03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

dead bodies may ever be placed inside a Lock. is not<br />

affected by Dispel Magic.<br />

The chest must be visibly marked to indicate the<br />

presence <strong>of</strong> the Mystic Lock by attaching a large<br />

clearly visible “W”.<br />

You may not a box in order to obstruct or hinder<br />

movement. This spell cannot be thrown.<br />

Paralyze<br />

8 F Line <strong>of</strong> Sight<br />

This spell completely immobilizes the victim. The<br />

target may not move any part <strong>of</strong> their body and may<br />

be given a Killing Blow while thus trapped. If the<br />

victim is rendered unconscious or someone attempts<br />

to pose them, they will collapse to the ground but will<br />

remain Paralyzed. An Unparalyze spell or a Dispel<br />

Magic will release a victim from the Paralyze. A<br />

Release spell will not work.<br />

This spell only works on creatures that have a<br />

metabolism. Some creatures such as undead, golems<br />

or some elementals are not affected by this spell.<br />

Pin<br />

2 EdElF S Line <strong>of</strong> Sight<br />

This spell will root the target’s right foot in place.<br />

The target may pivot their body 360 degrees but may<br />

not move their right foot. The Pin can be removed<br />

with a Release spell or a Dispel Magic.<br />

Purify Blood<br />

5 F P Instant<br />

This spell will cleanse the recipient’s blood,<br />

removing any and all alchemical effects or monster<br />

effects with the word “poison” in the verbal that are<br />

currently active on the character, even beneficial<br />

ones. It will not remove a Poison Shield or<br />

Enslavement. It is also a very good in-game cure for<br />

an in-game hangover.<br />

Purify Blood will not cure any damage previously<br />

wrought by a numerical poison effect.<br />

Purify Form<br />

9 F Instant<br />

This spell is the mirror <strong>of</strong> Putrefy Flesh. This spell<br />

will heal 45 hit points (not exceeding the characters<br />

maximum), will restore all missing limbs, will<br />

remove disease, and will cause a “Purify Blood”<br />

effect.<br />

Putrefy Form<br />

9 F Instant<br />

This spell is the mirror <strong>of</strong> Purify Form. This spell will<br />

cause 45 points <strong>of</strong> damage, will remove a limb, will<br />

cause disease, and will cause a “Taint Blood” effect.<br />

Rage<br />

4 F Instant<br />

This will drive the victim into an insane killing fury,<br />

causing the victim to attack all creatures in the<br />

vicinity to the best <strong>of</strong> its ability. It lasts five minutes<br />

unless cured. Rage is removed by Awaken, Magic<br />

Control, Dispel Magic and if the death count is<br />

reached.<br />

Ray <strong>of</strong> Light<br />

3 ElEdF Instant<br />

This spell nullifies areas <strong>of</strong> in game darkness, and<br />

does damage to some types <strong>of</strong> undead. No physical<br />

light rep is needed as it is an instantaneous effect.<br />

Refit Armor<br />

3 Ed Instant<br />

This spell instantly refits armor to its full value. This<br />

spell only works on actual physical armor.<br />

Reflect Magic<br />

8 EdF PS Indefinite<br />

This spell will reflect the next spell cast at the<br />

recipient back upon the caster, after which it is used<br />

up. The recipient must say “Reflect Magic” to inform<br />

the caster that the spell was returned.<br />

The original caster is still the caster <strong>of</strong> the spell. This<br />

spell lasts until used up or Dispelled, and cannot be<br />

used in conjunction with a Shield Magic.<br />

If you have a Reflect Magic active, you may still<br />

“accept” spells that are touch-cast. You cannot<br />

“accept” thrown spells.<br />

Reflect Magic will only work on spells delivered via<br />

packet, Glyph (See the Formal Magic section for<br />

more details), or Spell Strike.<br />

Regeneration<br />

8 El 1 Minute<br />

This spell restores a living target to his or her full<br />

body points. Once the spell is successfully cast, the<br />

target will begin to regenerate as per the rules <strong>of</strong> the<br />

special ability Regeneration. Regeneration requires<br />

that the character stand or sit in one place for one<br />

minute and concentrate If this process is interrupted<br />

before its completion, the spell is lost for no effect.<br />

The target may not be restored to a total <strong>of</strong> body<br />

higher than is appropriate for his race and level via<br />

this spell. This spell may not be used to aid a dead<br />

character in any way. This spell only affects targets<br />

which are healed by earth magic. This spell does not<br />

remove any other negative effects.<br />

Release<br />

5 EdElF PS Instant<br />

This spell will release a creature caught in a Pin,<br />

Bind, Web or Confine effect, as well as negating all<br />

active Paste <strong>of</strong> Stickiness effects upon the creature. It<br />

will not free someone who has been Paralyzed or<br />

Imprisoned.<br />

A Release spell can also be used to free someone<br />

bound by any non-magical means (such as<br />

handcuffed, tied up, or gripped by a tentacle). It will<br />

not unlock a cell door, but will open a stock if the<br />

creature is locked in one.<br />

55

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!