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they are in this form they are immune to all<br />
attacks except a Solidify effect. They may only<br />
move at a normal walking rate. They cannot<br />
speak or move objects. Creatures in Gaseous<br />
Form still appear as they normally do.<br />
Voluntarily Turning gaseous or solidifying is a<br />
three counted action.<br />
Harmed by <br />
Some creatures take damage when struck by<br />
certain spells or effects.<br />
Heal by <br />
Some creatures are healed by certain types <strong>of</strong><br />
spells or effects (For example, air, earth, fire,<br />
water, or all <strong>of</strong> them). Creatures with this ability<br />
cannot be healed by weapon attacks (except<br />
Spell strikes), but can be healed by packet<br />
attacks. Creatures healed by a damage type or<br />
effect are immune to weapon attacks (except<br />
Spell strikes) using those types or effects.<br />
Immune to/from Many creatures have immunities to some<br />
spells or effects. Creatures must call “No effect”<br />
when using this ability.<br />
Immune to Weapons<br />
Several types <strong>of</strong> creatures require special<br />
weapons (for example, silver or magic) to<br />
damage them. Normal weapons will do no<br />
damage, but the special weapon will do full<br />
damage. These creatures will tell you “No<br />
effect” if your damage is not affecting them.<br />
Mind Abilities<br />
Some creatures can perform mental abilities such<br />
as “mind melds.” These abilities are all<br />
completely role-playing in nature. Generally<br />
speaking, a creature with this ability can instill or<br />
remove role-playing insanity or otherwise<br />
“cure” mental damage. This ability cannot be<br />
used to tell if another player is telling the truth or<br />
to counteract forget-it poisons or otherwise get<br />
around any NERO rule. A player always has the<br />
right to refuse to role-play any <strong>of</strong> these skills and<br />
can at any time decide to “break <strong>of</strong>f” the contact<br />
or be cured. In order to use this role-playing<br />
skill, the players must act as if touching each<br />
other and be concentrating completely by either<br />
staring in each other’s eyes or having their eyes<br />
closed. You cannot perform any in-game skills<br />
while role-playing this.<br />
Natural Armor<br />
Some monsters have a skin that acts like armor.<br />
It can be refit in sixty seconds. It cannot be<br />
Shattered or Destroyed in any way nor can it be<br />
salvaged after the creature is killed.<br />
No Metabolism<br />
Some monsters lack a metabolism. The standard<br />
definition is as follows: Immune to Death,<br />
Disease, Drain, Drain Life, First Aid, Nausea,<br />
Paralyze, Poisons, Sleep, Taint Blood, Waylay,<br />
Wither Limb.<br />
Non-Corporeal Form<br />
Some monsters are non-corporeal, having no<br />
physical form but made mainly <strong>of</strong> magic or<br />
energy. While they are in this form they are<br />
immune to normal weapons, and are immune to<br />
Pin, Bind, Web, and Confine.<br />
Phase<br />
Some creatures can become non-corporeal for an<br />
instant, avoiding an attack as the Dodge skill,<br />
and announcing “Phase.” Unlike Dodge, Phase<br />
can be used even if the creature is completely<br />
immobilized, such as if in a Confine or Paralyze.<br />
Reduced Damage<br />
Some monsters take less than normal damage<br />
from certain attacks. The NPC must call<br />
“reduced” when using this ability.<br />
Regeneration<br />
Some creatures can regenerate Body Points by<br />
spending time to regenerate, much like refitting<br />
armor. The time it takes to regenerate is most <strong>of</strong>ten<br />
one minute but this may vary from creature to<br />
creature. If the regeneration time is interrupted by a<br />
weapon blow or a spell that affects the creature, the<br />
process must begin again. If the process is completed,<br />
then the creature regains all lost Body Points. Some<br />
creature can do this at zero body, in this case nothing<br />
interrupts the regeneration except a killing blow that<br />
affects the creature.<br />
Renew <br />
This ability allows a creature to renew one or more<br />
abilities or skills that have limited uses by fulfilling<br />
some condition defined by that creature’s abilities.<br />
The most common condition is to take a minute to<br />
reset the ability in a manner similar to resetting<br />
armor, where any interruption prevents the abilities<br />
from returning. Some creatures may also renew skills<br />
when entering an area or even if they use another<br />
power like Revive. The options for this ability are a<br />
“single skill” chosen by the target, a “” chosen by the creature using the<br />
Renewability, or “all” skills and abilities.<br />
Resist <br />
This ability is similar to an immunity except that it is<br />
for a limited number <strong>of</strong> times per day. Unlike an<br />
Shield, the creature with this skill can<br />
decide when to use it.<br />
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