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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Crossguard<br />

A crossguard is used in certain types <strong>of</strong> weapon<br />

and is a blocking surface that is perpendicular to<br />

the weapon. This blocking surface cannot have<br />

any kind <strong>of</strong> core inside <strong>of</strong> it, and can only be<br />

constructed <strong>of</strong> foam.<br />

Grip<br />

This section <strong>of</strong> the weapon is the location where<br />

the weapon is held. With the exception <strong>of</strong> the<br />

special cases listed above, this section <strong>of</strong> the<br />

weapon does not need to be padded. The length <strong>of</strong><br />

the grip is the length <strong>of</strong> the weapon from the<br />

bottom <strong>of</strong> the blade to the bottom <strong>of</strong> the weapon.<br />

Pommel<br />

The pommel is used to protect the butt end <strong>of</strong> a<br />

weapon; it is located at the end <strong>of</strong> the grip. The<br />

pommel should have closed cell foam that extends<br />

an inch past the end <strong>of</strong> the core and is then capped<br />

by a piece <strong>of</strong> closed cell foam.<br />

Weapon Specific Specs<br />

Certain weapons types may have additional<br />

requirements, which can be found below.<br />

Bow<br />

The NERO Bow (referred to hereafter as Bow) must<br />

be curved and formed in the shape <strong>of</strong> a bow.<br />

Overall length in a straight line from tip to tip must<br />

be between 34 and 58 inches. Thrusting tips must be<br />

on both ends.<br />

Crossbow<br />

The NERO Crossbow (referred to hereafter as Bow)<br />

must be a T-shape, with a stock length <strong>of</strong> 12 to 24<br />

inches. The cross piece must be at least half the stock<br />

length and may not exceed 24 inches. Thrusting tips<br />

must be on all ends.<br />

Arrows/Bolts<br />

These are represented by yellow packets. Yellow<br />

packets are considered in-game items until they are<br />

fired and cannot be held in the same hand as another<br />

game item while either item is in use. Arrows are<br />

always stoppable by Shields and weapons. Arrow<br />

packets are considered in-game items until they are<br />

fired and cannot be held in the same hand as another<br />

game item while either item is in use.<br />

Quiver: An archer needs a Quiver in which they<br />

must carry their shots. There are 30 shots (arrows,<br />

bolts, etc.) in each quiver. Each time the character<br />

shoots his missile weapon whether he hits or misses<br />

his target, a single shot is lost from his quiver.<br />

Arrows and other missiles (bolts, etc.) are not<br />

recoverable items. Thrown Weapons such as small<br />

thrown weapons and javelins are recoverable.<br />

Each quiver physical representation must be able to<br />

hold at least 30 yellow packets and, look like a real<br />

quiver. Each quiver can hold no more than 30 yellow<br />

packets, and a character cannot have tags for more<br />

than 30 yellow packets per quiver rep on his person.<br />

The archer may carry as many quivers as he wants, as<br />

long as he has a physical representation for each.<br />

Daggers/One Handed Swords/ Two Handed<br />

Swords<br />

Daggers, one handed swords, and two handed swords<br />

all follow the same basic construction guidelines.<br />

Each sword-type weapon has a blade, crossguard and<br />

pommel, and a grip area. There may be no gaps in<br />

foam between the top <strong>of</strong> the grip and the thrusting tip<br />

at the end <strong>of</strong> the blade.<br />

In the case <strong>of</strong> swords without a perpendicular-style<br />

crossguard, such as katana, the blade area may extend<br />

from the top <strong>of</strong> the grip to the thrusting tip.<br />

Maces/Axes/Hammers (Bludgeon/Hatchet/Sap)<br />

There are five main parts to all maces, axes and<br />

hammers: the pommel, grip, shaft, head and thrusting<br />

tip. With the exception <strong>of</strong> the head that must be<br />

crafted <strong>of</strong> open cell foam, all styles are the same<br />

basic design. Weapons that do not have areas <strong>of</strong> 1”<br />

thick open cell foam, which have pointed edges, or<br />

areas that “catch” other weapons may be deemed<br />

unacceptable by any marshal. Axes may have a<br />

crossguard incorporated into the design. A Bludgeon<br />

is a small mace, a Hatchet is a small Axe, and a Sap<br />

is a small hammer.<br />

Polearms/Spears<br />

There are five main parts to all polearms and spears:<br />

the pommel, grip, shaft, head and thrusting tip. The<br />

thrusting tip is <strong>of</strong>ten incorporated into the head <strong>of</strong><br />

polearms in order to reduce the tendency for it to<br />

shear <strong>of</strong>f on a swing, and the thrusting tip for a spear<br />

should be incorporated into the head <strong>of</strong> the spear.<br />

Spears may only be used for thrusting. Spears and<br />

polearms may both have a crossguard incorporated<br />

into the design.<br />

Staves<br />

A staff is very simple to make, with whole <strong>of</strong> the core<br />

covered by foam, or you may have two hand holds<br />

not covered by foam. A staff must have thrusting tips<br />

on both ends and may only be used while holding the<br />

middle three feet <strong>of</strong> the staff. The middle 6” <strong>of</strong> the<br />

staff must be padded with a minimum <strong>of</strong> 1/2” thick<br />

pipe insulation.<br />

Thrown Weapons<br />

Thrown rocks, throwing stars, thrown daggers,<br />

javelins and other thrown weapons may not contain a<br />

core <strong>of</strong> any sort. Rocks must be made <strong>of</strong> a 6”x 6”or<br />

larger piece <strong>of</strong> open cell foam, and can be covered<br />

with duct tape, kite tape or fabric. Throwing stars,<br />

daggers or axes may be made <strong>of</strong> closed cell foam<br />

with no core, and should be cut into the appropriate<br />

shape, with tips not less than 2” wide. All thrown<br />

weapons must be a minimum <strong>of</strong> 6” long and may be a<br />

maximum <strong>of</strong> 18” long.<br />

104

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