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Crossguard<br />
A crossguard is used in certain types <strong>of</strong> weapon<br />
and is a blocking surface that is perpendicular to<br />
the weapon. This blocking surface cannot have<br />
any kind <strong>of</strong> core inside <strong>of</strong> it, and can only be<br />
constructed <strong>of</strong> foam.<br />
Grip<br />
This section <strong>of</strong> the weapon is the location where<br />
the weapon is held. With the exception <strong>of</strong> the<br />
special cases listed above, this section <strong>of</strong> the<br />
weapon does not need to be padded. The length <strong>of</strong><br />
the grip is the length <strong>of</strong> the weapon from the<br />
bottom <strong>of</strong> the blade to the bottom <strong>of</strong> the weapon.<br />
Pommel<br />
The pommel is used to protect the butt end <strong>of</strong> a<br />
weapon; it is located at the end <strong>of</strong> the grip. The<br />
pommel should have closed cell foam that extends<br />
an inch past the end <strong>of</strong> the core and is then capped<br />
by a piece <strong>of</strong> closed cell foam.<br />
Weapon Specific Specs<br />
Certain weapons types may have additional<br />
requirements, which can be found below.<br />
Bow<br />
The NERO Bow (referred to hereafter as Bow) must<br />
be curved and formed in the shape <strong>of</strong> a bow.<br />
Overall length in a straight line from tip to tip must<br />
be between 34 and 58 inches. Thrusting tips must be<br />
on both ends.<br />
Crossbow<br />
The NERO Crossbow (referred to hereafter as Bow)<br />
must be a T-shape, with a stock length <strong>of</strong> 12 to 24<br />
inches. The cross piece must be at least half the stock<br />
length and may not exceed 24 inches. Thrusting tips<br />
must be on all ends.<br />
Arrows/Bolts<br />
These are represented by yellow packets. Yellow<br />
packets are considered in-game items until they are<br />
fired and cannot be held in the same hand as another<br />
game item while either item is in use. Arrows are<br />
always stoppable by Shields and weapons. Arrow<br />
packets are considered in-game items until they are<br />
fired and cannot be held in the same hand as another<br />
game item while either item is in use.<br />
Quiver: An archer needs a Quiver in which they<br />
must carry their shots. There are 30 shots (arrows,<br />
bolts, etc.) in each quiver. Each time the character<br />
shoots his missile weapon whether he hits or misses<br />
his target, a single shot is lost from his quiver.<br />
Arrows and other missiles (bolts, etc.) are not<br />
recoverable items. Thrown Weapons such as small<br />
thrown weapons and javelins are recoverable.<br />
Each quiver physical representation must be able to<br />
hold at least 30 yellow packets and, look like a real<br />
quiver. Each quiver can hold no more than 30 yellow<br />
packets, and a character cannot have tags for more<br />
than 30 yellow packets per quiver rep on his person.<br />
The archer may carry as many quivers as he wants, as<br />
long as he has a physical representation for each.<br />
Daggers/One Handed Swords/ Two Handed<br />
Swords<br />
Daggers, one handed swords, and two handed swords<br />
all follow the same basic construction guidelines.<br />
Each sword-type weapon has a blade, crossguard and<br />
pommel, and a grip area. There may be no gaps in<br />
foam between the top <strong>of</strong> the grip and the thrusting tip<br />
at the end <strong>of</strong> the blade.<br />
In the case <strong>of</strong> swords without a perpendicular-style<br />
crossguard, such as katana, the blade area may extend<br />
from the top <strong>of</strong> the grip to the thrusting tip.<br />
Maces/Axes/Hammers (Bludgeon/Hatchet/Sap)<br />
There are five main parts to all maces, axes and<br />
hammers: the pommel, grip, shaft, head and thrusting<br />
tip. With the exception <strong>of</strong> the head that must be<br />
crafted <strong>of</strong> open cell foam, all styles are the same<br />
basic design. Weapons that do not have areas <strong>of</strong> 1”<br />
thick open cell foam, which have pointed edges, or<br />
areas that “catch” other weapons may be deemed<br />
unacceptable by any marshal. Axes may have a<br />
crossguard incorporated into the design. A Bludgeon<br />
is a small mace, a Hatchet is a small Axe, and a Sap<br />
is a small hammer.<br />
Polearms/Spears<br />
There are five main parts to all polearms and spears:<br />
the pommel, grip, shaft, head and thrusting tip. The<br />
thrusting tip is <strong>of</strong>ten incorporated into the head <strong>of</strong><br />
polearms in order to reduce the tendency for it to<br />
shear <strong>of</strong>f on a swing, and the thrusting tip for a spear<br />
should be incorporated into the head <strong>of</strong> the spear.<br />
Spears may only be used for thrusting. Spears and<br />
polearms may both have a crossguard incorporated<br />
into the design.<br />
Staves<br />
A staff is very simple to make, with whole <strong>of</strong> the core<br />
covered by foam, or you may have two hand holds<br />
not covered by foam. A staff must have thrusting tips<br />
on both ends and may only be used while holding the<br />
middle three feet <strong>of</strong> the staff. The middle 6” <strong>of</strong> the<br />
staff must be padded with a minimum <strong>of</strong> 1/2” thick<br />
pipe insulation.<br />
Thrown Weapons<br />
Thrown rocks, throwing stars, thrown daggers,<br />
javelins and other thrown weapons may not contain a<br />
core <strong>of</strong> any sort. Rocks must be made <strong>of</strong> a 6”x 6”or<br />
larger piece <strong>of</strong> open cell foam, and can be covered<br />
with duct tape, kite tape or fabric. Throwing stars,<br />
daggers or axes may be made <strong>of</strong> closed cell foam<br />
with no core, and should be cut into the appropriate<br />
shape, with tips not less than 2” wide. All thrown<br />
weapons must be a minimum <strong>of</strong> 6” long and may be a<br />
maximum <strong>of</strong> 18” long.<br />
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