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probably be aware that they are under the effects <strong>of</strong> a<br />
poison but will be unable to do much about it. When<br />
under its effects, game skills can be used, but the<br />
player will most likely use them against imaginary<br />
creatures.<br />
Intoxicants<br />
Duration: 1 Hour<br />
This acts as a strong alcoholic drink. It will render the<br />
victim quite drunk for 1 hour. When producing this<br />
item 2 intoxicants are made for 1 production point.<br />
Liquid Fire<br />
Duration: Instant<br />
This substance does 5, 10 or 20 points damage<br />
dependent on level <strong>of</strong> substance created. The correct<br />
verbal to use when using this gas is “# physical fire”.<br />
Liquid Light<br />
Duration: 5 Days<br />
This substance will allow a glow stick or other light<br />
physical representation to be used in game as per the<br />
Illumination spell. It cannot be applied to a tree or<br />
other object to make it glow; it can only be used on a<br />
phys-rep that gives <strong>of</strong>f light. Please note that<br />
Alchemy 1 is required to activate a Liquid Light, but<br />
not to hold, or otherwise use one, once it has been<br />
activated.<br />
Nausea<br />
Duration: 5 Minutes<br />
This elixir will cause the victim to be nauseous for<br />
ten minutes, during which time no in game skills can<br />
be used.<br />
Oil <strong>of</strong> Slipperiness<br />
Duration: 1 hour<br />
This is a contact oil that will last for one hour once<br />
exposed to air. If put on an item, the oil will make the<br />
item impossible to pick up. It could also be placed on<br />
the ground (if enough were used) to prevent anyone<br />
from standing in the area. You would not be able to<br />
even crawl out <strong>of</strong> the area unless you could grab a<br />
hold onto something or someone outside <strong>of</strong> the area<br />
to pull free. One dose will cover an object up to one<br />
square foot in area. It can be counteracted by an<br />
Alchemical Solvent or a Paste <strong>of</strong> Stickiness.<br />
Paralyze<br />
Duration: 5 Minutes<br />
This poison is identical to a Paralyze spell.<br />
Paranoia<br />
Duration: 5 Minutes<br />
This causes the victim to think that people he or she<br />
normally dislikes are out to kill them. It lasts one<br />
hour.<br />
Paste <strong>of</strong> Stickiness<br />
Duration: 1 Hour<br />
This paste acts as a glue that lasts an hour. One dose<br />
covers one square inch <strong>of</strong> a surface. It can be used to<br />
stick things to someone so they cannot be removed<br />
until the hour runs out.<br />
It can also be used to pin people to the ground if<br />
enough is available. Note that this paste will have no<br />
effect in combat as it takes three seconds to set; thus<br />
you cannot put it on your shield or sword to<br />
“capture” enemy weapons. It can be counteracted by<br />
an Alchemical Solvent, an Oil <strong>of</strong> Slipperiness, or a<br />
Release spell.<br />
Physical Acid<br />
Duration: Instant<br />
This substance does 5, 10 or 20 points <strong>of</strong> damage<br />
dependent on level <strong>of</strong> substance created. The correct<br />
verbal to use is “# physical acid”.<br />
Poison Shield<br />
Duration: Indefinite<br />
This elixir works exactly as the spell <strong>of</strong> the same<br />
name. It grants a Spell Defense to the recipient. It<br />
cannot be stacked with the spell <strong>of</strong> the same name,<br />
nor can it be removed by Purify Blood.<br />
Sleep<br />
Duration: 5 Minutes<br />
This poison acts as a Sleep spell.<br />
Vertigo<br />
Duration: 5 Minutes<br />
This poison will cause the victim to lose balance and<br />
be unable to remain standing for ten minutes, during<br />
which the victim cannot use any in-game skills.<br />
Vorpal Coating<br />
Duration: Indefinite<br />
Putting this contact gel on a weapon makes the<br />
weapon do 5 extra points <strong>of</strong> damage for a set number<br />
<strong>of</strong> hits. It comes in three variations: 1 hit Vorpal<br />
Coating, 3 hit Vorpal Coating, and 5 hit Vorpal<br />
Coating.<br />
Weakness<br />
Duration: 5 Minutes<br />
This poison works as the spell <strong>of</strong> the same name.<br />
Master Alchemy<br />
Once purchased a character receives an additional<br />
production point per level purchased <strong>of</strong> the Alchemy<br />
skill. This skill represents the characters mastery <strong>of</strong><br />
the alchemical arts and grants the character access to<br />
the Master Alchemy production items. Master<br />
Alchemists also gain the ability to make batches <strong>of</strong><br />
alchemical substances more efficiently and as such<br />
for every 5 <strong>of</strong> one item they produce they receive an<br />
additional 1. These batches must be made with the<br />
characters production points for the event weekend<br />
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