spell will deal 30 points <strong>of</strong> body damage to an<br />
undead creature. This spell will not affect a living<br />
target, although like all spells it will remove a living<br />
person’s Shield Magic or Reflect Magic.<br />
Heal/Damage by Voice<br />
9 El Instant<br />
This spell causes 5 points <strong>of</strong> damage or healing to all<br />
(including the caster) within the sound <strong>of</strong> the caster’s<br />
voice. The correct incant for this spell is “All within<br />
the sound <strong>of</strong> my voice, 5 elemental healing/harming”.<br />
This spell works on all metabolism types, unless<br />
otherwise stated in the racial description.<br />
Help Undead<br />
3 F Instant<br />
This spell will heal an undead creature for 30 points<br />
<strong>of</strong> body damage. This spell will not affect a living<br />
target although like all spells it will remove a living<br />
person’s Shield Magic or Reflect Magic.<br />
Imprison<br />
9 Ed 10 Minutes<br />
This spell seals the victim into a rigid, form-fitting<br />
and unbreakable barrier, trapping them within. The<br />
victim cannot move, speak, touch-cast, or perform<br />
any game skills requiring movement.<br />
The spell lasts for ten minutes, but may be dropped<br />
by the caster at any time if he or she touches the<br />
victim and states “Imprison down.” This statement is<br />
out <strong>of</strong>-game, and can be used even if the caster is<br />
Silenced or inside the Imprison. Any observers who<br />
hear the statement are aware that the Imprison was<br />
dropped, and they might know who dropped it. A<br />
Dispel Magic will bring down the Imprison, but will<br />
not dispel any other spell effects on the creature<br />
inside.<br />
Any creature sealed within an Imprison spell cannot<br />
be affected by any effect or damage, nor can they be<br />
moved.<br />
A victim <strong>of</strong> the Imprison is completely aware <strong>of</strong> his<br />
or her surroundings and unless unconscious or<br />
otherwise impaired will remember all that occurred<br />
while Imprisoned.<br />
This spell will prevent the victim from being<br />
searched and only the caster may deliver a Killing<br />
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