03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Magic<br />

In fantasy games, magic exists, and can have<br />

devastating effects. You should treat the magic in<br />

NERO the same way your character should act<br />

accordingly. If you get hit with a Lightning spell,<br />

then act as if you have been hit with a bolt <strong>of</strong><br />

lightning! This adds to the atmosphere <strong>of</strong> the game.<br />

Combat<br />

When your character is involved in combat, you<br />

should roleplay the damage you take! React to the<br />

axe cut in your thigh. Say “ouch!” when you take a<br />

hit. If someone does enough damage to kill you, then<br />

fall down and die. This adds greatly to the enjoyment<br />

<strong>of</strong> the game for all. Just standing there saying “Well,<br />

I guess I’m dead” is unimaginative and detracts from<br />

the feel everyone is trying to generate <strong>of</strong> life in<br />

another place. Don’t overact the scene, just grunt and<br />

fall. Go ahead and stagger a little to avoid landing on<br />

a boulder.<br />

Packets<br />

Different colored packets signify different effects in<br />

game. Please make packets in the correct color for<br />

the desired effect.<br />

Yellow - Arrows<br />

Blue - Crystomancy<br />

Orange - Gas Globes<br />

Green - Master Traps<br />

Spell packets can be <strong>of</strong> any other color.<br />

Playing Fair<br />

Our system relies on honesty, and as such, a<br />

dishonest player will find it a simple matter to cheat.<br />

NERO has set out to design a game that can work<br />

without constant supervision. This can be a great<br />

asset in terms <strong>of</strong> ease <strong>of</strong> play and flexibility, but it<br />

has a trade-<strong>of</strong>f in potential for abuse. If you cheat,<br />

other players will find out eventually, and then no<br />

one will want to interact with you. If you do not<br />

count hits against you, then soon those you face will<br />

stop counting your hits against them. When word <strong>of</strong> a<br />

cheater’s actions gets back to NERO then we will<br />

remove the <strong>of</strong>fending player from the game pending<br />

investigation.<br />

If someone seems to have extraordinary powers, you<br />

have the right to challenge them for pro<strong>of</strong> <strong>of</strong> what<br />

they claim. If the person you challenge cannot<br />

produce item tags, a character card, or other<br />

documentation to prove that the abilities are what is<br />

claimed, then the abilities do not exist. You are not<br />

required to accept anything undocumented.<br />

Occasionally, in a combat where there are multiple,<br />

identical creatures, one player may be carrying the<br />

only card, but each <strong>of</strong> the other players is playing<br />

exactly the same creature. Also, the Marshal may<br />

carry any NPC card, module write-up, or statistics for<br />

a creature.<br />

The tag system and monster cards enable us to verify<br />

the skills and abilities <strong>of</strong> all our members. Checking<br />

tags and skill cards is a necessary part <strong>of</strong> the game<br />

even if you trust the person. This should occur when<br />

facing each other as PCs or NPCs. Even our most<br />

knowledgeable players occasionally misinterpret<br />

skills on their cards or think they have a spell they<br />

don’t have, and by always checking, these mistakes<br />

can be caught before too many problems are caused.<br />

Checking documentation must always be done in a<br />

courteous and polite manner. Accusatory tones and<br />

yelling cannot be tolerated. You must show your<br />

documentation to whoever asks for it. A hold<br />

shouldn’t be called to check for documentation,<br />

unless the matter seems extremely urgent. Many<br />

times, a simple question will suffice and<br />

documentation need not be produced. Please try to<br />

remember that whenever someone else asks to check<br />

your card, tags, or other documentation, they are not<br />

accusing you <strong>of</strong> cheating. Always treat other players<br />

with courtesy and respect, and they will do the same<br />

for you.<br />

Remember, the other player is just trying to have fun,<br />

too.<br />

If someone doesn’t have their tags or card, something<br />

is wrong and although the person may not be<br />

cheating, you should report it to staff if needed.<br />

Please help us maintain a fun, fair and safe game for<br />

all players.<br />

Classes<br />

Classes are used to describe your character’s natural<br />

talents. This may or may not have anything to do<br />

with your character’s pr<strong>of</strong>ession. For example, not all<br />

rogues are thieves and not all scholars are spell<br />

casters. Your own physical characteristics and<br />

abilities need not match those <strong>of</strong> your chosen<br />

character but it can help you in your adventuring<br />

career if your actual physical skills are congruent<br />

with your character’s fantasy skills. The NERO<br />

system does allow players to play characters that are<br />

very different from themselves and still be able to<br />

prosper.<br />

You must pick one <strong>of</strong> these classes:<br />

Fighters take naturally to the physical combat arts<br />

and rely mainly on strength and stamina to<br />

accomplish their goals. They can use almost any type<br />

<strong>of</strong> armor.<br />

Highway Men are devoted to the use <strong>of</strong> swords and<br />

stealth, having little or no magic ability. While<br />

neither as adept at melee as a Fighter nor as stealthy<br />

as a Rogue, the Highwayman finds himself<br />

competing with both. The Highwayman is not able to<br />

use quite as much armor as a Fighter.<br />

Rogues have a natural bend towards dexterity-based<br />

skills and the practice <strong>of</strong> alchemy. Rogues are limited<br />

in how much armor they can use. The lower Body<br />

6

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!