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Resonance: This skill allows a character to activate<br />
crystals aligned with the Crystal Resonance package.<br />
Self-Enchant: This skill allows a character to grant<br />
themselves a once per day Greater Enchant Blade or<br />
Magic Deliverance <strong>of</strong> two spells per purchase <strong>of</strong> the<br />
skill. Once this skill has been used the character has<br />
the Greater Enchant Blade to use for 5 minutes as per<br />
the spell, and the Magic Deliverance needs to be used<br />
within 5 minutes from activation as well. The<br />
maximum purchase amount for this skill is four.<br />
Shadow Cloak: This skill allows a character to<br />
camouflage themselves within the dark for 10<br />
minutes. This skill can only be used at night and<br />
outdoors. While using this skill nothing will affect<br />
them except for a Bolt <strong>of</strong> Light, which will cancel the<br />
cloak. While in a Shadow Cloak a character must<br />
have their feet planted and may not move in any way.<br />
This skill can be used once per day per purchase.<br />
The maximum purchase amount for this skill is one.<br />
Shed Skin: This skill allows a character to “shed”<br />
their skin to slip out <strong>of</strong> a binding once per day per<br />
purchase. This can be used pin, bind, and web effects<br />
magical, elemental and physical. No damage is dealt<br />
to the character when slipping for a binding in this<br />
manner. The maximum purchase amount for this<br />
skill is four.<br />
Siren’s Call: This skill allows a character to produce<br />
a “Magic Dominate” via packet once per day per<br />
purchase. If a player is dominated, then they must<br />
obey all commands the Naiad gives them. These<br />
commands are absolute and are much more powerful<br />
than a Charm spell; if the Naiad tells them to commit<br />
suicide, you will do so unquestioningly. This is<br />
considered a charm effect for protectives and resist<br />
purposes. The maximum purchase amount for this<br />
skill is four.<br />
Smithing: Each purchase <strong>of</strong> this skill allows for one<br />
Production Level’s worth <strong>of</strong> Weapons or Armor to be<br />
made. It also allows for the Smith to silver a weapon.<br />
Making weapons This skill works on the<br />
“Production Skills.”<br />
Silvering a weapon A silvered weapon uses the<br />
Weapon Type Silver. Silvering an existing or<br />
newly made weapon costs four Production<br />
Levels and 1 silver ore per linear inch <strong>of</strong> the<br />
striking surface <strong>of</strong> the weapon. A quiver <strong>of</strong><br />
arrows/bolts costs 5 silver ore and 4 Production<br />
Levels to silver. Rendered weapons may be<br />
silvered.<br />
Strength <strong>of</strong> Will: This skill makes the character<br />
immune to Waylay. The correct verbal to use when<br />
hit with a Waylay is “no effect”. Only one purchase<br />
<strong>of</strong> this skill is needed.<br />
Strike <strong>of</strong> the Moon: This skill allows the character<br />
to grant themselves one Greater Enchant Blade per<br />
day to be used only with claws. The verbal incant<br />
when granting oneself this ability is “innate Greater<br />
Enchant Blade”. This skill resets as a per day skill.<br />
The maximum purchase amount for this skill is four.<br />
Stop Thrust: The wielder <strong>of</strong> a polearm, two handed<br />
sword, two handed blunt, or staff can use this skill<br />
against any opponent. The user swings and makes<br />
contact with the opponent and calls “Stop thrust”.<br />
The target can call an appropriate defense such as a<br />
parry, dodge, or phase, but cannot block the attack<br />
with a weapon or shield. The opponent may not<br />
advance on the user for five seconds but may still<br />
attack, run away, or defend themselves. Anyone with<br />
the skill for an appropriate weapon or weapon master<br />
gets one use <strong>of</strong> this skill for free for each weapon<br />
pr<strong>of</strong>iciency they have purchased. This skill does not<br />
apply to non-melee two-handed weapons such as<br />
Bows and Crossbows.<br />
Stubborn: This allows the character to be able to<br />
resist mind effects once per day per purchase. This<br />
does not include Vampyre Charm. The effects this<br />
skill will stop include all commands, Dominate and<br />
Fear. The maximum purchase amount for this skill is<br />
four.<br />
Style Master: With this skill, a character gains use<br />
<strong>of</strong> the Shield, Florentine, and Two Weapon skills.<br />
When buying this skill, you must “sell back” any<br />
skills that are included in Style Master.<br />
Sway: This allows a character the ability to use the<br />
Dodge ability but only while under the effect <strong>of</strong> an<br />
intoxicant. The maximum purchase amount for this<br />
skill is two.<br />
Taunt: This allows the character 1 Magic Rage per<br />
purchase per day. This skill is delivered by packet<br />
only. The maximum purchase amount for this skill is<br />
four.<br />
True Resonant: This skill allows the character to<br />
double the use <strong>of</strong> “Resonance”. This meaning that<br />
the character may get two uses out <strong>of</strong> a resonant<br />
crystal instead <strong>of</strong> the normal one use. Only one<br />
purchase <strong>of</strong> this skill is needed.<br />
True Shot: This skill allows a character to shoot all<br />
arrows/bolts as if they were quality. This does not<br />
require the arrow/bolt tags to be quality. This skill<br />
only needs to be purchased once and is continuously<br />
usable.<br />
Two Handed Weapon Master: This skill grants the<br />
character the ability to use all two handed weapons,<br />
such as Two Handed Edged, Two Handed Blunt,<br />
Staff, and Polearm. When buying this skill, you must<br />
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