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dead bodies may ever be placed inside a Lock. is not<br />
affected by Dispel Magic.<br />
The chest must be visibly marked to indicate the<br />
presence <strong>of</strong> the Mystic Lock by attaching a large<br />
clearly visible “W”.<br />
You may not a box in order to obstruct or hinder<br />
movement. This spell cannot be thrown.<br />
Paralyze<br />
8 F Line <strong>of</strong> Sight<br />
This spell completely immobilizes the victim. The<br />
target may not move any part <strong>of</strong> their body and may<br />
be given a Killing Blow while thus trapped. If the<br />
victim is rendered unconscious or someone attempts<br />
to pose them, they will collapse to the ground but will<br />
remain Paralyzed. An Unparalyze spell or a Dispel<br />
Magic will release a victim from the Paralyze. A<br />
Release spell will not work.<br />
This spell only works on creatures that have a<br />
metabolism. Some creatures such as undead, golems<br />
or some elementals are not affected by this spell.<br />
Pin<br />
2 EdElF S Line <strong>of</strong> Sight<br />
This spell will root the target’s right foot in place.<br />
The target may pivot their body 360 degrees but may<br />
not move their right foot. The Pin can be removed<br />
with a Release spell or a Dispel Magic.<br />
Purify Blood<br />
5 F P Instant<br />
This spell will cleanse the recipient’s blood,<br />
removing any and all alchemical effects or monster<br />
effects with the word “poison” in the verbal that are<br />
currently active on the character, even beneficial<br />
ones. It will not remove a Poison Shield or<br />
Enslavement. It is also a very good in-game cure for<br />
an in-game hangover.<br />
Purify Blood will not cure any damage previously<br />
wrought by a numerical poison effect.<br />
Purify Form<br />
9 F Instant<br />
This spell is the mirror <strong>of</strong> Putrefy Flesh. This spell<br />
will heal 45 hit points (not exceeding the characters<br />
maximum), will restore all missing limbs, will<br />
remove disease, and will cause a “Purify Blood”<br />
effect.<br />
Putrefy Form<br />
9 F Instant<br />
This spell is the mirror <strong>of</strong> Purify Form. This spell will<br />
cause 45 points <strong>of</strong> damage, will remove a limb, will<br />
cause disease, and will cause a “Taint Blood” effect.<br />
Rage<br />
4 F Instant<br />
This will drive the victim into an insane killing fury,<br />
causing the victim to attack all creatures in the<br />
vicinity to the best <strong>of</strong> its ability. It lasts five minutes<br />
unless cured. Rage is removed by Awaken, Magic<br />
Control, Dispel Magic and if the death count is<br />
reached.<br />
Ray <strong>of</strong> Light<br />
3 ElEdF Instant<br />
This spell nullifies areas <strong>of</strong> in game darkness, and<br />
does damage to some types <strong>of</strong> undead. No physical<br />
light rep is needed as it is an instantaneous effect.<br />
Refit Armor<br />
3 Ed Instant<br />
This spell instantly refits armor to its full value. This<br />
spell only works on actual physical armor.<br />
Reflect Magic<br />
8 EdF PS Indefinite<br />
This spell will reflect the next spell cast at the<br />
recipient back upon the caster, after which it is used<br />
up. The recipient must say “Reflect Magic” to inform<br />
the caster that the spell was returned.<br />
The original caster is still the caster <strong>of</strong> the spell. This<br />
spell lasts until used up or Dispelled, and cannot be<br />
used in conjunction with a Shield Magic.<br />
If you have a Reflect Magic active, you may still<br />
“accept” spells that are touch-cast. You cannot<br />
“accept” thrown spells.<br />
Reflect Magic will only work on spells delivered via<br />
packet, Glyph (See the Formal Magic section for<br />
more details), or Spell Strike.<br />
Regeneration<br />
8 El 1 Minute<br />
This spell restores a living target to his or her full<br />
body points. Once the spell is successfully cast, the<br />
target will begin to regenerate as per the rules <strong>of</strong> the<br />
special ability Regeneration. Regeneration requires<br />
that the character stand or sit in one place for one<br />
minute and concentrate If this process is interrupted<br />
before its completion, the spell is lost for no effect.<br />
The target may not be restored to a total <strong>of</strong> body<br />
higher than is appropriate for his race and level via<br />
this spell. This spell may not be used to aid a dead<br />
character in any way. This spell only affects targets<br />
which are healed by earth magic. This spell does not<br />
remove any other negative effects.<br />
Release<br />
5 EdElF PS Instant<br />
This spell will release a creature caught in a Pin,<br />
Bind, Web or Confine effect, as well as negating all<br />
active Paste <strong>of</strong> Stickiness effects upon the creature. It<br />
will not free someone who has been Paralyzed or<br />
Imprisoned.<br />
A Release spell can also be used to free someone<br />
bound by any non-magical means (such as<br />
handcuffed, tied up, or gripped by a tentacle). It will<br />
not unlock a cell door, but will open a stock if the<br />
creature is locked in one.<br />
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