Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
with the weapon. This will expend the ability<br />
regardless <strong>of</strong> a successful strike.<br />
Mirror Cut Carbuncle<br />
When socketed into a piece <strong>of</strong> armor this crystal<br />
grants the wearer 1 x day Ricochet Magic shield.<br />
This is a “dumb” shield and will ricochet the first<br />
magical effect to strike the user. The proper use <strong>of</strong><br />
this shield is to call “Ricochet” then repeat the<br />
proper incant for the effect being copied and throw a<br />
packet at a target.<br />
The correct verbal to activate is “Resonate Physical<br />
Ricochet”<br />
Prismatic Smokey Quartz<br />
When made into an amulet this crystal grants the user<br />
10 points <strong>of</strong> refitable natural armor that stacks with<br />
all other types <strong>of</strong> armor. This armor takes one<br />
minute to refit and must be refitted separately from<br />
all other armor.<br />
Rooted Beryl<br />
When made into an amulet this crystal grants the<br />
wearer the ability <strong>of</strong> 1x day Physical Silence as per<br />
the spell.<br />
The correct verbal to activate is “Resonate Physical<br />
Silence”<br />
Salt Encrusted Amber<br />
When made into an amulet this crystal grants the<br />
wearer and up to ten others the ability <strong>of</strong> Water<br />
Breathing for 10 minutes. This will not allow those<br />
effected the ability to talk or cast spells while<br />
underwater.<br />
To activate the user must state “Resonate physical<br />
water breathing” and then touch cast the effect on to<br />
each other recipient repeating “Resonate physical<br />
water breathing”<br />
Steel Forged Diamond<br />
When socketed into a piece <strong>of</strong> armor this crystal<br />
grants the wearer a 1x day Physical Resonant deflect<br />
effect. Once activated the wearer will take half<br />
damage (rounded down) from all weapons with the<br />
“Normal” damage type. This effect lasts until the<br />
next reset from activation and may be ended by a<br />
Silence effect. When struck by a weapon with the<br />
“Normal” damage type the wearer must state<br />
“Reduced” to signify the damage is being reduced.<br />
The correct verbal to activate this crystal is<br />
“Resonate Physical Deflect”<br />
Tear Drenched Carnelian<br />
When socketed into a piece <strong>of</strong> armor this crystal<br />
grants the wearer a 1x day 50 point elemental healing<br />
pool. This pool can only be touch cast and can be<br />
broken up into increments <strong>of</strong> 10.<br />
Tempered Malachite<br />
When made into an amulet this crystal grants the<br />
wearer the ability <strong>of</strong> 1 x day Physical Vertigo as per<br />
the poison.<br />
The correct verbal to activate is “Resonate Physical<br />
Vertigo”<br />
Water Polished Smokey Quartz<br />
When socketed into a piece <strong>of</strong> armor this crystal<br />
grants the wearer a 1 x day Physical Displacement as<br />
per the spell.<br />
The correct verbal to activate is “Resonate Physical<br />
Displacement”<br />
Special Abilities<br />
There are many creatures in the NERO world that<br />
have special abilities or powers. The effects <strong>of</strong> these<br />
are described below.<br />
Some monsters are represented by multiple NPCs.<br />
These are either organisms that can divide into many<br />
segments, or are larger than man sized. In some<br />
cases, these creatures will be affected differently by<br />
battle magic spells. The spell may only affect one <strong>of</strong><br />
the creature’s segments. A spell such as Pin may only<br />
affect the segment it hits, allowing the creature to<br />
pivot around the affected part. Once again, the<br />
monster should have documentation describing any<br />
special allowances it may have. Occasionally, a<br />
monster’s abilities may change from event to event or<br />
even during an event! This can be the result <strong>of</strong> many<br />
things, from mutation to strange magics to a new<br />
tribe moving into the area.<br />
Packet Attacks<br />
Packet attacks follow the same basic rules as any<br />
other skill involving a packet, the user must say out<br />
loud in a clear voice the “verbal” then they may<br />
throw the packet. All attacks that duplicate a spell or<br />
effect that contains a number must include that<br />
number at the end <strong>of</strong> the verbal (ex. A monster hurls<br />
a Physical cause Wounds packet, the correct verbal<br />
before throwing is “Physical Cause Wounds 10”).<br />
These attacks represent monsters’ abilities to<br />
generate ranged attacks such as poisonous spittle,<br />
breathing fire, or charming you with their will. There<br />
are only 5 different delivery types for packet attacks;<br />
Arcane, Elemental, Magic, Physical, and Poison. The<br />
delivery type determines what delivery type specific<br />
spell defense(s) can be used. The effect itself would<br />
be cured by whatever is listed in its description, by<br />
any other effect whose description allows it to cure<br />
the effect (ex. awakens description specifically<br />
allows it to cure sleep), or from the list below.<br />
Limitations on curing in the description still also<br />
apply if the description says the effect can only be<br />
cured by specific effects or cannot be cured by<br />
specific effects. None <strong>of</strong> these attacks may use<br />
orange or yellow packets as orange packets as orange<br />
are used to physically represent globes, blue are<br />
crystal affects and yellow packets are arrows. A<br />
79