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Rule Book - Fables of Fenorra

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Resonance: This skill allows a character to activate<br />

crystals aligned with the Crystal Resonance package.<br />

Self-Enchant: This skill allows a character to grant<br />

themselves a once per day Greater Enchant Blade or<br />

Magic Deliverance <strong>of</strong> two spells per purchase <strong>of</strong> the<br />

skill. Once this skill has been used the character has<br />

the Greater Enchant Blade to use for 5 minutes as per<br />

the spell, and the Magic Deliverance needs to be used<br />

within 5 minutes from activation as well. The<br />

maximum purchase amount for this skill is four.<br />

Shadow Cloak: This skill allows a character to<br />

camouflage themselves within the dark for 10<br />

minutes. This skill can only be used at night and<br />

outdoors. While using this skill nothing will affect<br />

them except for a Bolt <strong>of</strong> Light, which will cancel the<br />

cloak. While in a Shadow Cloak a character must<br />

have their feet planted and may not move in any way.<br />

This skill can be used once per day per purchase.<br />

The maximum purchase amount for this skill is one.<br />

Shed Skin: This skill allows a character to “shed”<br />

their skin to slip out <strong>of</strong> a binding once per day per<br />

purchase. This can be used pin, bind, and web effects<br />

magical, elemental and physical. No damage is dealt<br />

to the character when slipping for a binding in this<br />

manner. The maximum purchase amount for this<br />

skill is four.<br />

Siren’s Call: This skill allows a character to produce<br />

a “Magic Dominate” via packet once per day per<br />

purchase. If a player is dominated, then they must<br />

obey all commands the Naiad gives them. These<br />

commands are absolute and are much more powerful<br />

than a Charm spell; if the Naiad tells them to commit<br />

suicide, you will do so unquestioningly. This is<br />

considered a charm effect for protectives and resist<br />

purposes. The maximum purchase amount for this<br />

skill is four.<br />

Smithing: Each purchase <strong>of</strong> this skill allows for one<br />

Production Level’s worth <strong>of</strong> Weapons or Armor to be<br />

made. It also allows for the Smith to silver a weapon.<br />

Making weapons This skill works on the<br />

“Production Skills.”<br />

Silvering a weapon A silvered weapon uses the<br />

Weapon Type Silver. Silvering an existing or<br />

newly made weapon costs four Production<br />

Levels and 1 silver ore per linear inch <strong>of</strong> the<br />

striking surface <strong>of</strong> the weapon. A quiver <strong>of</strong><br />

arrows/bolts costs 5 silver ore and 4 Production<br />

Levels to silver. Rendered weapons may be<br />

silvered.<br />

Strength <strong>of</strong> Will: This skill makes the character<br />

immune to Waylay. The correct verbal to use when<br />

hit with a Waylay is “no effect”. Only one purchase<br />

<strong>of</strong> this skill is needed.<br />

Strike <strong>of</strong> the Moon: This skill allows the character<br />

to grant themselves one Greater Enchant Blade per<br />

day to be used only with claws. The verbal incant<br />

when granting oneself this ability is “innate Greater<br />

Enchant Blade”. This skill resets as a per day skill.<br />

The maximum purchase amount for this skill is four.<br />

Stop Thrust: The wielder <strong>of</strong> a polearm, two handed<br />

sword, two handed blunt, or staff can use this skill<br />

against any opponent. The user swings and makes<br />

contact with the opponent and calls “Stop thrust”.<br />

The target can call an appropriate defense such as a<br />

parry, dodge, or phase, but cannot block the attack<br />

with a weapon or shield. The opponent may not<br />

advance on the user for five seconds but may still<br />

attack, run away, or defend themselves. Anyone with<br />

the skill for an appropriate weapon or weapon master<br />

gets one use <strong>of</strong> this skill for free for each weapon<br />

pr<strong>of</strong>iciency they have purchased. This skill does not<br />

apply to non-melee two-handed weapons such as<br />

Bows and Crossbows.<br />

Stubborn: This allows the character to be able to<br />

resist mind effects once per day per purchase. This<br />

does not include Vampyre Charm. The effects this<br />

skill will stop include all commands, Dominate and<br />

Fear. The maximum purchase amount for this skill is<br />

four.<br />

Style Master: With this skill, a character gains use<br />

<strong>of</strong> the Shield, Florentine, and Two Weapon skills.<br />

When buying this skill, you must “sell back” any<br />

skills that are included in Style Master.<br />

Sway: This allows a character the ability to use the<br />

Dodge ability but only while under the effect <strong>of</strong> an<br />

intoxicant. The maximum purchase amount for this<br />

skill is two.<br />

Taunt: This allows the character 1 Magic Rage per<br />

purchase per day. This skill is delivered by packet<br />

only. The maximum purchase amount for this skill is<br />

four.<br />

True Resonant: This skill allows the character to<br />

double the use <strong>of</strong> “Resonance”. This meaning that<br />

the character may get two uses out <strong>of</strong> a resonant<br />

crystal instead <strong>of</strong> the normal one use. Only one<br />

purchase <strong>of</strong> this skill is needed.<br />

True Shot: This skill allows a character to shoot all<br />

arrows/bolts as if they were quality. This does not<br />

require the arrow/bolt tags to be quality. This skill<br />

only needs to be purchased once and is continuously<br />

usable.<br />

Two Handed Weapon Master: This skill grants the<br />

character the ability to use all two handed weapons,<br />

such as Two Handed Edged, Two Handed Blunt,<br />

Staff, and Polearm. When buying this skill, you must<br />

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