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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Fenorrian<br />

<strong>Fenorra</strong>'s Blessing – Tier 1<br />

Type: Personal<br />

Duration: Day<br />

School: Fenorrian<br />

Incant: “I grant myself the power <strong>of</strong> <strong>Fenorra</strong>'s<br />

Blessing”<br />

Effect: This arcanum gives the caster 10 extra body<br />

points. These points are the first body points lost to<br />

damage. As long as these body points last they will<br />

protect the caster so spells may be cast while taking<br />

damage. If a Bless is also present, it is lost before<br />

<strong>Fenorra</strong>'s Blessing. If the caster dies and requires a<br />

life spell <strong>Fenorra</strong>'s Blessing is lost<br />

Healing Pool/Defiling Pool – Tier 2<br />

Type: Personal<br />

Duration: Day<br />

School: Fenorrian<br />

Incant: “By <strong>Fenorra</strong> I create a healing pool/ By chaos<br />

I create a defiling pool”<br />

Effect: Healing pool allows the caster to create, for<br />

themselves, a pool <strong>of</strong> magic healing <strong>of</strong> 50 points plus<br />

10 points per level per level <strong>of</strong> Fenorrian formal<br />

magic possessed by the caster, to a maximum <strong>of</strong><br />

twenty five levels (300 points) which may only be<br />

touch cast as 10 magic cure wounds. The effect is lost<br />

if the caster dies and needs a life spell. Defiling pool<br />

is a pool <strong>of</strong> magic chaos with the same limits as the<br />

healing pool. A caster may have both a healing pool<br />

and a defiling pool at the same time but not more<br />

than one <strong>of</strong> each. If the caster takes body damage<br />

during the call <strong>of</strong> “10 magic cure wounds” or “10<br />

magic cause wounds”, that 10 point casting fails and<br />

is lost to the pool but the rest <strong>of</strong> the pool remains.<br />

Bane <strong>of</strong> the Dead/Boon <strong>of</strong> the Dead- Tier 3<br />

Type: Offensive<br />

Duration: Concentration<br />

School: Fenorrian<br />

Incant: “By the <strong>Fenorra</strong> I bane the dead... Magic<br />

Harm Undead... Magic Harm Undead... /By chaos I<br />

boon the dead... Magic Help Undead ... Magic Help<br />

Undead ...”<br />

Effect: At the time <strong>of</strong> casting, the caster plants both<br />

feet. As long as both feet remain planted and the<br />

arcanum is not disrupted as per normal spell rules,<br />

the caster may throw a packet after completing the<br />

incant “Magic Harm Undead” or “Magic Help<br />

Undead”. While the arcanum is in effect, the caster<br />

can perform no other skill nor cast any other spell or<br />

arcanum. Each packet thrown acts as a separate spell<br />

equivalent to a Harm Undead or a Help Undead<br />

depending on the form <strong>of</strong> the arcanum cast.<br />

Eldrich<br />

Eldritch Shield – Tier 1<br />

Type: Personal<br />

Duration: Day<br />

School: Eldritch<br />

Incant: “I grant myself an Eldritch Shield”<br />

Effect: This arcanum gives the caster 10 extra armor<br />

points. These extra points are the first armor points<br />

lost due to damage. As long as these points last they<br />

will protect the caster so spells may be cast while<br />

taking damage. If a shield is also present it is lost<br />

before the eldritch shield. If the caster dies and<br />

requires a life spell the eldritch shield is lost.<br />

Eldrich Storm - TIER 2<br />

Type: Offensive<br />

Duration: Concentration<br />

School: Eldritch<br />

Incant: “I grant myself an Eldritch Storm to throw...<br />

10 magic ... 10<br />

magic …”<br />

Effect: At the time <strong>of</strong> casting, the caster must choose<br />

a single damage type; flame, ice, lightning, or stone;<br />

and plant both feet. As long as both feet remain<br />

planted and the arcanum is not disrupted as per<br />

normal spell rules, the caster may throw a packet<br />

after completing the incant “10 magic “. The<br />

damage type chosen may not be changed without<br />

casting another Eldritch Storm. While the arcanum is<br />

in effect, the caster can perform no other skill nor<br />

cast any other spell or arcanum. Each packet thrown<br />

acts as a separate magical attack doing 10 points <strong>of</strong><br />

the chosen type in damage to the target. The call “10<br />

magic ” is considered part <strong>of</strong> the verbal and<br />

like any other verbal the arcanum is lost if the caster<br />

takes body damage, performs an in game skill, or<br />

speaks other words to interrupt the verbal.<br />

Eldrich Fury - TIER 3<br />

Type: Offensive<br />

Duration: Concentration<br />

School: Eldritch<br />

Incant: “I grant myself an Eldrtch Fury to throw... 5<br />

magic ... 5 magic<br />

…”<br />

Effect: At the time <strong>of</strong> casting, the caster must choose<br />

a single element; flame, ice, lightning, or stone. As<br />

long as the arcanum is not disrupted by normal spell<br />

rules, the caster may throw a packet after completing<br />

the incant “5 magic “. The damage type<br />

chosen may not be changed without casting another<br />

Eldritch Fury. While the arcanum is in effect, the<br />

caster can perform no other skill nor cast any other<br />

spell or arcanum. Each packet thrown acts as a<br />

separate magical attack doing 10 points <strong>of</strong> the chosen<br />

type in damage to the target. The call “10 magic<br />

” is considered part <strong>of</strong> the verbal and like any<br />

other verbal the arcanum is lost if the caster takes<br />

body damage, performs an in game skill, or speaks<br />

other words to interrupt the verbal.<br />

63

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