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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Skill Descriptions<br />

Acid Spittle: This skill allows a character to “spit”<br />

physical acid damage. The cost is 1 build for every 2<br />

points <strong>of</strong> damage, with a maximum purchase <strong>of</strong> ten<br />

times. The call would be “# physical acid” and is<br />

delivered by packet only. The damage can be broken<br />

up at player discretion, and the “pool” <strong>of</strong> purchased<br />

damage resets as per daily skills.<br />

Alchemical Genius: This causes any item created<br />

with the Alchemy skill production to be doubled.<br />

Example, if a cure 5 elixir and nausea gas is created<br />

the character will receive an additional cure 5 elixir<br />

and nausea gas. This skill only needs to be purchased<br />

once and should be used between events when<br />

production is conducted.<br />

Alchemy: This skill allows the character to create<br />

non magical elixirs, poisons, oils, and solvents. For<br />

each time is bought, the character gets one<br />

Production Level. This cannot be used to determine<br />

the presence <strong>of</strong> an alchemical substance or magical<br />

potion in a creature’s bloodstream.<br />

Make Elixirs, Contact, & Gas Poisons The list<br />

<strong>of</strong> substances, that can be made with the skill<br />

alchemy and their Production cost is in the<br />

Production section.<br />

Mix in Item (requires 1 level <strong>of</strong> Alchemy)<br />

Allows you to mix an ingested substance into a<br />

food or drink. Anyone can use an ingested<br />

substance if not mixed in food or drink. (In other<br />

words, anyone can drink a cure light damage<br />

elixir straight from the bottle, but you must have<br />

alchemy 1 in order to mix that elixir into a drink<br />

or food.)<br />

Handle Globe (requires effect levels <strong>of</strong><br />

Alchemy) To employ a gas or apply a contact<br />

substance other than Vorpal coating requires at<br />

least the purchase <strong>of</strong> a number <strong>of</strong> levels <strong>of</strong> the<br />

alchemy skill equal to the production level value<br />

<strong>of</strong> the poison being used. Note that all gas<br />

packets must be orange to differentiate them<br />

from spell packets (which cannot be orange).<br />

Ambidexterity: This skill allows all pr<strong>of</strong>iciencies<br />

and backstabs purchased to be mirrored in the<br />

characters <strong>of</strong>f hand. This skill is only available as a<br />

racial ability and is meant to be used with claws and<br />

is not usable with weapons.<br />

Armor <strong>of</strong> Light: This skill grants a character 10<br />

point <strong>of</strong> refitable armor that can be used with all<br />

other forms or armor. This armor refits with one<br />

minute <strong>of</strong> uninterrupted time as per Natural or<br />

Dexterous armor. One purchase <strong>of</strong> this skill grants<br />

the entire 10 points <strong>of</strong> armor. Only one purchase <strong>of</strong><br />

this skill is permitted.<br />

Assassinate: This skill enables the character to<br />

deliver a dangerous stealth attack once per day for<br />

each time the skill is bought. Assassinate may be<br />

used with any weapon capable <strong>of</strong> being used by the<br />

character, but must be purchased for a specific hand.<br />

An assassinate can only be delivered from behind. A<br />

parry, Magic armor or similar effect can protect from<br />

an assassinate. In order to use an assassinate, you<br />

must be behind the victim and able to see his or her<br />

shoulder blades. You cannot reach around from the<br />

front or from the side. If the blow does not land on<br />

the back <strong>of</strong> the target’s torso, legs, or arms, then it<br />

will have no effect. By its nature, an assassinate<br />

cannot be held active nor may it switch targets; it can<br />

only be used for one strike. It does not have to be by<br />

surprise. An assassinate does 100 damage and is<br />

called as “100 <br />

Assassinate.”<br />

A Character may purchase either an Assassinate<br />

and/or a Dodge for every 2 backstab purchases.<br />

Awaken: This ability allows a character to<br />

magically deliver an awaken effect once per day<br />

purchase <strong>of</strong> the ability. The maximum purchase<br />

amount for this skill is four.<br />

Back Attack: This skill allows the character to do<br />

two extra points <strong>of</strong> damage against any one opponent<br />

from behind for the duration <strong>of</strong> the battle (which is<br />

defined as “Line <strong>of</strong> Sight” as) once per day for each<br />

time the skill is taken. This bonus applies to any<br />

weapon in which the character has the skill. When<br />

the skill is bought, the player must specify for which<br />

hand the skill is to be used. You must be behind and<br />

able to see the victim’s shoulder blades to do a Back<br />

Attack; you cannot reach around from the front. After<br />

a character has earned the fourth Back Attack, the<br />

character can trade them in and buy a Backstab. The<br />

character may then begin learning Back Attacks<br />

again.<br />

Back Stab: This skill allows a character to do an<br />

extra 2 points <strong>of</strong> damage to any foe they can hit in the<br />

back while standing behind the person. You must be<br />

behind the victim and able to see the victim’s<br />

shoulder blades to do a Backstab; you cannot reach<br />

around from the front. When purchased, the player<br />

must specify for which hand the skill is to be used.<br />

The skill can be bought multiple times and the effects<br />

are cumulative. This skill can be used with any<br />

weapon with which the character has the skill.<br />

Balance: This allows a character to take an extra step<br />

between jump stones or other dexterous related<br />

terrain modifiers (to be determined by a marshal).<br />

Any effect that would bind or tie up the character<br />

would cancel the Balance ability. If a Pin spell is cast<br />

on the character using Balance, and their right foot is<br />

not on in-game ground, the foot will be pulled into<br />

the terrain and the player falls victim to the terrain<br />

effect.<br />

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