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Crystomancy<br />
Crystomancy: This skill allows the character to mine<br />
and refine Resonance crystals. For each time<br />
Crystomancy is bought, the character gets one<br />
Production Point. Crystomancy can be used to<br />
determine if a crystal found in game can be used for<br />
Resonance purposes and can be used to determine if a<br />
crystal is present within a creatures body.<br />
Resonance is delivered by a blue packet. They work<br />
on a single target, indoors or outdoors. Before<br />
throwing the packet, the user must announce the<br />
effect. This phrase simulates preparing the crystal.<br />
The “verbal” is not in-game so even a silenced or<br />
mute character may use one. If the “verbal” is not<br />
said properly then the attack is unsuccessful as the<br />
crystal was not “prepared” properly. The packet<br />
must hit the target or the target’s possessions and<br />
otherwise must follow all spell packet rules. Even<br />
though the “verbal” is not in-game, the effect is<br />
recognized by anyone who hears it. If the Resonance<br />
does numerical damage, the number is added to the<br />
end <strong>of</strong> the “verbal” and must be said before the<br />
packet is thrown.<br />
The list <strong>of</strong> crystals that can be mined and refined with<br />
the skill Crystomancy are listed below.<br />
Please note that any crystals on a person must be<br />
repped.<br />
Resonant Crystal Production<br />
Crystal PP<br />
Abalone 9<br />
Amber 3<br />
Amethyst 9<br />
Beryl 5<br />
Calcite 6<br />
Carbuncle 7<br />
Carnelian 8<br />
Chrysoberyl 1<br />
Ematille 6<br />
Emerald 9<br />
Garnet 7<br />
Jacinth 3<br />
Lapis Lazuli 3<br />
Large Celestine 4<br />
Large Hematite 4<br />
Magnetite 2<br />
Malachite 5<br />
Medium Celestine 2<br />
Medium Hematite 2<br />
Moonstone 4<br />
Opal 10<br />
Prasiolite 2<br />
Quartz 8<br />
Small Celestine 1<br />
Small Hematite 1<br />
Smokey Quartz 8<br />
Sunstone 10<br />
Tiger's Paw 7<br />
Crystals<br />
Abalone<br />
This crystal grants the target <strong>of</strong> the effect a Physical<br />
Inspiration as per the spell.<br />
The correct verbal to activate is “Resonate physical<br />
inspiration”<br />
Inspiration:<br />
The recipient chooses one daily use skill that they<br />
have purchased with build points and that they have<br />
already used that day to be refreshed. This effect will<br />
restore only normal times per day skills including a<br />
single spell slot. It will not renew powers from items<br />
or production skills. It will however renew daily<br />
skills from the “Paths” packages. It will renew a<br />
single level <strong>of</strong> formal magic if the target so chooses<br />
but only for use in casting an Arcanum not for<br />
casting <strong>of</strong> formal magic. If used to renew a Slay or<br />
Assassinate it will renew only the 100 slay or<br />
assassinate it will not renew a 200 slay or assassinate<br />
selectively unless all other slays or assassinates have<br />
been renewed through some other means first. A<br />
single target may only be affected by one inspiration<br />
for each time they can study to reset their skills (This<br />
means once per reset) and spells and activating the<br />
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