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Target Specific<br />
Some effect like Wither Limb or Shatter have a<br />
sub-target as part <strong>of</strong> the call. This is required for<br />
spells and optional for other delivery methods<br />
such as carrier attacks or potions. If the subtarget<br />
is not specified then it is the target’s<br />
choice as to which sub-target that is unwithered(Wither<br />
Limb) or un-rendered(Shatter,<br />
Destroy) will be effected. If no target matching<br />
the description exists, the call is “got it”. Calling<br />
“No effect” in this situation is incorrect.<br />
Spell defenses<br />
Spell defenses carry over from adventure to<br />
adventure. A fighter who still has a Shield spell<br />
on him at the end <strong>of</strong> a NERO adventure weekend<br />
will still have that spell at the beginning <strong>of</strong> the<br />
next weekend or module. This rule applies only<br />
to spells that are “indefinite” in duration. There<br />
can be no Wards when the game starts.<br />
In-game, Spell Defenses are visible when they<br />
go <strong>of</strong>f. It is obvious to anyone looking at you<br />
that you were protected from an attacking spell<br />
and what defense was used to negate it. You<br />
must state what the defense is at the time by<br />
saying “Reflect Magic” or “Shield Magic” for<br />
example, thus informing all observers that the<br />
spell was unsuccessful. Saying “flash” or “no<br />
effect” is not allowed. If you do not call a spell<br />
defense within three seconds <strong>of</strong> being hit, you<br />
take the effect and the defense is lost. Spells such<br />
as Bless and Shield which merely add hit points<br />
do not have to be so announced.<br />
Bind, Confine, Disease, Imprison, Paralyze, Pin,<br />
Silence, Sleep, Taint Blood, and Web are all<br />
visible to any viewer while they are in effect, so<br />
long as they take the time to observe them (they<br />
must ask the affected player). The spells Ward<br />
and Circle <strong>of</strong> Power are also visible, provided<br />
that the physical representation (rope, building or<br />
otherwise) can be seen and the viewer takes the<br />
time to observe them. You cannot call a Hold to<br />
determine whether any visible effects are<br />
present. The amount <strong>of</strong> time it takes to ask if<br />
your character sees the effect is the amount <strong>of</strong><br />
time it took your character to notice the effect,<br />
and you should only ask for visible effects from<br />
a short distance away at a conversational<br />
volume.<br />
A spell caster is not immune to his or her own<br />
spells, nor can they automatically dispel or<br />
deactivate their own spells, unless specifically<br />
noted in a spell’s description.<br />
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