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Rule Book - Fables of Fenorra

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Smithing<br />

Each purchase <strong>of</strong> this skill allows for one Production<br />

Level’s worth <strong>of</strong> Weapons or Armor to be made. It<br />

also allows for the Smith to silver a weapon.<br />

Making<br />

weapons<br />

This skill<br />

works on the<br />

“Production<br />

Skills”<br />

system.<br />

Silvering a<br />

weapon A<br />

silvered<br />

weapon uses<br />

the Weapon<br />

Type Silver.<br />

Silvering an<br />

existing or<br />

newly made<br />

weapon<br />

costs four<br />

Production<br />

Levels and 1<br />

silver ore<br />

per linear<br />

inch <strong>of</strong> the<br />

striking<br />

surface <strong>of</strong><br />

the weapon.<br />

A quiver <strong>of</strong><br />

arrows/bolts<br />

costs 5 silver<br />

ore and 4<br />

Weapons PP<br />

Bludgeon 1<br />

Bow 4<br />

Crossbow 4<br />

Dagger 1<br />

Hatchet 1<br />

Javelin 2<br />

Long Axe 2<br />

Long Hammer 2<br />

Long Mace 2<br />

Long Sword 2<br />

Polearm 4<br />

Arrows/ Bolts (30 ct) 2<br />

Quality Arrows/ Bolts<br />

(30 ct)<br />

3<br />

Sap 1<br />

Shield 2<br />

Short Axe 2<br />

Short Hammer 2<br />

Short Mace 2<br />

Short Sword 2<br />

Weapon Silvering<br />

(also requires silver<br />

ore 1 unit/blade inch)<br />

4<br />

Spear 2<br />

Staff 2<br />

Throwing Dagger 1<br />

2 Handed Blunt 4<br />

2 Handed Sword 4<br />

Production Levels to silver. Rendered weapons<br />

may be silvered.<br />

Armor Points PP<br />

1-10 1<br />

11-20 2<br />

21+ 3<br />

Master Smithing<br />

Once purchased a character receives an additional<br />

production point per level purchased <strong>of</strong> the Smithing<br />

skill. Master Smithing also grants the smith the<br />

ability “Rapid Refit” The character also may create<br />

Master level items as described below. These items<br />

may only be made IG and cannot be purchased with<br />

goblin points.<br />

Master Smithing Production<br />

Item PP Components Required<br />

Master Crafted Weapon 3x Base Item<br />

Forge + 1 unit <strong>of</strong> Pure<br />

Wolfram per PP<br />

Custom fit 1st 3 1 unit <strong>of</strong> Suede<br />

Custom Fit 2nd 9 2 units <strong>of</strong> Suede<br />

Custom Fit 3rd 18 3 units <strong>of</strong> Suede<br />

Custom Grip 1st 3 1 unit <strong>of</strong> Suede<br />

Custom Grip 2nd 9 2 units <strong>of</strong> Suede<br />

Custom Grip 3rd 18 3 units <strong>of</strong> Suede<br />

Glass Arrows (quiver) 3 1 unit <strong>of</strong> sea glass per arrow<br />

Hardening 1st 3 1 unit <strong>of</strong> Iron<br />

Hardening 2nd 9 2 units <strong>of</strong> Iron<br />

Hardening 3rd 18 3 units <strong>of</strong> Iron<br />

Master Crafted Armor 3 x Base Item<br />

Mythral Armor<br />

As per armor<br />

chart<br />

Forge + 1 unit <strong>of</strong> Pure<br />

Wolfram per PP<br />

1 unit <strong>of</strong> mythral per point<br />

value<br />

Reinforced Plate 1st 3 1 unit <strong>of</strong> Iron<br />

Reinforced Plate 2nd 9 2 units <strong>of</strong> Iron<br />

Reinforced Plate 3rd 18 3 units <strong>of</strong> Iron<br />

Sharpening 1st 3 1 unit <strong>of</strong> Iron<br />

Sharpening 2nd 9 2 units <strong>of</strong> Iron<br />

Sharpening 3rd 18 3 units <strong>of</strong> Iron<br />

Slotted armor 1st 3 1 unit <strong>of</strong> Steel<br />

Slotted armor 2nd 9 2 units <strong>of</strong> Steel<br />

Slotted armor 3rd 18 3 units <strong>of</strong> Steel<br />

Slotted Weapon 1st 3 1 unit <strong>of</strong> Steel<br />

Slotted Weapon 2nd 9 2 units <strong>of</strong> Steel<br />

Slotted Weapon 3rd 18 3 units <strong>of</strong> Steel<br />

Strengthening 1st 3 1 unit <strong>of</strong> Adamantine<br />

Strengthening 2nd 9 2 units <strong>of</strong> Adamantine<br />

Strengthening 3rd 18 3 units <strong>of</strong> Adamantine<br />

Master Smithing Items<br />

Rapid Refit: A smith may spend one level <strong>of</strong> base<br />

production, which was not already used for another<br />

purpose, in order to refit a suit <strong>of</strong> armor faster than<br />

normal. This effect cannot be thrown, but may be<br />

used on another person. To use this skill, the smith<br />

must have one hand free, remain stationary, and roleplay<br />

repairing the armor for at least three seconds and<br />

then call “Physical Refit Armor.” If the smith or the<br />

person whose armor is being repaired are struck in<br />

any way during the role-play time or before the effect<br />

68

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