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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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<strong>of</strong> herself to outsiders so not much is known about<br />

her other than she travels away from her native land<br />

<strong>of</strong>ten.<br />

White Hand<br />

A group <strong>of</strong> mercenary undead. They have been in<br />

operation for ages, how long exactly is unknown.<br />

For the right price they will do almost any job. In<br />

their ranks include spectres, ghouls, revenants,<br />

skeletons and many others all <strong>of</strong> extreme power.<br />

Who leads them is unknown as is how large their<br />

numbers. They are very rarely seen by anyone not in<br />

their contract and most <strong>of</strong> the people <strong>of</strong> <strong>Fenorra</strong> are<br />

content with that.<br />

Legendary Places<br />

Dew Drop Inn<br />

The Dew Drop Inn <strong>of</strong> Treedale is run by the prolific<br />

Keckilpenny family. No one is quite sure how many<br />

<strong>of</strong> them there are, as new family members seem to<br />

appear out <strong>of</strong> nowhere every few weeks. The Inn is<br />

more than a local watering hole as it also provides a<br />

place for weary travelers to spend the night. The<br />

locals and the Keckilpenny family make this tavern a<br />

lively place where there is hardly ever a dull night.<br />

Levendil<br />

This is the capital city <strong>of</strong> the Elves located on<br />

Etherais. Its exact location is unknown to any not<br />

welcome, the magic <strong>of</strong> the elves, in particular the<br />

Emperor and Empress keep it hidden from any not<br />

welcome. Rumor has it the city is <strong>of</strong> the greatest<br />

beauty. With lush trees and clean springs. The<br />

wildlife lives among the Elven kind in harmony,<br />

welcome though the glamour upon the city. This is a<br />

place where many elves are sent as young students to<br />

learn the arts <strong>of</strong> Magic to be taught by the high<br />

formalists and Manipulators <strong>of</strong> the Elven people.<br />

Noctile<br />

Shrouded by perpetual night Noctile is the Capital<br />

city <strong>of</strong> Kalentan the most northern continent in<br />

<strong>Fenorra</strong>. From this dark land Maliask plots his<br />

conquest <strong>of</strong> <strong>Fenorra</strong> and guides his undead generals.<br />

The lucky few who have escaped from this terrible<br />

place describe it as a desolate land where merciless<br />

vampyres lord over there human slaves without the<br />

threat <strong>of</strong> sunlight to hinder their movements.<br />

Sorrows Canyon<br />

At the furthest point North east there is a portion <strong>of</strong><br />

land separated from other civilizations by thick<br />

crumbling mountains known as the Shattered Peaks<br />

and on the other sides by the Sea <strong>of</strong> Harmony. In this<br />

place the wind seems to silence and the air becomes<br />

stale. Any plant life that still remains is colorless and<br />

dry, limp with fatigue. At the center <strong>of</strong> this land is a<br />

place that is utterly void <strong>of</strong> life and a large crack in<br />

the land which none can see the bottom. Those who<br />

go to this place feel a deep sorrow and emptiness in<br />

their spirits. The silence <strong>of</strong> this place is deafening<br />

and unsettling.<br />

The Spire<br />

Little is known <strong>of</strong> this strange piece <strong>of</strong> land. It<br />

appears to be manmade and carved inside as a tunnel,<br />

perhaps once a settlement <strong>of</strong> ancient humans. Those<br />

who have ventured inside the great crumbling tower<br />

have reported <strong>of</strong> a strange feeling and pockets <strong>of</strong><br />

extremely cold air including a considerable amount<br />

<strong>of</strong> roaming undead. And in the distance <strong>of</strong> the upper<br />

halls something that sounds almost like screaming<br />

can be heard.<br />

Treedale<br />

Located on the largest tributary in all <strong>of</strong> <strong>Fenorra</strong> on<br />

the central continent Terbicia. This city is the central<br />

port <strong>of</strong> all merchanting and one <strong>of</strong> the oldest known<br />

settlements in the world. Filled with rumor and<br />

legend the history <strong>of</strong> this city has been lost and rewritten<br />

so many times it remains a mystery in this<br />

day. The bustling streets <strong>of</strong> Treedale are known<br />

worldwide for their prosperous potential.<br />

Vitrani Plains<br />

The Plains <strong>of</strong> Vitrani cover most <strong>of</strong> the continent <strong>of</strong><br />

the same name. Sprawling grasslands teem with life,<br />

insects, birds and small mammals. These plains are<br />

also the home <strong>of</strong> several species <strong>of</strong> large cats.<br />

Roaming the plains, they are at the top <strong>of</strong> the food<br />

chain. Their strength and speed are mimicked with<br />

the local lycanthrope tribes, who revere these giant<br />

beasts, sometimes even taming some <strong>of</strong> them. But<br />

most notable about the plains are the Dremair and<br />

their mines. Hidden from all, the mines produce the<br />

strongest and most valuable Crystomancy stones.<br />

Only a select few <strong>of</strong> the Dremair even know where<br />

the mines are, and no outsiders have ever found them.<br />

Whispering Peaks<br />

Located on Gronacia these mountain peaks are<br />

almost impossible to navigate. Not only are they <strong>of</strong><br />

extreme elevation but the weather surrounding this<br />

area is extremely erratic. On the very farthest<br />

northern peak is a volcano that is continuously<br />

spitting fire and ash but never fully erupts. The<br />

populated portion <strong>of</strong> the continent is protected from<br />

this fiery beast if it ever does erupt by the other<br />

mountains in the range. This mountain range is<br />

called Whispering Peaks because <strong>of</strong> the furious winds<br />

that blow through this area.<br />

Currency<br />

There are four currencies on <strong>Fenorra</strong>. The gems cut<br />

for currency vary in size. The lower valued gems<br />

being the smallest, the most valuable being the<br />

largest.<br />

Sapphire – Translucent blue small full cut gem<br />

Peridot – Translucent green small full cut gem<br />

Ruby – Translucent red medium cut gem<br />

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