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Shield: This skill allows the character to use a<br />
shield in combat. Shield use in NERO is<br />
unrealistic, as NERO shields are indestructible.<br />
To compensate for this, shield use is somewhat<br />
restricted as well, as dictated in the section on<br />
Armor.<br />
Small Weapon: This skill allows the character<br />
to wield any small weapon, and includes Sap,<br />
Bludgeon, Dagger, or Hatchet or any other small<br />
(under 26 inch) close combat weapon. Note that<br />
the weapon must be a minimum <strong>of</strong> 12" in length.<br />
You cannot “sell back” this skill when buying<br />
the skills One Handed Edge or One Handed<br />
Blunt, although you must sell it back if you buy<br />
One Handed Weapon Master.<br />
Staff: This skill allows the character to wield a<br />
staff. Staff use in NERO is restricted for safety<br />
reasons, so a player using a staff must keep both<br />
hands gripped within the middle 3 feet <strong>of</strong> the<br />
staff. You cannot trip people with a staff or<br />
perform many other staff moves that are staples<br />
<strong>of</strong> staff use in real life. Thrusting with a staff is<br />
not allowed. A staff has two edges for the<br />
purposes <strong>of</strong> Vorpal Coatings.<br />
Thrown Weapon: This skill allows a character<br />
to use hand-thrown missile weapons. All thrown<br />
weapons must be s<strong>of</strong>t-sculptured or made <strong>of</strong> only<br />
pipe insulation with no pipe inside. Rocks to be<br />
used as thrown weapons must be at least 6 inches<br />
in diameter and must be made <strong>of</strong> open-cell foam,<br />
not pipe foam. Thrown weapons should not have<br />
any sharp corners on them. Spell packets may<br />
not be used as thrown weapons. Javelins may be<br />
used as thrown weapons, but one handed spears<br />
may not be thrown weapons. This skill is needed,<br />
along with Superhuman Strength, to throw<br />
boulders.<br />
Two Handed Blunt: This skill allows the<br />
character to wield a two handed blunt weapon.<br />
Note that a blunt weapon cannot be used for<br />
thrusting, and any thrust with the tip <strong>of</strong> the<br />
weapon does no damage. This skill also grants<br />
the character the skills One Handed Block and<br />
Stop Thrust.<br />
Two Handed Sword: This skill allows the<br />
character to wield a two handed sword, and only<br />
a two handed sword. Any other two handed<br />
edged weapon falls under the Polearm skill.<br />
This skill also grants the character the skills One<br />
Handed Block and Stop Thrust.<br />
Wear Extra Armor: With this skill, a character can<br />
get five additional armor points beyond their class<br />
limitations for every time this skill is bought. For<br />
example, a scholar could buy this skill three times<br />
and be able to legally wear 15 extra points <strong>of</strong> armor.<br />
Magic<br />
Spell Aura<br />
Spell packets are constructed with bird seed and<br />
fabric. The bird seed should be the small variety, with<br />
no sunflower seeds or other heavy or sharp items that<br />
could hurt.<br />
Do not use replacements! Rice can get wet and turn<br />
into a hardened ball. Rubber balls or tightly packed<br />
rubber bands will be too hard. If you are caught using<br />
something other than bird seed, you will have your<br />
packets and spell tags, if tags are used, confiscated<br />
and will lose your spells for the rest <strong>of</strong> the day.<br />
To make a spell packet, the birdseed is placed in the<br />
center <strong>of</strong> the fabric, and the fabric is gathered around<br />
it and a small rubber band is used to bind the fabric<br />
or it can be sewn shut.. Packets should be loosely<br />
packed—tight balls <strong>of</strong> birdseed can hurt!<br />
The packet may be <strong>of</strong> any color except orange, blue,<br />
green or yellow. Orange packets are used to represent<br />
alchemical globes, blue are used for Crystomancy,<br />
green are used for master traps and yellow packets<br />
are used for arrows.<br />
A good size for your fabric is 6”x 6”, and a good<br />
amount <strong>of</strong> birdseed is 3/4 tbsps. You can use<br />
different amounts but, you should never use so much<br />
material that the resulting packet cannot fit into a<br />
35mm film canister. Packets that are larger than that<br />
will be confiscated by a marshal.<br />
You may want to personalize your spell packets in<br />
some way by using a distinctive cloth or writing on<br />
the packets. This is a good way to make sure you can<br />
get your packets back after a battle without arguing<br />
with other spell casters about whose packets are<br />
whose.<br />
Spell packets are visible as an opaque colored aura <strong>of</strong><br />
energy only when held in the hand. In game they are<br />
visible but they do not produce any light. They are<br />
not in-game items and cannot be stolen, fumbled or<br />
removed.<br />
You should not carry in your hand more spell packets<br />
than you can actually cast (although you can have<br />
plenty <strong>of</strong> extras in your pouches or pockets). If you<br />
only have 3 spells, you cannot have 42 spell packets<br />
between your fingers. You may also carry packets to<br />
represent scrolls or magic items that require a thrown<br />
packet to be thrown but those items must be readily<br />
available and not stashed away in a backpack.<br />
Casting Spells<br />
To cast a spell, the caster must have a spell packet in<br />
hand. The hand and arm with the spell packet in it<br />
must be “free” (Hands that are holding something<br />
else, or are tied or bound either physically or with a<br />
binding spell are not “free”). The caster must then<br />
correctly recite the verbal for the spell in a voice loud<br />
enough to be heard by a person standing next to you<br />
even if there is no one standing next to you. Within<br />
three seconds after finishing the verbal, the caster<br />
must then throw the packet at the target. The short<br />
phrase or “incantation” <strong>of</strong> the spell is spoken in plain<br />
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