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Skill Descriptions<br />
Acid Spittle: This skill allows a character to “spit”<br />
physical acid damage. The cost is 1 build for every 2<br />
points <strong>of</strong> damage, with a maximum purchase <strong>of</strong> ten<br />
times. The call would be “# physical acid” and is<br />
delivered by packet only. The damage can be broken<br />
up at player discretion, and the “pool” <strong>of</strong> purchased<br />
damage resets as per daily skills.<br />
Alchemical Genius: This causes any item created<br />
with the Alchemy skill production to be doubled.<br />
Example, if a cure 5 elixir and nausea gas is created<br />
the character will receive an additional cure 5 elixir<br />
and nausea gas. This skill only needs to be purchased<br />
once and should be used between events when<br />
production is conducted.<br />
Alchemy: This skill allows the character to create<br />
non magical elixirs, poisons, oils, and solvents. For<br />
each time is bought, the character gets one<br />
Production Level. This cannot be used to determine<br />
the presence <strong>of</strong> an alchemical substance or magical<br />
potion in a creature’s bloodstream.<br />
Make Elixirs, Contact, & Gas Poisons The list<br />
<strong>of</strong> substances, that can be made with the skill<br />
alchemy and their Production cost is in the<br />
Production section.<br />
Mix in Item (requires 1 level <strong>of</strong> Alchemy)<br />
Allows you to mix an ingested substance into a<br />
food or drink. Anyone can use an ingested<br />
substance if not mixed in food or drink. (In other<br />
words, anyone can drink a cure light damage<br />
elixir straight from the bottle, but you must have<br />
alchemy 1 in order to mix that elixir into a drink<br />
or food.)<br />
Handle Globe (requires effect levels <strong>of</strong><br />
Alchemy) To employ a gas or apply a contact<br />
substance other than Vorpal coating requires at<br />
least the purchase <strong>of</strong> a number <strong>of</strong> levels <strong>of</strong> the<br />
alchemy skill equal to the production level value<br />
<strong>of</strong> the poison being used. Note that all gas<br />
packets must be orange to differentiate them<br />
from spell packets (which cannot be orange).<br />
Ambidexterity: This skill allows all pr<strong>of</strong>iciencies<br />
and backstabs purchased to be mirrored in the<br />
characters <strong>of</strong>f hand. This skill is only available as a<br />
racial ability and is meant to be used with claws and<br />
is not usable with weapons.<br />
Armor <strong>of</strong> Light: This skill grants a character 10<br />
point <strong>of</strong> refitable armor that can be used with all<br />
other forms or armor. This armor refits with one<br />
minute <strong>of</strong> uninterrupted time as per Natural or<br />
Dexterous armor. One purchase <strong>of</strong> this skill grants<br />
the entire 10 points <strong>of</strong> armor. Only one purchase <strong>of</strong><br />
this skill is permitted.<br />
Assassinate: This skill enables the character to<br />
deliver a dangerous stealth attack once per day for<br />
each time the skill is bought. Assassinate may be<br />
used with any weapon capable <strong>of</strong> being used by the<br />
character, but must be purchased for a specific hand.<br />
An assassinate can only be delivered from behind. A<br />
parry, Magic armor or similar effect can protect from<br />
an assassinate. In order to use an assassinate, you<br />
must be behind the victim and able to see his or her<br />
shoulder blades. You cannot reach around from the<br />
front or from the side. If the blow does not land on<br />
the back <strong>of</strong> the target’s torso, legs, or arms, then it<br />
will have no effect. By its nature, an assassinate<br />
cannot be held active nor may it switch targets; it can<br />
only be used for one strike. It does not have to be by<br />
surprise. An assassinate does 100 damage and is<br />
called as “100 <br />
Assassinate.”<br />
A Character may purchase either an Assassinate<br />
and/or a Dodge for every 2 backstab purchases.<br />
Awaken: This ability allows a character to<br />
magically deliver an awaken effect once per day<br />
purchase <strong>of</strong> the ability. The maximum purchase<br />
amount for this skill is four.<br />
Back Attack: This skill allows the character to do<br />
two extra points <strong>of</strong> damage against any one opponent<br />
from behind for the duration <strong>of</strong> the battle (which is<br />
defined as “Line <strong>of</strong> Sight” as) once per day for each<br />
time the skill is taken. This bonus applies to any<br />
weapon in which the character has the skill. When<br />
the skill is bought, the player must specify for which<br />
hand the skill is to be used. You must be behind and<br />
able to see the victim’s shoulder blades to do a Back<br />
Attack; you cannot reach around from the front. After<br />
a character has earned the fourth Back Attack, the<br />
character can trade them in and buy a Backstab. The<br />
character may then begin learning Back Attacks<br />
again.<br />
Back Stab: This skill allows a character to do an<br />
extra 2 points <strong>of</strong> damage to any foe they can hit in the<br />
back while standing behind the person. You must be<br />
behind the victim and able to see the victim’s<br />
shoulder blades to do a Backstab; you cannot reach<br />
around from the front. When purchased, the player<br />
must specify for which hand the skill is to be used.<br />
The skill can be bought multiple times and the effects<br />
are cumulative. This skill can be used with any<br />
weapon with which the character has the skill.<br />
Balance: This allows a character to take an extra step<br />
between jump stones or other dexterous related<br />
terrain modifiers (to be determined by a marshal).<br />
Any effect that would bind or tie up the character<br />
would cancel the Balance ability. If a Pin spell is cast<br />
on the character using Balance, and their right foot is<br />
not on in-game ground, the foot will be pulled into<br />
the terrain and the player falls victim to the terrain<br />
effect.<br />
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