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esonances, only one crystal <strong>of</strong> each type can be used<br />
at any one time. These items do not count against the<br />
5 magic item limit. This skill also grants the Master<br />
Crystomancer the ability <strong>of</strong> Inner Humours.<br />
Master Crystomancy Production<br />
Crystal PP Components Required<br />
Weapon<br />
Earth Encased<br />
Emerald<br />
Flame Wrought<br />
Ruby<br />
16 Earth Encased Emerald + Mercurius<br />
12 Flame Wrought Ruby + Mercurius<br />
Ice Bound Sapphire 6 Ice Bound Sapphire + Mercurius<br />
Iron Veined Jacinth 6 Iron Veined Jacinth + Mercurius<br />
Lightning Struck<br />
Topaz<br />
Armor<br />
14 Lightning Struck Topaz + Mercurius<br />
Charged Magnetite 10 Charged Magnetite + Mercurius<br />
Mirror Cut<br />
Carbuncle<br />
Steel Forged<br />
Diamond<br />
Tear Drenched<br />
Carnelian<br />
Water Polished<br />
Smokey Quartz<br />
Amulets<br />
14 Mirror Cut Carbuncle +Mercurius<br />
10 Steel Forged Diamond + Mercurius<br />
16 Tear Drenched Carnelian + Mercurius<br />
16<br />
Water Polished Smokey Quartz +<br />
Mercurius<br />
Rooted Beryl 10 Rooted Beryl + Flatwound Silk<br />
Faceted Celestine 6 Faceted Celestine + Flatwound Silk<br />
Prismatic Smokey<br />
Quartz<br />
Salt Encrusted<br />
Amber<br />
15<br />
Prismatic Smokey Quartz + Flatwound<br />
Silk<br />
6 Salt Encrusted Amber + Flatwound Silk<br />
Tempered Malachite 10 Tempered Malachite + Flatwound Silk<br />
Agate 5 Agate + Resonant Geode<br />
Master Crystals<br />
Agate<br />
This crystal allows the user to resonate a harmonic<br />
effect from it. This effect will last for one weekend.<br />
This effect is represented by setting up a media<br />
player that plays s<strong>of</strong>t music. The music must be<br />
instrumental and in period. The media player must<br />
have crystal rep to hide system behind so that the<br />
system is not viable. For courtesy, if anyone asks<br />
you to turn down or shut <strong>of</strong>f music, please do so.<br />
This effect can only be used in private sleeping<br />
quarters, and must be stationary, not on a person. To<br />
activate the crystal the crystomancer must spend 5<br />
minutes focusing on the crystal and state “Resonate<br />
Harmonic Resonance”<br />
Charged Magnetite<br />
When socked into a piece <strong>of</strong> armor this crystal grants<br />
the wearer a 1x day Sunder effect. This effect will<br />
negate the physical damage from a melee weapon<br />
strike while affecting the weapon that landed the<br />
strike with a physical Destroy as per the spell. This<br />
defense is considered “smart” and the user may<br />
choose when to expend the effect. When the effect is<br />
expended the wearer must state “Sunder ”<br />
Earth Encased Emerald<br />
Grants the socketed weapon a 1xday ability <strong>of</strong><br />
Physical Paralysis as per the spell. This effect must<br />
be delivered with the weapon in which the crystal is<br />
socketed. The correct way to deliver the effect is by<br />
stating “Physical Paralysis” and then strike with the<br />
weapon. This will expend the ability regardless <strong>of</strong> a<br />
successful strike.<br />
Faceted Celestine<br />
When made into an amulet this crystal grants the<br />
wearer a 50 point pool <strong>of</strong> Physical Damage a day.<br />
This damage may be broken up into any amount<br />
when being thrown. The correct way to use this<br />
ability is to state “ Physical” and then to throw a<br />
Resonance packet at the target.<br />
Flame Wrought Ruby<br />
Grants the socketed weapon a 1xday ability <strong>of</strong><br />
Physical Enflame as per the spell. This effect<br />
must be delivered with the weapon in which the<br />
crystal is socketed. The correct way to deliver the<br />
effect is by stating “Physical enflame ” and<br />
then strike with the weapon. This will expend the<br />
ability regardless <strong>of</strong> a successful strike.<br />
Ice Bound Sapphire<br />
Grants the socketed weapon a 1xday ability <strong>of</strong><br />
Physical Weakness as per the spell. This effect must<br />
be delivered with the weapon in which the crystal is<br />
socketed. The correct way to deliver the effect is by<br />
stating “Physical weakness” and then strike with the<br />
weapon. This will expend the ability regardless <strong>of</strong> a<br />
successful strike.<br />
Iron Veined Jacinth<br />
Grants the socketed weapon a 1xday ability <strong>of</strong><br />
Physical Shatter as per the spell. This effect<br />
must be delivered with the weapon in which the<br />
crystal is socketed. The correct way to deliver the<br />
effect is by stating “Physical Shatter ” and<br />
then strike with the weapon. This will expend the<br />
ability regardless <strong>of</strong> a successful strike.<br />
Lightning Struck Topaz<br />
Grants the socketed weapon a 1xday ability <strong>of</strong><br />
Physical Curse <strong>of</strong> destruction as per the spell. This<br />
effect must be delivered with the weapon in which<br />
the crystal is socketed. The correct way to deliver the<br />
effect is by stating “Physical Curse” and then strike<br />
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