03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

creature must have use <strong>of</strong> its arms and may not be<br />

holding any other in-game object in its hand in order<br />

to use a packet attack, even if it is touch-casting the<br />

ability. This includes claws, which must be retracted<br />

in order to use any packet-based ability.<br />

Arcane Effects delivered as<br />

arcane will ignore and not expend a shield Magic or<br />

Reflect Magic spell. These effects are removed by a<br />

Dispel Magic.<br />

Elemental Effects delivered<br />

as elemental will be stopped by an elemental shield.<br />

Elemental attacks may also be delivered as damage in<br />

which case a number will be stated before the word<br />

“Elemental” and will be followed by the damage<br />

type that the damage is attributed to. These effects<br />

are removed by a Dispel Magic.<br />

Magic Effects delivered as<br />

magic will be stopped by a shield Magic spell or a<br />

Reflect Magic spell. These effects are removed by a<br />

Dispel Magic.<br />

Physical Effects delivered as<br />

physical will be stopped by a Magic Armor spell,<br />

Physical Shield and can be stopped by a Parry. These<br />

effects are removed by a Remove Physical.<br />

Poison Effects delivered as<br />

poison will be stopped by a Poison shield spell or the<br />

racial skill Resist Poison. These effects are removed<br />

by a Purify Blood.<br />

Additional Effects and Attacks<br />

Base Claws/Body Weaponry<br />

Monsters with this ability can strike with large claws<br />

or fists. The phys-reps will always be covered in red<br />

duct or kite tape; however, you cannot tell the<br />

difference between claws and real weapons unless<br />

you can actually see the red tape. The claws cannot<br />

be Fumbled, Shattered, or Destroyed. The NPC<br />

cannot call a Hold to pull out claws. Consider the<br />

claws retractable.<br />

Blood Magic<br />

Some powerful Vampyres have the ability to use<br />

their blood to power dark magics. These spells are<br />

collectively known as blood magic. Blood Magic<br />

effects may be delivered via Packet, weapon strike,<br />

or by voice. These effects are considered to be<br />

“Blood” by type and therefore cannot be resisted or<br />

shielded by normal means. Vampires may replicate<br />

any known magical or elemental effect by calling<br />

upon their blood. In addition to this they have<br />

developed unique effects known only to blood<br />

mages. The correct incant for all Blood magic effect<br />

is “By my blood ”<br />

Known blood magic effects:<br />

Ever-night/Ever-day: When the target is<br />

successfully struck by “Ever-Night/Ever-Day” it<br />

will cause an effect that mimics the effect <strong>of</strong><br />

Night or Day for 10 minutes. (Note: if a<br />

Lycanthrope is struck by this spell their<br />

“transform” statistics will be the only part <strong>of</strong><br />

them that change. This spell does not force a<br />

physical (makeup) transformation for the 10<br />

minute duration.) Some powerful vampires are<br />

able to effect large areas for long durations with<br />

this effect.<br />

Sap: When target is successfully struck by<br />

“Sap”, they will take a certain amount <strong>of</strong> body<br />

points <strong>of</strong> damage, while the caster <strong>of</strong> “Sap” will<br />

be healed the same amount <strong>of</strong> body points. The<br />

body point exchange will happen regardless <strong>of</strong><br />

the remaining body points <strong>of</strong> the target, and<br />

regardless <strong>of</strong> the targets metabolism type. This<br />

spell may not be used on beings that are dead or<br />

at under 1 body point. The amount <strong>of</strong> body<br />

damage taken/healed is determined by the incant.<br />

For example “By my blood sap 20” would deal<br />

20 points <strong>of</strong> body damage to the target and heal<br />

20 points to the caster.<br />

Solace <strong>of</strong> the scholar: This spell causes the<br />

caster to take no effect from Undead or Living,<br />

melee or ranged attacks. The caster must choose<br />

one or the other and must recast the spell to<br />

change their option. The caster <strong>of</strong> the spell must<br />

cross their arms across their chest for the<br />

duration <strong>of</strong> its effect and state “solace” to signify<br />

that the effect is up when struck. The only effect<br />

that can bypass this protection is Dispel Magic,<br />

regardless <strong>of</strong> casters lineage (living or undead).<br />

All defenses (i.e. dodge, spell shield, etc) apply<br />

as normal.<br />

Spell Shield: Casting <strong>of</strong> this spell allows<br />

the caster to have a shield magic against a<br />

specific spell type (i.e. Eldritch, Elemental<br />

Fenorrian or Blood). This shield will protect<br />

against the first spell <strong>of</strong> chosen type. The type <strong>of</strong><br />

shield must be specified at time <strong>of</strong> casting. The<br />

caster must state “ shield” when this<br />

effect is used.<br />

Battle Cry: Upon casting this spell all those that<br />

hear the casters incant and consider the caster an<br />

ally, gain +1 melee damage point for 5 minutes.<br />

This spell cannot be dispelled.<br />

Control Undead<br />

Some undead creatures can control other less<br />

powerful undead in the area, making them do<br />

whatever they want. This effect is stronger than<br />

charm, shun, Dominate or fear. The most recent<br />

80

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!