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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Target Specific<br />

Some effect like Wither Limb or Shatter have a<br />

sub-target as part <strong>of</strong> the call. This is required for<br />

spells and optional for other delivery methods<br />

such as carrier attacks or potions. If the subtarget<br />

is not specified then it is the target’s<br />

choice as to which sub-target that is unwithered(Wither<br />

Limb) or un-rendered(Shatter,<br />

Destroy) will be effected. If no target matching<br />

the description exists, the call is “got it”. Calling<br />

“No effect” in this situation is incorrect.<br />

Spell defenses<br />

Spell defenses carry over from adventure to<br />

adventure. A fighter who still has a Shield spell<br />

on him at the end <strong>of</strong> a NERO adventure weekend<br />

will still have that spell at the beginning <strong>of</strong> the<br />

next weekend or module. This rule applies only<br />

to spells that are “indefinite” in duration. There<br />

can be no Wards when the game starts.<br />

In-game, Spell Defenses are visible when they<br />

go <strong>of</strong>f. It is obvious to anyone looking at you<br />

that you were protected from an attacking spell<br />

and what defense was used to negate it. You<br />

must state what the defense is at the time by<br />

saying “Reflect Magic” or “Shield Magic” for<br />

example, thus informing all observers that the<br />

spell was unsuccessful. Saying “flash” or “no<br />

effect” is not allowed. If you do not call a spell<br />

defense within three seconds <strong>of</strong> being hit, you<br />

take the effect and the defense is lost. Spells such<br />

as Bless and Shield which merely add hit points<br />

do not have to be so announced.<br />

Bind, Confine, Disease, Imprison, Paralyze, Pin,<br />

Silence, Sleep, Taint Blood, and Web are all<br />

visible to any viewer while they are in effect, so<br />

long as they take the time to observe them (they<br />

must ask the affected player). The spells Ward<br />

and Circle <strong>of</strong> Power are also visible, provided<br />

that the physical representation (rope, building or<br />

otherwise) can be seen and the viewer takes the<br />

time to observe them. You cannot call a Hold to<br />

determine whether any visible effects are<br />

present. The amount <strong>of</strong> time it takes to ask if<br />

your character sees the effect is the amount <strong>of</strong><br />

time it took your character to notice the effect,<br />

and you should only ask for visible effects from<br />

a short distance away at a conversational<br />

volume.<br />

A spell caster is not immune to his or her own<br />

spells, nor can they automatically dispel or<br />

deactivate their own spells, unless specifically<br />

noted in a spell’s description.<br />

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