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Rule Book - Fables of Fenorra

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skills. Some <strong>of</strong> these are usable constantly (such as<br />

your skill in a specific weapon) and some are usable<br />

only once a day (like the ability to cast a spell). In<br />

order to learn more skills, you will have to gain<br />

experience. Just for attending an event, you will<br />

receive a base amount <strong>of</strong> experience. You can then<br />

double that by turning in game money that your<br />

character has earned, stolen, or found. These<br />

Experience Points (XP) are then transferred into<br />

Build Points (BP). Build Points are what you use to<br />

“build” your character and buy new skills. The rate <strong>of</strong><br />

XP needed to turn into BP changes as you get more<br />

powerful and gain levels. The higher level your<br />

character, the more Body Points you will have. You<br />

will also get Armor Points based on what type <strong>of</strong><br />

armor you are wearing.<br />

Your character also has a specific class which<br />

determines how much BP has to be spent for each<br />

skill. This way, you can choose to be a specialist or<br />

jack <strong>of</strong>-all-trades. Your character also is <strong>of</strong> a specific<br />

race, such as human, elf, or dwarf. Each race has its<br />

advantages and disadvantages. Sometimes you will<br />

get into battles. When swinging a weapon, you will<br />

call out the amount <strong>of</strong> damage your weapon will do.<br />

A standard long sword does 2 points <strong>of</strong> damage.<br />

When you get hit, you will subtract your Armor<br />

Points and your Body Points until you are at zero or<br />

below. Your opponent will do the same. Spells may<br />

be cast during battles, and they can affect the battle in<br />

many ways. You need to know the spells in order to<br />

get the most out <strong>of</strong> your NERO experience. Spells are<br />

represented by small beanbags filled with birdseed.<br />

You must say the special words associated with the<br />

spell and hit your target with the beanbag for the<br />

spell to work.<br />

Roleplaying<br />

Roleplaying requires you to create a new persona.<br />

You should try to think, feel, move and act like your<br />

character. (Keep in mind as you read this that you are<br />

the player; the persona you adopt is the character.)<br />

It is up to you to decide what your character will say<br />

and how your character will act. Imagine yourself<br />

actually being the character you have created, and act<br />

as your character would. NERO is a fantasy<br />

roleplaying game, based in a pseudo-medieval era.<br />

Your character is living in a world with swords,<br />

sorcery, monsters, and magic; act accordingly. You<br />

may design a character that is like yourself or you<br />

can be someone totally unlike yourself, and develop a<br />

new perspective on the world. You can create a<br />

character that does things you would like to do, but<br />

can never work up the nerve to try. You can be a<br />

fierce warrior, a sneaky thief, or a crafty mage.<br />

Many people are more comfortable creating a<br />

character that is mostly like themselves. Others prefer<br />

to play a persona completely opposite. You can do<br />

whatever you want (within the rules, <strong>of</strong> course).<br />

Please remember to be considerate <strong>of</strong> the other<br />

players. Abusing other characters could be going too<br />

far, even if it makes sense for your character concept.<br />

Remember that even if an action is “in character” you<br />

bear full responsibility for the effects it has on the<br />

other players. After all, you created your character in<br />

the first place. Be sure to read “The NERO Code <strong>of</strong><br />

Conduct” for more guidelines.<br />

This concept also applies to such things as character<br />

insanity or blind rages. A character cannot use<br />

insanity (temporary or otherwise) as an excuse for<br />

crimes. If you feel that your character would snap for<br />

some reason, feel free to do so; however, you must be<br />

willing to have your character face the consequences.<br />

The atmosphere <strong>of</strong> our game depends on the players<br />

staying in character. This means talking and thinking<br />

only as your character would. Try to use archaic<br />

mannerisms in your speech and avoid discussions <strong>of</strong><br />

modern day events and topics. If your character<br />

cannot read, then do not read anything. If your<br />

character has never seen the local nobility, then you<br />

shouldn’t recognize them. Do what your character<br />

would do. With everyone doing their best to support<br />

the atmosphere, you will be surprised at how easy it<br />

becomes to stay in your character persona with just a<br />

bit <strong>of</strong> initial effort.<br />

Costumes<br />

A costume is an easy way to help you establish the<br />

personality <strong>of</strong> your character and to stay “in<br />

character.” Once you look the part, it doesn’t take<br />

much to become the part. You can create a simple<br />

costume for very little money, and can slowly add to<br />

it until you have a costume <strong>of</strong> which you can be<br />

proud. Your costume need not be elaborate. A simple<br />

tabard or tunic with a pair <strong>of</strong> pants (even sweatpants)<br />

or a long skirt will be enough to help you play the<br />

role. A long shirt belted around the waist works fine.<br />

The selection <strong>of</strong> costume pieces also helps you to<br />

define your character’s likes and dislikes. Your<br />

costume should be practical as well as adding to the<br />

atmosphere. Make sure you can wear it for long<br />

periods in the outdoors. If you plan on doing a lot <strong>of</strong><br />

fighting and running around in the woods, you<br />

probably shouldn’t wear a silk shirt.<br />

Washable fabrics are best as your costume will see<br />

some heavy use. Try to avoid any obvious<br />

anachronisms such as zippers, velcro, jeans, baseball<br />

caps, printed t-shirts, watches, and sneakers.<br />

Eyeglasses are all right (and have in fact been around<br />

since the 13th century). You must make at least an<br />

attempt at a costume. If other players see you<br />

walking around dressed in jeans and a t-shirt, wearing<br />

a baseball cap and carrying a sword, they will<br />

probably assume you are not in-game and will ignore<br />

you. Marshals will warn you and tell you that you are<br />

not in-game. Worse yet, you are likely to be arrested<br />

for indecent exposure and dragged before the<br />

magistrate!<br />

Please avoid the use <strong>of</strong> crosses, pentagrams, and<br />

other similar recognized religious symbols. NERO<br />

tries not to insult anyone’s religious beliefs and we<br />

do not wish to do so accidentally. Personal religious<br />

symbols are acceptable, but should not be displayed.<br />

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