03.04.2013 Views

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

<strong>of</strong> the clothespin to keep the tacks from conducting<br />

electricity. The other end <strong>of</strong> the string can be tied<br />

across a doorway or path so that when someone<br />

hits it with their leg it will pull out the cardboard<br />

and make a connection. This trigger can then be<br />

used to set <strong>of</strong>f a buzzer or other device to indicate<br />

the trap has gone <strong>of</strong>f. You can also deliberately set<br />

<strong>of</strong>f a trap like a claymore mine if you use a pull<br />

cord.<br />

Dealing Damage Traps that have an area effect<br />

have their effect area measured from the center <strong>of</strong><br />

the trap phys-rep. If there is a large, trapped box<br />

with a 10 foot tripwire attached and a player sets<br />

the trap <strong>of</strong>f at the end <strong>of</strong> that tripwire they are not<br />

affected by the trap since the phys-rep (the center<br />

<strong>of</strong> the trap radius) would be 10 feet away. It is not<br />

measured from the tripwire/snapper/etc, but from<br />

the rep for the trap itself. This will allow you to<br />

have a 50ft pull cord on a trap box in the field and<br />

use it like a claymore mine since the effect goes <strong>of</strong>f<br />

from the box/rep/ trigger and not from the cord.<br />

Disarming Traps Traps may be disarmed by any<br />

method that does not permanently destroy the trap.<br />

For example, popping a battery clip <strong>of</strong>f would<br />

represent disarming a spring. Permanent damage is<br />

defined as any damage that cannot be fixed by the<br />

marshal within ten minutes with no tools. If the<br />

trap was successfully disarmed, the gas trap may <strong>of</strong><br />

course be reset, but in no case can the gas be taken<br />

from the trap.<br />

Containers Fire / Acid, Explosive and Gas traps<br />

must have a container representing their explosive<br />

or liquid contents. This container must be at least<br />

216 cubic inches in size.<br />

Picking Locks Anyone wishing to put a lock on a<br />

box, chest, or door must use one <strong>of</strong> the NERO<br />

approved locks (for sale by various characters).<br />

These locks are simple and can be fairly easily<br />

picked using thieves’ tools. Generally speaking, if<br />

you wish to place a lock on your door and you can<br />

pick the lock yourself in the presence <strong>of</strong> a Marshal,<br />

then you will be allowed to use that lock.<br />

Combination locks are not allowed to be used by<br />

players (although they may be found in modules).<br />

Marshals<br />

Marshals are the referees and guides <strong>of</strong> NERO.<br />

They will be with you in modules and available for<br />

you at other times. If you have a question about<br />

rules or if you need someone to witness an action<br />

in order to make it <strong>of</strong>ficial, you must see the<br />

appropriate marshal. If there is a dispute over a<br />

rules interpretation by one or more players, then a<br />

Marshal should be consulted. If you are on a<br />

module, then your Module Marshal will be the<br />

arbiter. If you are on a full NERO event, then you<br />

will need to find a Full Marshal or one <strong>of</strong> the<br />

marshals on duty for the event. If you wish to<br />

appeal a Marshal’s ruling, you can speak to an<br />

Adjudicator. When dealing with a NERO Marshal<br />

or other representative, you can help yourself and<br />

your case considerably by staying calm. Present<br />

your case and once the ruling is made, play along<br />

with it. Your marshal may be aware <strong>of</strong> something<br />

you have missed, or may be making a decision<br />

based on what was intended by the rule. If you feel<br />

the marshal’s judgment was incorrect, you can<br />

bring the ruling to adjudication later. Don’t dwell<br />

on it in the meantime or it will spoil your<br />

enjoyment <strong>of</strong> the rest <strong>of</strong> the game. You should also<br />

try not to nitpick details <strong>of</strong> a situation. You should<br />

understand and follow the intent <strong>of</strong> the rules. Play<br />

fair and be considerate <strong>of</strong> everyone’s enjoyment <strong>of</strong><br />

the game. You will be taken more seriously and be<br />

respected by those who have to deal with you.<br />

Arguing the specific wording <strong>of</strong> a rule or taking<br />

advantage <strong>of</strong> a misprint can look like manipulation<br />

<strong>of</strong> the rules for your benefit and will not win you<br />

any friends in the long run.<br />

Marshals are appointed positions only. Generally,<br />

marshals remain in game play as their characters<br />

but are able to step in and make judgments if<br />

needed. Anyone impersonating a marshal will be<br />

subject to immediate disciplinary action, as are<br />

marshals who attempt to marshal themselves or<br />

their friends in game play.<br />

Marshals are never allowed to marshal themselves<br />

through an encounter, and a marshal should never<br />

marshal his or her adventuring group if at all<br />

possible. If a marshal appears biased, it ruins the<br />

credibility <strong>of</strong> the marshal to give fair judgments in<br />

future decisions.<br />

Cheating and Metagaming<br />

Cheating and Metagaming Policy<br />

-Players who are caught cheating or metagaming<br />

raise the risk <strong>of</strong> being suspended or kicked out <strong>of</strong><br />

NERO. Remember, you do not have a right to<br />

play our game.<br />

-If you know <strong>of</strong> someone cheating, you should<br />

immediately report this to a marshal.<br />

-Metagaming is harder to call. It is difficult to<br />

keep from bragging about your adventures to<br />

people out-<strong>of</strong>-game. And sometimes people do<br />

not remember if they got information in-game or<br />

out-<strong>of</strong>-game. If you do not want people to act <strong>of</strong><br />

information they have discovered out-<strong>of</strong>-game,<br />

the best solution is to never tell any secrets!<br />

-Peer pressure counts for a lot here. Don’t let<br />

your teammates cheat or metagame. Sooner or<br />

later, he or she will get caught and everyone will<br />

assume that you are guilty as well.<br />

94

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!