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Rule Book - Fables of Fenorra

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esonances, only one crystal <strong>of</strong> each type can be used<br />

at any one time. These items do not count against the<br />

5 magic item limit. This skill also grants the Master<br />

Crystomancer the ability <strong>of</strong> Inner Humours.<br />

Master Crystomancy Production<br />

Crystal PP Components Required<br />

Weapon<br />

Earth Encased<br />

Emerald<br />

Flame Wrought<br />

Ruby<br />

16 Earth Encased Emerald + Mercurius<br />

12 Flame Wrought Ruby + Mercurius<br />

Ice Bound Sapphire 6 Ice Bound Sapphire + Mercurius<br />

Iron Veined Jacinth 6 Iron Veined Jacinth + Mercurius<br />

Lightning Struck<br />

Topaz<br />

Armor<br />

14 Lightning Struck Topaz + Mercurius<br />

Charged Magnetite 10 Charged Magnetite + Mercurius<br />

Mirror Cut<br />

Carbuncle<br />

Steel Forged<br />

Diamond<br />

Tear Drenched<br />

Carnelian<br />

Water Polished<br />

Smokey Quartz<br />

Amulets<br />

14 Mirror Cut Carbuncle +Mercurius<br />

10 Steel Forged Diamond + Mercurius<br />

16 Tear Drenched Carnelian + Mercurius<br />

16<br />

Water Polished Smokey Quartz +<br />

Mercurius<br />

Rooted Beryl 10 Rooted Beryl + Flatwound Silk<br />

Faceted Celestine 6 Faceted Celestine + Flatwound Silk<br />

Prismatic Smokey<br />

Quartz<br />

Salt Encrusted<br />

Amber<br />

15<br />

Prismatic Smokey Quartz + Flatwound<br />

Silk<br />

6 Salt Encrusted Amber + Flatwound Silk<br />

Tempered Malachite 10 Tempered Malachite + Flatwound Silk<br />

Agate 5 Agate + Resonant Geode<br />

Master Crystals<br />

Agate<br />

This crystal allows the user to resonate a harmonic<br />

effect from it. This effect will last for one weekend.<br />

This effect is represented by setting up a media<br />

player that plays s<strong>of</strong>t music. The music must be<br />

instrumental and in period. The media player must<br />

have crystal rep to hide system behind so that the<br />

system is not viable. For courtesy, if anyone asks<br />

you to turn down or shut <strong>of</strong>f music, please do so.<br />

This effect can only be used in private sleeping<br />

quarters, and must be stationary, not on a person. To<br />

activate the crystal the crystomancer must spend 5<br />

minutes focusing on the crystal and state “Resonate<br />

Harmonic Resonance”<br />

Charged Magnetite<br />

When socked into a piece <strong>of</strong> armor this crystal grants<br />

the wearer a 1x day Sunder effect. This effect will<br />

negate the physical damage from a melee weapon<br />

strike while affecting the weapon that landed the<br />

strike with a physical Destroy as per the spell. This<br />

defense is considered “smart” and the user may<br />

choose when to expend the effect. When the effect is<br />

expended the wearer must state “Sunder ”<br />

Earth Encased Emerald<br />

Grants the socketed weapon a 1xday ability <strong>of</strong><br />

Physical Paralysis as per the spell. This effect must<br />

be delivered with the weapon in which the crystal is<br />

socketed. The correct way to deliver the effect is by<br />

stating “Physical Paralysis” and then strike with the<br />

weapon. This will expend the ability regardless <strong>of</strong> a<br />

successful strike.<br />

Faceted Celestine<br />

When made into an amulet this crystal grants the<br />

wearer a 50 point pool <strong>of</strong> Physical Damage a day.<br />

This damage may be broken up into any amount<br />

when being thrown. The correct way to use this<br />

ability is to state “ Physical” and then to throw a<br />

Resonance packet at the target.<br />

Flame Wrought Ruby<br />

Grants the socketed weapon a 1xday ability <strong>of</strong><br />

Physical Enflame as per the spell. This effect<br />

must be delivered with the weapon in which the<br />

crystal is socketed. The correct way to deliver the<br />

effect is by stating “Physical enflame ” and<br />

then strike with the weapon. This will expend the<br />

ability regardless <strong>of</strong> a successful strike.<br />

Ice Bound Sapphire<br />

Grants the socketed weapon a 1xday ability <strong>of</strong><br />

Physical Weakness as per the spell. This effect must<br />

be delivered with the weapon in which the crystal is<br />

socketed. The correct way to deliver the effect is by<br />

stating “Physical weakness” and then strike with the<br />

weapon. This will expend the ability regardless <strong>of</strong> a<br />

successful strike.<br />

Iron Veined Jacinth<br />

Grants the socketed weapon a 1xday ability <strong>of</strong><br />

Physical Shatter as per the spell. This effect<br />

must be delivered with the weapon in which the<br />

crystal is socketed. The correct way to deliver the<br />

effect is by stating “Physical Shatter ” and<br />

then strike with the weapon. This will expend the<br />

ability regardless <strong>of</strong> a successful strike.<br />

Lightning Struck Topaz<br />

Grants the socketed weapon a 1xday ability <strong>of</strong><br />

Physical Curse <strong>of</strong> destruction as per the spell. This<br />

effect must be delivered with the weapon in which<br />

the crystal is socketed. The correct way to deliver the<br />

effect is by stating “Physical Curse” and then strike<br />

78

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