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Fenorrian<br />
<strong>Fenorra</strong>'s Blessing – Tier 1<br />
Type: Personal<br />
Duration: Day<br />
School: Fenorrian<br />
Incant: “I grant myself the power <strong>of</strong> <strong>Fenorra</strong>'s<br />
Blessing”<br />
Effect: This arcanum gives the caster 10 extra body<br />
points. These points are the first body points lost to<br />
damage. As long as these body points last they will<br />
protect the caster so spells may be cast while taking<br />
damage. If a Bless is also present, it is lost before<br />
<strong>Fenorra</strong>'s Blessing. If the caster dies and requires a<br />
life spell <strong>Fenorra</strong>'s Blessing is lost<br />
Healing Pool/Defiling Pool – Tier 2<br />
Type: Personal<br />
Duration: Day<br />
School: Fenorrian<br />
Incant: “By <strong>Fenorra</strong> I create a healing pool/ By chaos<br />
I create a defiling pool”<br />
Effect: Healing pool allows the caster to create, for<br />
themselves, a pool <strong>of</strong> magic healing <strong>of</strong> 50 points plus<br />
10 points per level per level <strong>of</strong> Fenorrian formal<br />
magic possessed by the caster, to a maximum <strong>of</strong><br />
twenty five levels (300 points) which may only be<br />
touch cast as 10 magic cure wounds. The effect is lost<br />
if the caster dies and needs a life spell. Defiling pool<br />
is a pool <strong>of</strong> magic chaos with the same limits as the<br />
healing pool. A caster may have both a healing pool<br />
and a defiling pool at the same time but not more<br />
than one <strong>of</strong> each. If the caster takes body damage<br />
during the call <strong>of</strong> “10 magic cure wounds” or “10<br />
magic cause wounds”, that 10 point casting fails and<br />
is lost to the pool but the rest <strong>of</strong> the pool remains.<br />
Bane <strong>of</strong> the Dead/Boon <strong>of</strong> the Dead- Tier 3<br />
Type: Offensive<br />
Duration: Concentration<br />
School: Fenorrian<br />
Incant: “By the <strong>Fenorra</strong> I bane the dead... Magic<br />
Harm Undead... Magic Harm Undead... /By chaos I<br />
boon the dead... Magic Help Undead ... Magic Help<br />
Undead ...”<br />
Effect: At the time <strong>of</strong> casting, the caster plants both<br />
feet. As long as both feet remain planted and the<br />
arcanum is not disrupted as per normal spell rules,<br />
the caster may throw a packet after completing the<br />
incant “Magic Harm Undead” or “Magic Help<br />
Undead”. While the arcanum is in effect, the caster<br />
can perform no other skill nor cast any other spell or<br />
arcanum. Each packet thrown acts as a separate spell<br />
equivalent to a Harm Undead or a Help Undead<br />
depending on the form <strong>of</strong> the arcanum cast.<br />
Eldrich<br />
Eldritch Shield – Tier 1<br />
Type: Personal<br />
Duration: Day<br />
School: Eldritch<br />
Incant: “I grant myself an Eldritch Shield”<br />
Effect: This arcanum gives the caster 10 extra armor<br />
points. These extra points are the first armor points<br />
lost due to damage. As long as these points last they<br />
will protect the caster so spells may be cast while<br />
taking damage. If a shield is also present it is lost<br />
before the eldritch shield. If the caster dies and<br />
requires a life spell the eldritch shield is lost.<br />
Eldrich Storm - TIER 2<br />
Type: Offensive<br />
Duration: Concentration<br />
School: Eldritch<br />
Incant: “I grant myself an Eldritch Storm to throw...<br />
10 magic ... 10<br />
magic …”<br />
Effect: At the time <strong>of</strong> casting, the caster must choose<br />
a single damage type; flame, ice, lightning, or stone;<br />
and plant both feet. As long as both feet remain<br />
planted and the arcanum is not disrupted as per<br />
normal spell rules, the caster may throw a packet<br />
after completing the incant “10 magic “. The<br />
damage type chosen may not be changed without<br />
casting another Eldritch Storm. While the arcanum is<br />
in effect, the caster can perform no other skill nor<br />
cast any other spell or arcanum. Each packet thrown<br />
acts as a separate magical attack doing 10 points <strong>of</strong><br />
the chosen type in damage to the target. The call “10<br />
magic ” is considered part <strong>of</strong> the verbal and<br />
like any other verbal the arcanum is lost if the caster<br />
takes body damage, performs an in game skill, or<br />
speaks other words to interrupt the verbal.<br />
Eldrich Fury - TIER 3<br />
Type: Offensive<br />
Duration: Concentration<br />
School: Eldritch<br />
Incant: “I grant myself an Eldrtch Fury to throw... 5<br />
magic ... 5 magic<br />
…”<br />
Effect: At the time <strong>of</strong> casting, the caster must choose<br />
a single element; flame, ice, lightning, or stone. As<br />
long as the arcanum is not disrupted by normal spell<br />
rules, the caster may throw a packet after completing<br />
the incant “5 magic “. The damage type<br />
chosen may not be changed without casting another<br />
Eldritch Fury. While the arcanum is in effect, the<br />
caster can perform no other skill nor cast any other<br />
spell or arcanum. Each packet thrown acts as a<br />
separate magical attack doing 10 points <strong>of</strong> the chosen<br />
type in damage to the target. The call “10 magic<br />
” is considered part <strong>of</strong> the verbal and like any<br />
other verbal the arcanum is lost if the caster takes<br />
body damage, performs an in game skill, or speaks<br />
other words to interrupt the verbal.<br />
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