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Traps<br />
A character with the skill Create Trap can make traps<br />
as described in the chapter on Traps and Locks.<br />
Making a trap costs Production Points.<br />
Traps Damage<br />
Weapon 2-40<br />
points<br />
Fire & Acid 12-60<br />
points<br />
Explosive 30-60<br />
points<br />
Massive 16-80<br />
Mechanical points<br />
Master Trapper<br />
Once purchased a character receives an additional<br />
production point per level purchased <strong>of</strong> Create Trap<br />
skill. Master Trapmaking also grants the ability <strong>of</strong><br />
“Short Set.” The character also may create Master<br />
level traps and devices as described below. These<br />
items may only be made in game and cannot be<br />
purchased with goblin points.<br />
Short Set: A master trap maker may spend one level<br />
<strong>of</strong> base production which was not already used for<br />
another purpose in order to rapidly arm a trap device.<br />
To use this skill the trapper must have both hands<br />
free, remain stationary, and roleplay arming the trap<br />
for 3 seconds, and call “Short Set 1, Short Set 2,<br />
Short Set 3.” If the trapper or trap are struck in any<br />
way during the roleplay time or before the effect has<br />
been delivered, then the trap is set <strong>of</strong>f, and the trap<br />
maker, and only the trap maker, suffers the effects <strong>of</strong><br />
the trap. This skill can only be used on non-master<br />
worked traps.<br />
Master Trap Production Costs<br />
Item Production Points<br />
Small Bolos 3<br />
Large Bolos 5<br />
Chain Net 7<br />
Compressed Gas<br />
Canister<br />
1.5 x base trap cost<br />
Dart Trap 0.5 x base trap cost (round up)<br />
Timing Mechanism 5<br />
Tuning Mechanism<br />
PP/<br />
Damage<br />
Point<br />
1/ 2 point<br />
1/ 3 point<br />
1/ 2 point<br />
1/ 4 point<br />
1 per production level <strong>of</strong><br />
crystal<br />
Small Bolas<br />
A physical device designed for ensnaring an<br />
opponent. The trapper takes a green packet and<br />
roleplays for three seconds swinging it over his head<br />
before throwing the packet, calling out “Physical<br />
pin.” Production cost for this is 3 production levels.<br />
Large Bolas<br />
A physical device designed for ensnaring an<br />
opponent. The trapper takes a green packet and<br />
roleplays for three seconds swinging it over his head<br />
before throwing the packet, calling out “Physical<br />
bind.” Production cost for this is 5 production levels.<br />
Chain net<br />
A weighted net designed to keep an opponent in<br />
place, the trapper must take a green packet and<br />
roleplays spreading out a net for three seconds before<br />
throwing the packet, and calling “Physical web.”<br />
Production cost for this is 7 production levels.<br />
Compressed Gas<br />
A canister <strong>of</strong> compressed gas that expands the area in<br />
which a trap is set. When using this device, a<br />
canister rep must be in the trap and the radius <strong>of</strong> the<br />
trap is increased to 10 feet. The cost for a canister <strong>of</strong><br />
compressed gas is half the full production cost <strong>of</strong> the<br />
trap it is to be installed in.<br />
Dart traps<br />
A focused, more well contained trap. A trapper<br />
places a mechanism within the trap, laden with<br />
deadly poison, which releases darts at the person who<br />
sets <strong>of</strong>f the trap. If a poison dart trap is set <strong>of</strong>f, only<br />
the person who set <strong>of</strong>f the trap takes the effects <strong>of</strong> the<br />
trap. No dart phys reps are needed. All basic traps<br />
can be converted into Dart traps, and cost half the<br />
production <strong>of</strong> a normal trap, rounded up.<br />
Timing mechanism<br />
Using spring steel and gears, a master trapper is able<br />
to set a timer on his traps, which will automatically<br />
detonate upon a time limit set by the trapper. Must<br />
have an actual timer which makes noise when it is<br />
done. Adds 5 production levels to trap cost.<br />
Tuning mechanism<br />
By using a tuning mechanism, a master trapper may<br />
set a non-master worked crystomancy item into a<br />
trap, which will be set <strong>of</strong>f, much like a gas trap. The<br />
trap must make noise when set <strong>of</strong>f, and should<br />
include a tuning fork rep and the crystal rep inside.<br />
Tuning mechanism must be made with equal to or<br />
greater production levels as the crystal that is used in<br />
the trap.<br />
The following crystals are the only ones which may<br />
be used with a Tuning Mechanism: Beryl, Ematille,<br />
Garnet, Celestine, Hematite, Malachite, Sunstone<br />
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