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<strong>of</strong> the clothespin to keep the tacks from conducting<br />
electricity. The other end <strong>of</strong> the string can be tied<br />
across a doorway or path so that when someone<br />
hits it with their leg it will pull out the cardboard<br />
and make a connection. This trigger can then be<br />
used to set <strong>of</strong>f a buzzer or other device to indicate<br />
the trap has gone <strong>of</strong>f. You can also deliberately set<br />
<strong>of</strong>f a trap like a claymore mine if you use a pull<br />
cord.<br />
Dealing Damage Traps that have an area effect<br />
have their effect area measured from the center <strong>of</strong><br />
the trap phys-rep. If there is a large, trapped box<br />
with a 10 foot tripwire attached and a player sets<br />
the trap <strong>of</strong>f at the end <strong>of</strong> that tripwire they are not<br />
affected by the trap since the phys-rep (the center<br />
<strong>of</strong> the trap radius) would be 10 feet away. It is not<br />
measured from the tripwire/snapper/etc, but from<br />
the rep for the trap itself. This will allow you to<br />
have a 50ft pull cord on a trap box in the field and<br />
use it like a claymore mine since the effect goes <strong>of</strong>f<br />
from the box/rep/ trigger and not from the cord.<br />
Disarming Traps Traps may be disarmed by any<br />
method that does not permanently destroy the trap.<br />
For example, popping a battery clip <strong>of</strong>f would<br />
represent disarming a spring. Permanent damage is<br />
defined as any damage that cannot be fixed by the<br />
marshal within ten minutes with no tools. If the<br />
trap was successfully disarmed, the gas trap may <strong>of</strong><br />
course be reset, but in no case can the gas be taken<br />
from the trap.<br />
Containers Fire / Acid, Explosive and Gas traps<br />
must have a container representing their explosive<br />
or liquid contents. This container must be at least<br />
216 cubic inches in size.<br />
Picking Locks Anyone wishing to put a lock on a<br />
box, chest, or door must use one <strong>of</strong> the NERO<br />
approved locks (for sale by various characters).<br />
These locks are simple and can be fairly easily<br />
picked using thieves’ tools. Generally speaking, if<br />
you wish to place a lock on your door and you can<br />
pick the lock yourself in the presence <strong>of</strong> a Marshal,<br />
then you will be allowed to use that lock.<br />
Combination locks are not allowed to be used by<br />
players (although they may be found in modules).<br />
Marshals<br />
Marshals are the referees and guides <strong>of</strong> NERO.<br />
They will be with you in modules and available for<br />
you at other times. If you have a question about<br />
rules or if you need someone to witness an action<br />
in order to make it <strong>of</strong>ficial, you must see the<br />
appropriate marshal. If there is a dispute over a<br />
rules interpretation by one or more players, then a<br />
Marshal should be consulted. If you are on a<br />
module, then your Module Marshal will be the<br />
arbiter. If you are on a full NERO event, then you<br />
will need to find a Full Marshal or one <strong>of</strong> the<br />
marshals on duty for the event. If you wish to<br />
appeal a Marshal’s ruling, you can speak to an<br />
Adjudicator. When dealing with a NERO Marshal<br />
or other representative, you can help yourself and<br />
your case considerably by staying calm. Present<br />
your case and once the ruling is made, play along<br />
with it. Your marshal may be aware <strong>of</strong> something<br />
you have missed, or may be making a decision<br />
based on what was intended by the rule. If you feel<br />
the marshal’s judgment was incorrect, you can<br />
bring the ruling to adjudication later. Don’t dwell<br />
on it in the meantime or it will spoil your<br />
enjoyment <strong>of</strong> the rest <strong>of</strong> the game. You should also<br />
try not to nitpick details <strong>of</strong> a situation. You should<br />
understand and follow the intent <strong>of</strong> the rules. Play<br />
fair and be considerate <strong>of</strong> everyone’s enjoyment <strong>of</strong><br />
the game. You will be taken more seriously and be<br />
respected by those who have to deal with you.<br />
Arguing the specific wording <strong>of</strong> a rule or taking<br />
advantage <strong>of</strong> a misprint can look like manipulation<br />
<strong>of</strong> the rules for your benefit and will not win you<br />
any friends in the long run.<br />
Marshals are appointed positions only. Generally,<br />
marshals remain in game play as their characters<br />
but are able to step in and make judgments if<br />
needed. Anyone impersonating a marshal will be<br />
subject to immediate disciplinary action, as are<br />
marshals who attempt to marshal themselves or<br />
their friends in game play.<br />
Marshals are never allowed to marshal themselves<br />
through an encounter, and a marshal should never<br />
marshal his or her adventuring group if at all<br />
possible. If a marshal appears biased, it ruins the<br />
credibility <strong>of</strong> the marshal to give fair judgments in<br />
future decisions.<br />
Cheating and Metagaming<br />
Cheating and Metagaming Policy<br />
-Players who are caught cheating or metagaming<br />
raise the risk <strong>of</strong> being suspended or kicked out <strong>of</strong><br />
NERO. Remember, you do not have a right to<br />
play our game.<br />
-If you know <strong>of</strong> someone cheating, you should<br />
immediately report this to a marshal.<br />
-Metagaming is harder to call. It is difficult to<br />
keep from bragging about your adventures to<br />
people out-<strong>of</strong>-game. And sometimes people do<br />
not remember if they got information in-game or<br />
out-<strong>of</strong>-game. If you do not want people to act <strong>of</strong><br />
information they have discovered out-<strong>of</strong>-game,<br />
the best solution is to never tell any secrets!<br />
-Peer pressure counts for a lot here. Don’t let<br />
your teammates cheat or metagame. Sooner or<br />
later, he or she will get caught and everyone will<br />
assume that you are guilty as well.<br />
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