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Rule Book - Fables of Fenorra

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and cannot be made with production gained from<br />

Goblin points. Also a Master Alchemist may fill a<br />

glass tipped arrow with any globe from the base<br />

alchemy item list for 1 production points in addition<br />

to the globe. This can be done during game as long<br />

as some production points were left over after event<br />

production.<br />

Master Alchemy Production<br />

Effect Contact Elixer Globe Component<br />

Acid Coating 2 Basalisk's Blood<br />

Alchemical Statue 14 Volcanic ash<br />

Charm Shield 4 Siren's Tears<br />

Elixer <strong>of</strong> Life 10 Dragon Fly's Wings<br />

Euphoria 20 Ichor <strong>of</strong> a Glow Fly<br />

Euphoria Antidote 15 Calla Lillie Pollen<br />

Goblin Oil 8 10 Lizard Goblin Skin<br />

Paralyze Coating 9 Snake Venom<br />

Sleep Coating 8 Troll's Hair<br />

Slow Death 6 7 8 Platypus Hide<br />

Weakness Coating 4 Revenant's Teeth<br />

Master Alchemy Substances<br />

Acid Coating<br />

Duration: Indefinite<br />

This coating will allow for an edged weapon to have<br />

a one strike acid carrier which does an additional 5<br />

points <strong>of</strong> weapon damage. This effect will last one<br />

day or until used as per Vorpal coating.<br />

Alchemical Statue<br />

Duration: Instant<br />

Once drunk this elixir will turn the drinker into a<br />

statue. While in this state the character will take no<br />

effect from anything save a “Purify blood effect”.<br />

This effect lasts 10 minutes and one must state<br />

“Alchemical statue” to signify that the effect is being<br />

used when struck by any other effect than a Purify<br />

Blood. While in this state the character cannot move<br />

as per a Paralyze affect.<br />

Charm Shield<br />

Duration: Instant<br />

This Elixir will shield the user from the next<br />

“Charm” effect that strikes them.<br />

The correct verbal for when this shield is used is<br />

“Charm shield”<br />

Elixir <strong>of</strong> Life<br />

Duration: Instant<br />

This Elixir acts as the Spell “Life”<br />

Euphoria<br />

Duration: Indefinite<br />

This elixir is highly addictive. It gives the victim a<br />

feeling <strong>of</strong> euphoria that will last one hour. Any time<br />

the addicted character does not a get a dose <strong>of</strong><br />

Euphoria for a 24 hour period, one body point is<br />

temporarily deducted from that character's maximum<br />

Body Points, and one Body Point <strong>of</strong> Damage is taken.<br />

This damage cannot be cured as long as the person is<br />

still under the effects <strong>of</strong> the elixir. The cumulative<br />

damage will not take place between NERO events. If<br />

the victim reaches -1 Body points, they will die<br />

requiring a resurrection (a Life spell will not work, as<br />

their maximum body point total is -1). The grip <strong>of</strong><br />

Euphoria can only be broken by a Euphoria Antidote<br />

or by the resurrection <strong>of</strong> the character.<br />

Euphoria Antidote<br />

Duration: Instant<br />

This Antidote will cure the effects <strong>of</strong> a Euphoria<br />

addiction. IT will restore the victim's normal Body<br />

point maximum and end the addiction. It will not<br />

cure the body points that were lost however.<br />

Goblin Oil<br />

Duration: Instant<br />

This will affect the target with 20 points <strong>of</strong> damage in<br />

addition to a Paralyze gas poison.<br />

The correct verbal when using this globe is “Paralyze<br />

gas poison 20”<br />

Paralyze Coating<br />

Duration: Indefinite<br />

This coating will allow for an edged weapon to have<br />

a one strike paralyze carrier which does an additional<br />

5 points <strong>of</strong> weapon damage. This effect will last one<br />

day or until used as per Vorpal coating.<br />

Sleep Coating<br />

Duration: Indefinite<br />

This coating will allow for an edged weapon to have<br />

a one strike sleep carrier which does an additional 5<br />

points <strong>of</strong> weapon damage. This effect will last one<br />

day or until used as per Vorpal coating.<br />

Slow Death<br />

Duration: Indefinite<br />

This poison takes half <strong>of</strong> the victim's maximum body<br />

points immediately (round up, minimum one body<br />

point) and every 24 hours thereafter until cured or<br />

until death count is reached. These points cannot be<br />

restored until the poison is removed either by a Purify<br />

Blood or an antidote.<br />

Weakness Coating<br />

Duration: indefinite<br />

This coating will allow for an edged weapon to have<br />

a one strike weakness carrier which does an<br />

additional 5 points <strong>of</strong> weapon damage. This effect<br />

will last one day or until used as per Vorpal coating.<br />

73

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