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skills. Some <strong>of</strong> these are usable constantly (such as<br />
your skill in a specific weapon) and some are usable<br />
only once a day (like the ability to cast a spell). In<br />
order to learn more skills, you will have to gain<br />
experience. Just for attending an event, you will<br />
receive a base amount <strong>of</strong> experience. You can then<br />
double that by turning in game money that your<br />
character has earned, stolen, or found. These<br />
Experience Points (XP) are then transferred into<br />
Build Points (BP). Build Points are what you use to<br />
“build” your character and buy new skills. The rate <strong>of</strong><br />
XP needed to turn into BP changes as you get more<br />
powerful and gain levels. The higher level your<br />
character, the more Body Points you will have. You<br />
will also get Armor Points based on what type <strong>of</strong><br />
armor you are wearing.<br />
Your character also has a specific class which<br />
determines how much BP has to be spent for each<br />
skill. This way, you can choose to be a specialist or<br />
jack <strong>of</strong>-all-trades. Your character also is <strong>of</strong> a specific<br />
race, such as human, elf, or dwarf. Each race has its<br />
advantages and disadvantages. Sometimes you will<br />
get into battles. When swinging a weapon, you will<br />
call out the amount <strong>of</strong> damage your weapon will do.<br />
A standard long sword does 2 points <strong>of</strong> damage.<br />
When you get hit, you will subtract your Armor<br />
Points and your Body Points until you are at zero or<br />
below. Your opponent will do the same. Spells may<br />
be cast during battles, and they can affect the battle in<br />
many ways. You need to know the spells in order to<br />
get the most out <strong>of</strong> your NERO experience. Spells are<br />
represented by small beanbags filled with birdseed.<br />
You must say the special words associated with the<br />
spell and hit your target with the beanbag for the<br />
spell to work.<br />
Roleplaying<br />
Roleplaying requires you to create a new persona.<br />
You should try to think, feel, move and act like your<br />
character. (Keep in mind as you read this that you are<br />
the player; the persona you adopt is the character.)<br />
It is up to you to decide what your character will say<br />
and how your character will act. Imagine yourself<br />
actually being the character you have created, and act<br />
as your character would. NERO is a fantasy<br />
roleplaying game, based in a pseudo-medieval era.<br />
Your character is living in a world with swords,<br />
sorcery, monsters, and magic; act accordingly. You<br />
may design a character that is like yourself or you<br />
can be someone totally unlike yourself, and develop a<br />
new perspective on the world. You can create a<br />
character that does things you would like to do, but<br />
can never work up the nerve to try. You can be a<br />
fierce warrior, a sneaky thief, or a crafty mage.<br />
Many people are more comfortable creating a<br />
character that is mostly like themselves. Others prefer<br />
to play a persona completely opposite. You can do<br />
whatever you want (within the rules, <strong>of</strong> course).<br />
Please remember to be considerate <strong>of</strong> the other<br />
players. Abusing other characters could be going too<br />
far, even if it makes sense for your character concept.<br />
Remember that even if an action is “in character” you<br />
bear full responsibility for the effects it has on the<br />
other players. After all, you created your character in<br />
the first place. Be sure to read “The NERO Code <strong>of</strong><br />
Conduct” for more guidelines.<br />
This concept also applies to such things as character<br />
insanity or blind rages. A character cannot use<br />
insanity (temporary or otherwise) as an excuse for<br />
crimes. If you feel that your character would snap for<br />
some reason, feel free to do so; however, you must be<br />
willing to have your character face the consequences.<br />
The atmosphere <strong>of</strong> our game depends on the players<br />
staying in character. This means talking and thinking<br />
only as your character would. Try to use archaic<br />
mannerisms in your speech and avoid discussions <strong>of</strong><br />
modern day events and topics. If your character<br />
cannot read, then do not read anything. If your<br />
character has never seen the local nobility, then you<br />
shouldn’t recognize them. Do what your character<br />
would do. With everyone doing their best to support<br />
the atmosphere, you will be surprised at how easy it<br />
becomes to stay in your character persona with just a<br />
bit <strong>of</strong> initial effort.<br />
Costumes<br />
A costume is an easy way to help you establish the<br />
personality <strong>of</strong> your character and to stay “in<br />
character.” Once you look the part, it doesn’t take<br />
much to become the part. You can create a simple<br />
costume for very little money, and can slowly add to<br />
it until you have a costume <strong>of</strong> which you can be<br />
proud. Your costume need not be elaborate. A simple<br />
tabard or tunic with a pair <strong>of</strong> pants (even sweatpants)<br />
or a long skirt will be enough to help you play the<br />
role. A long shirt belted around the waist works fine.<br />
The selection <strong>of</strong> costume pieces also helps you to<br />
define your character’s likes and dislikes. Your<br />
costume should be practical as well as adding to the<br />
atmosphere. Make sure you can wear it for long<br />
periods in the outdoors. If you plan on doing a lot <strong>of</strong><br />
fighting and running around in the woods, you<br />
probably shouldn’t wear a silk shirt.<br />
Washable fabrics are best as your costume will see<br />
some heavy use. Try to avoid any obvious<br />
anachronisms such as zippers, velcro, jeans, baseball<br />
caps, printed t-shirts, watches, and sneakers.<br />
Eyeglasses are all right (and have in fact been around<br />
since the 13th century). You must make at least an<br />
attempt at a costume. If other players see you<br />
walking around dressed in jeans and a t-shirt, wearing<br />
a baseball cap and carrying a sword, they will<br />
probably assume you are not in-game and will ignore<br />
you. Marshals will warn you and tell you that you are<br />
not in-game. Worse yet, you are likely to be arrested<br />
for indecent exposure and dragged before the<br />
magistrate!<br />
Please avoid the use <strong>of</strong> crosses, pentagrams, and<br />
other similar recognized religious symbols. NERO<br />
tries not to insult anyone’s religious beliefs and we<br />
do not wish to do so accidentally. Personal religious<br />
symbols are acceptable, but should not be displayed.<br />
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