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Rule Book - Fables of Fenorra

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“sell back” any skills that are included in Two<br />

Handed Weapon Master.<br />

Two Weapons: This skill allows the character to<br />

hold and use two weapons in combat, one in each<br />

hand. Neither weapon can be a two handed weapon,<br />

and one <strong>of</strong> the weapons can be no longer than a short<br />

sword. If different damages are being delivered with<br />

each weapon, then you must call out different<br />

damages when swinging the weapons.<br />

Unnatural Strength: This skill acts as a master<br />

pr<strong>of</strong>iciency, except that no hand has to be assigned.<br />

Also, each time purchased a role play +1 strength is<br />

gained to be used for carrying bodies. This role play<br />

strength skill may also possibly be used in marshaled<br />

encounters only. This skill does not allow the player<br />

to rip from binding effects. The maximum purchase<br />

amount for this skill is two.<br />

Valiant Stand: This skill grants a character the<br />

ability to plant their feet and reduce all damage hit<br />

with by half (rounded up) for 5 minutes, until death<br />

count is reached or they move their feet. This<br />

reduces damage from damage inflicting spells as<br />

well. The correct verbal to use when taking damage<br />

while in a Valiant Stand is “reduced”. The maximum<br />

purchase amount for this skill is one.<br />

Vital Shot: This skill allows the character's base<br />

weapon damage with arrows/bolts be raised to 5.<br />

This skill only needs to be purchased once.<br />

Waste Away: This skill allows a character to deliver<br />

the effect “Waste” via packet once per day per<br />

purchase <strong>of</strong> the skill. This ability is Elementally<br />

delivered. The correct verbal to speak when using<br />

this skill is “Elemental Waste”. The maximum<br />

purchase amount for this skill is four.<br />

Waylay: This skill allows the character to attempt to<br />

sneak up on another character or monster and knock<br />

him, her or it unconscious. The victim <strong>of</strong> a Waylay<br />

will be unconscious for five minutes unless given an<br />

Awaken spell or potion.<br />

The character must be behind and able to see the<br />

targets shoulder blades to perform a Waylay; you<br />

cannot reach around from the front. A Waylay<br />

cannot be held active like a Critical Slay nor may it<br />

switch targets. The Waylay strike has to be a surprise<br />

attack to be successful. A Waylay is applied by<br />

striking with the striking surface <strong>of</strong> a hand held<br />

NERO-safe weapon. This skill can only be used with<br />

a one handed weapon (bows and crossbows are<br />

considered two handed weapons for purposes <strong>of</strong> this<br />

skill).<br />

The character using this skill must call out the attack<br />

verbal <strong>of</strong> “physical waylay.” If the weapon is not a<br />

normal weapon (i.e. silver, magic, elemental aura<br />

etc.) then the call is still “physical waylay.” Only<br />

one purchase <strong>of</strong> this skill is needed. It is impossible<br />

to Waylay non-humanoid monsters that have no<br />

necks, and certain other monsters may also be<br />

immune due to alien physiology or no metabolism.<br />

Most magical constructs such as golems are likewise<br />

immune as they are not life forms in a true definition<br />

<strong>of</strong> the term. Undead are all immune.<br />

Weapon Master: This skill allows the use <strong>of</strong> all<br />

non-ranged weapons. It does not allow the use <strong>of</strong><br />

Shield, Florentine, or Two Weapons. When buying<br />

this skill, you must “sell back” any skills that are<br />

included in Weapon Master.<br />

Weapon Pr<strong>of</strong>iciency: This allows the character to<br />

do a constant extra point <strong>of</strong> damage with one weapon<br />

for each time this skill is purchased. A person can be<br />

pr<strong>of</strong>icient in as many weapons as desired, but a<br />

Pr<strong>of</strong>iciency for each weapon must be bought<br />

separately. When Weapon Pr<strong>of</strong>iciency is bought, the<br />

player must specify for which hand the skill is to be<br />

used, as with Critical Slay or Critical Attacks. You<br />

cannot use the same pr<strong>of</strong>iciency to do an extra point<br />

<strong>of</strong> damage with both weapons if you are fighting with<br />

Florentine or Two Weapons skills.<br />

When attacking with a pr<strong>of</strong>iciency, you should<br />

merely call out the extra point <strong>of</strong> damage as regular<br />

damage. Count all previously bought Weapon<br />

Pr<strong>of</strong>iciencies and Master Pr<strong>of</strong>iciencies when<br />

determining the cost <strong>of</strong> this skill.<br />

Weapon Skills: The following weapon skills can be<br />

purchased. For exact descriptions <strong>of</strong> each <strong>of</strong> these<br />

weapon skills, see the chapter on Weapons.<br />

Archery: This skill allows the character to use a<br />

bow or crossbow. In NERO, bow and crossbow<br />

use is very limited for safety reasons. For<br />

insurance and safety reasons, crossbows and real<br />

bows <strong>of</strong> any draw weight are not allowed.<br />

One Handed Blunt: This skill allows the<br />

character to wield a one handed blunt weapon.<br />

This includes Sap, Bludgeon, Short Hammer,<br />

Long Hammer, Short Mace, and Long Mace. A<br />

blunt weapon cannot be used for thrusting, and<br />

any thrust with the tip <strong>of</strong> the weapon does no<br />

damage. The weapon may be used with either<br />

hand.<br />

One Handed Edged: This skill allows the<br />

character to wield a one handed edged weapon.<br />

This includes Dagger, Hatchet, Short Sword,<br />

Long Sword, Short Axe, or Long Axe. The<br />

weapon may be used with either hand. This skill<br />

also allows a character to wield a one handed<br />

spear, but the spear is a thrust-only weapon.<br />

Polearm: This skill allows the character to wield<br />

any hafted two handed weapon with a blade on<br />

the far end (a meat cleaver on a stick). This<br />

includes any two handed axes, halberds, etc.<br />

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