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Smithing<br />
Each purchase <strong>of</strong> this skill allows for one Production<br />
Level’s worth <strong>of</strong> Weapons or Armor to be made. It<br />
also allows for the Smith to silver a weapon.<br />
Making<br />
weapons<br />
This skill<br />
works on the<br />
“Production<br />
Skills”<br />
system.<br />
Silvering a<br />
weapon A<br />
silvered<br />
weapon uses<br />
the Weapon<br />
Type Silver.<br />
Silvering an<br />
existing or<br />
newly made<br />
weapon<br />
costs four<br />
Production<br />
Levels and 1<br />
silver ore<br />
per linear<br />
inch <strong>of</strong> the<br />
striking<br />
surface <strong>of</strong><br />
the weapon.<br />
A quiver <strong>of</strong><br />
arrows/bolts<br />
costs 5 silver<br />
ore and 4<br />
Weapons PP<br />
Bludgeon 1<br />
Bow 4<br />
Crossbow 4<br />
Dagger 1<br />
Hatchet 1<br />
Javelin 2<br />
Long Axe 2<br />
Long Hammer 2<br />
Long Mace 2<br />
Long Sword 2<br />
Polearm 4<br />
Arrows/ Bolts (30 ct) 2<br />
Quality Arrows/ Bolts<br />
(30 ct)<br />
3<br />
Sap 1<br />
Shield 2<br />
Short Axe 2<br />
Short Hammer 2<br />
Short Mace 2<br />
Short Sword 2<br />
Weapon Silvering<br />
(also requires silver<br />
ore 1 unit/blade inch)<br />
4<br />
Spear 2<br />
Staff 2<br />
Throwing Dagger 1<br />
2 Handed Blunt 4<br />
2 Handed Sword 4<br />
Production Levels to silver. Rendered weapons<br />
may be silvered.<br />
Armor Points PP<br />
1-10 1<br />
11-20 2<br />
21+ 3<br />
Master Smithing<br />
Once purchased a character receives an additional<br />
production point per level purchased <strong>of</strong> the Smithing<br />
skill. Master Smithing also grants the smith the<br />
ability “Rapid Refit” The character also may create<br />
Master level items as described below. These items<br />
may only be made IG and cannot be purchased with<br />
goblin points.<br />
Master Smithing Production<br />
Item PP Components Required<br />
Master Crafted Weapon 3x Base Item<br />
Forge + 1 unit <strong>of</strong> Pure<br />
Wolfram per PP<br />
Custom fit 1st 3 1 unit <strong>of</strong> Suede<br />
Custom Fit 2nd 9 2 units <strong>of</strong> Suede<br />
Custom Fit 3rd 18 3 units <strong>of</strong> Suede<br />
Custom Grip 1st 3 1 unit <strong>of</strong> Suede<br />
Custom Grip 2nd 9 2 units <strong>of</strong> Suede<br />
Custom Grip 3rd 18 3 units <strong>of</strong> Suede<br />
Glass Arrows (quiver) 3 1 unit <strong>of</strong> sea glass per arrow<br />
Hardening 1st 3 1 unit <strong>of</strong> Iron<br />
Hardening 2nd 9 2 units <strong>of</strong> Iron<br />
Hardening 3rd 18 3 units <strong>of</strong> Iron<br />
Master Crafted Armor 3 x Base Item<br />
Mythral Armor<br />
As per armor<br />
chart<br />
Forge + 1 unit <strong>of</strong> Pure<br />
Wolfram per PP<br />
1 unit <strong>of</strong> mythral per point<br />
value<br />
Reinforced Plate 1st 3 1 unit <strong>of</strong> Iron<br />
Reinforced Plate 2nd 9 2 units <strong>of</strong> Iron<br />
Reinforced Plate 3rd 18 3 units <strong>of</strong> Iron<br />
Sharpening 1st 3 1 unit <strong>of</strong> Iron<br />
Sharpening 2nd 9 2 units <strong>of</strong> Iron<br />
Sharpening 3rd 18 3 units <strong>of</strong> Iron<br />
Slotted armor 1st 3 1 unit <strong>of</strong> Steel<br />
Slotted armor 2nd 9 2 units <strong>of</strong> Steel<br />
Slotted armor 3rd 18 3 units <strong>of</strong> Steel<br />
Slotted Weapon 1st 3 1 unit <strong>of</strong> Steel<br />
Slotted Weapon 2nd 9 2 units <strong>of</strong> Steel<br />
Slotted Weapon 3rd 18 3 units <strong>of</strong> Steel<br />
Strengthening 1st 3 1 unit <strong>of</strong> Adamantine<br />
Strengthening 2nd 9 2 units <strong>of</strong> Adamantine<br />
Strengthening 3rd 18 3 units <strong>of</strong> Adamantine<br />
Master Smithing Items<br />
Rapid Refit: A smith may spend one level <strong>of</strong> base<br />
production, which was not already used for another<br />
purpose, in order to refit a suit <strong>of</strong> armor faster than<br />
normal. This effect cannot be thrown, but may be<br />
used on another person. To use this skill, the smith<br />
must have one hand free, remain stationary, and roleplay<br />
repairing the armor for at least three seconds and<br />
then call “Physical Refit Armor.” If the smith or the<br />
person whose armor is being repaired are struck in<br />
any way during the role-play time or before the effect<br />
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