03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

probably be aware that they are under the effects <strong>of</strong> a<br />

poison but will be unable to do much about it. When<br />

under its effects, game skills can be used, but the<br />

player will most likely use them against imaginary<br />

creatures.<br />

Intoxicants<br />

Duration: 1 Hour<br />

This acts as a strong alcoholic drink. It will render the<br />

victim quite drunk for 1 hour. When producing this<br />

item 2 intoxicants are made for 1 production point.<br />

Liquid Fire<br />

Duration: Instant<br />

This substance does 5, 10 or 20 points damage<br />

dependent on level <strong>of</strong> substance created. The correct<br />

verbal to use when using this gas is “# physical fire”.<br />

Liquid Light<br />

Duration: 5 Days<br />

This substance will allow a glow stick or other light<br />

physical representation to be used in game as per the<br />

Illumination spell. It cannot be applied to a tree or<br />

other object to make it glow; it can only be used on a<br />

phys-rep that gives <strong>of</strong>f light. Please note that<br />

Alchemy 1 is required to activate a Liquid Light, but<br />

not to hold, or otherwise use one, once it has been<br />

activated.<br />

Nausea<br />

Duration: 5 Minutes<br />

This elixir will cause the victim to be nauseous for<br />

ten minutes, during which time no in game skills can<br />

be used.<br />

Oil <strong>of</strong> Slipperiness<br />

Duration: 1 hour<br />

This is a contact oil that will last for one hour once<br />

exposed to air. If put on an item, the oil will make the<br />

item impossible to pick up. It could also be placed on<br />

the ground (if enough were used) to prevent anyone<br />

from standing in the area. You would not be able to<br />

even crawl out <strong>of</strong> the area unless you could grab a<br />

hold onto something or someone outside <strong>of</strong> the area<br />

to pull free. One dose will cover an object up to one<br />

square foot in area. It can be counteracted by an<br />

Alchemical Solvent or a Paste <strong>of</strong> Stickiness.<br />

Paralyze<br />

Duration: 5 Minutes<br />

This poison is identical to a Paralyze spell.<br />

Paranoia<br />

Duration: 5 Minutes<br />

This causes the victim to think that people he or she<br />

normally dislikes are out to kill them. It lasts one<br />

hour.<br />

Paste <strong>of</strong> Stickiness<br />

Duration: 1 Hour<br />

This paste acts as a glue that lasts an hour. One dose<br />

covers one square inch <strong>of</strong> a surface. It can be used to<br />

stick things to someone so they cannot be removed<br />

until the hour runs out.<br />

It can also be used to pin people to the ground if<br />

enough is available. Note that this paste will have no<br />

effect in combat as it takes three seconds to set; thus<br />

you cannot put it on your shield or sword to<br />

“capture” enemy weapons. It can be counteracted by<br />

an Alchemical Solvent, an Oil <strong>of</strong> Slipperiness, or a<br />

Release spell.<br />

Physical Acid<br />

Duration: Instant<br />

This substance does 5, 10 or 20 points <strong>of</strong> damage<br />

dependent on level <strong>of</strong> substance created. The correct<br />

verbal to use is “# physical acid”.<br />

Poison Shield<br />

Duration: Indefinite<br />

This elixir works exactly as the spell <strong>of</strong> the same<br />

name. It grants a Spell Defense to the recipient. It<br />

cannot be stacked with the spell <strong>of</strong> the same name,<br />

nor can it be removed by Purify Blood.<br />

Sleep<br />

Duration: 5 Minutes<br />

This poison acts as a Sleep spell.<br />

Vertigo<br />

Duration: 5 Minutes<br />

This poison will cause the victim to lose balance and<br />

be unable to remain standing for ten minutes, during<br />

which the victim cannot use any in-game skills.<br />

Vorpal Coating<br />

Duration: Indefinite<br />

Putting this contact gel on a weapon makes the<br />

weapon do 5 extra points <strong>of</strong> damage for a set number<br />

<strong>of</strong> hits. It comes in three variations: 1 hit Vorpal<br />

Coating, 3 hit Vorpal Coating, and 5 hit Vorpal<br />

Coating.<br />

Weakness<br />

Duration: 5 Minutes<br />

This poison works as the spell <strong>of</strong> the same name.<br />

Master Alchemy<br />

Once purchased a character receives an additional<br />

production point per level purchased <strong>of</strong> the Alchemy<br />

skill. This skill represents the characters mastery <strong>of</strong><br />

the alchemical arts and grants the character access to<br />

the Master Alchemy production items. Master<br />

Alchemists also gain the ability to make batches <strong>of</strong><br />

alchemical substances more efficiently and as such<br />

for every 5 <strong>of</strong> one item they produce they receive an<br />

additional 1. These batches must be made with the<br />

characters production points for the event weekend<br />

72

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!