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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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control undead, Vampyre Charm or enslavement<br />

effect will take precedent if there is a conflict.<br />

Curse <strong>of</strong> Transformation<br />

Some monsters (notably werewolves and vampires)<br />

have the ability to curse their victims so that they will<br />

turn into versions <strong>of</strong> themselves under appropriate<br />

circumstances. Werewolves can turn their victims<br />

into werewolves who will then change on the next<br />

full moon (and every full moon thereafter). Vampires<br />

can turn their victims into lesser vampires. These<br />

curses cannot be resisted as per spirit targeting formal<br />

rules. The character is usually not dead when they are<br />

afflicted with a Curse <strong>of</strong> Transformation. Once<br />

Cursed, when the appropriate circumstances are met,<br />

the character will transform into a lesser form <strong>of</strong> the<br />

master who Cursed the character. All life and death<br />

rules are still in effect - the player will enter her death<br />

count when she is reduced to -1 body points, she will<br />

have 5 minutes to receive a life spell, though the spell<br />

may or may not cure the “Curse”. You will always<br />

receive a card that states the additional abilities <strong>of</strong><br />

your curse that you will then carry with your<br />

character card at all times.<br />

Dominate<br />

If a player is dominated, then they must obey all<br />

commands the caster gives them. These commands<br />

are absolute and are much more powerful than a<br />

Charm spell; if the caster tells them to commit<br />

suicide, they will do so unquestioningly. This is<br />

considered a Charm effect for purposes <strong>of</strong> resists and<br />

protective and will last for 5 minutes unless cured.<br />

Drain<br />

This attack causes the victim to be unable to use any<br />

in game skills and may not run. Drain will last for 5<br />

minutes or it can be removed with a Life or<br />

Invigorate spell. This effect is not affected by a<br />

Dispel Magic.<br />

Drain Life<br />

This attack is the same as Drain but lasts until a Life<br />

spell is given or the victim resurrects. It cannot be<br />

removed by a Dispel Magic or Remove Drain.<br />

Elemental Damage<br />

The attacker will call a type <strong>of</strong> damage followed by a<br />

number. This type <strong>of</strong> attack is an elemental attack.<br />

“10 Elemental Fire” does 10 points <strong>of</strong> damage to any<br />

creature affected by fire.<br />

Engulf<br />

Some monsters have the ability to engulf or absorb an<br />

unconscious character in preparation <strong>of</strong> digesting<br />

them. In some cases the creature’s digestion is very<br />

rapid, and the body is dissolved quickly. In other<br />

cases the character’s body is taken into the monster<br />

and carried along with it. The creature will have to be<br />

slain in order to recover the body so that it may be<br />

given a Life spell. If you are engulfed by such a<br />

monster, you must walk around with the creature<br />

until you are beyond the help <strong>of</strong> a Life effect.<br />

Fear<br />

Some creatures have the ability to invoke a magical<br />

fear. The racial ability Resist Charm can be used as a<br />

defense against this ability and an Awaken or Remove<br />

Fear spell will free someone who is Feared. The<br />

feared victim must attempt to break Line <strong>of</strong> Sight and<br />

cannot attack the creature they fear in any way. If<br />

breaking Line <strong>of</strong> Sight is impossible, the victim will<br />

stay as far from the attacker as possible. Even if Line<br />

<strong>of</strong> Sight is broken the effect lasts for five minutes or<br />

until the creature is dead.<br />

Infection<br />

Some creatures have the ability to infect helpless<br />

victims with material that will turn the person into a<br />

version <strong>of</strong> the creature. Unlike a werewolf or vampire<br />

curse, this is only a physical transformation <strong>of</strong> the<br />

victim’s body. Players will be told <strong>of</strong> specific triggers<br />

if necessary. Victims will lose all memory <strong>of</strong> their<br />

former lives, and the player must follow the<br />

commands they are given by the Monster Master<br />

until the character is slain. The character may then be<br />

killed and then given a spell and be cured <strong>of</strong> the<br />

infection. If the player dies the spirit may then<br />

proceed to be resurrected as normal. Infection is done<br />

just as a Killing Blow, with a count <strong>of</strong> “I infect you 1,<br />

I infect you 2, I infect you 3.”<br />

Lesser<br />

Some NPCs will be able to deliver “Lesser” versions<br />

<strong>of</strong> attacks. The word “Lesser” is used as the first<br />

word in a verbal and indicates that the following<br />

effect will only last 10 seconds if it normally has a<br />

duration greater than instant. If the duration is instant<br />

then Lesser is meaningless. For example, a ghoul<br />

calls “Lesser Poison Paralyze” and throws a packet at<br />

Steve. Steve, lacking any defense to prevent it taking<br />

effect, is now Paralyzed for 10 seconds.<br />

Massive<br />

Some creatures can use the Massive weapon type.<br />

Massive damage cannot be blocked by weapons or<br />

shields. If a blow delivering this type <strong>of</strong> damage<br />

strikes a weapon or shield, the bearer <strong>of</strong> the item<br />

struck takes the damage delivered, as well as any<br />

carrier effects (when appropriate, i.e. once Body<br />

Points are damaged). The skills Parry and Dodge will<br />

work as normal against this type <strong>of</strong> damage, as will<br />

all applicable protective spells such as Magic Armor<br />

or Displacement.<br />

Physical Strike<br />

This ability functions as Spell Strike but is stopped<br />

by a Magic Armor or Parry instead <strong>of</strong> a Shield Magic<br />

or Reflect Magic. The proper verbal is “Physical<br />

Strike ”.<br />

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