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Rule Book - Fables of Fenorra

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ground, the item is still under your control, and is still<br />

considered in your possession.<br />

For the purposes <strong>of</strong> spells that target the item itself<br />

(such as Shatter), an item is still considered under a<br />

player’s control until it comes to a complete rest on<br />

the ground out <strong>of</strong> the player’s grasp.<br />

Thievery<br />

Stealing an Item<br />

“Stealing an item” refers only to the in-game stealing<br />

<strong>of</strong> in-game items. You must be very careful when<br />

attempting to steal anything in-game. You are never<br />

allowed to harm or destroy real property (using ingame<br />

spells to Shatter or Destroy is fine because you<br />

aren’t harming or damaging real property) in order to<br />

steal something. You may not pickpocket characters<br />

in NERO.<br />

There are special rules for each type <strong>of</strong> in-game item<br />

and you are required to know them. If you are caught<br />

stealing something incorrectly, then you are<br />

cheating—and ignorance <strong>of</strong> the rules is no excuse!<br />

Game Money, Magic Items, and Jewelry<br />

You are always allowed to take whatever game<br />

money you can find in-game. When taking jewelry or<br />

an item, always check to make sure there is an item<br />

tag with the item phys-rep. If there is an item tag,<br />

then the item tag is now yours. You must temporarily<br />

take the item’s phys-rep, which should be promptly<br />

given to a rules marshal as soon as you are in a safe<br />

area, (before the end <strong>of</strong> the event), so the phys-rep<br />

can be returned to its owner. If there is no tag, the<br />

item does not represent an in-game item and cannot<br />

be taken because it is merely a costume piece.<br />

If you have a magic weapon or item phys-rep stolen,<br />

you must immediately find one <strong>of</strong> the <strong>Rule</strong>s Marshals<br />

for that chapter and turn over the magic item tag. You<br />

can find a <strong>Rule</strong>s Marshal out-<strong>of</strong>- game.<br />

If you have a piece <strong>of</strong> jewelry or other game item that<br />

you wish to make into a stealable item, you must<br />

obtain an item tag for that item. You can do this at<br />

logistics at any NERO event. The item will be<br />

evaluated to figure out its monetary value. You will<br />

then be required to pay the in-game amount that the<br />

item is worth.<br />

Weapons<br />

You must actually take the weapon you are stealing.<br />

Once you have stolen a weapon, you should then<br />

head immediately to the designated area for stolen<br />

weapons (usually the NPC camp or an NPC<br />

Weaponsmith shop). You cannot actually keep that<br />

particular weapon phys-rep since it is the personal<br />

property <strong>of</strong> the player from whom you stole it, but the<br />

marshal in charge will give you the tag from that<br />

weapon which you can then attach to your own<br />

weapon phys-rep or attempt to sell in-game.<br />

If your weapon is stolen, you should head to the<br />

designated area. That is why it is so important for you<br />

to write your name on your weapon!<br />

Some monsters will have weapons that are stealable.<br />

However, for logistical reasons, these monsters will<br />

simply hand you a tag instead <strong>of</strong> the actual weapon.<br />

Other in-game items<br />

NERO <strong>of</strong>ten provides props such as maps, notes,<br />

books, and other informational items. If you find<br />

these in a module or on an NPC, you should ask a<br />

<strong>Rule</strong>s Marshal to see if you need to return the props<br />

to NPC camp or if you can keep them. If you steal<br />

them from another player, you should have a <strong>Rule</strong>s<br />

Marshal contact the person you stole them from out<strong>of</strong>-game<br />

and make sure that they were stealable.<br />

Searching a Person<br />

If you waylay, kill, or control a person or monster<br />

through a spell, you may search that being. Simply<br />

say “I search you.” All game items must be turned<br />

over at that point. Note that it is impossible to<br />

completely hide something on your body. If you are<br />

searched, you cannot claim that something was<br />

“really, really hidden.” If you are searched, you also<br />

have the option <strong>of</strong> saying, “Go ahead and describe<br />

your search and I will tell you the results step by<br />

step.” This is not only to help you to hide items, but<br />

it also takes up the time that the search should take.<br />

You must really have the item hidden where you say<br />

it is. In other words, you can’t say “I’m pretending to<br />

have a secret compartment in my shoe, and he didn’t<br />

search for secret compartments!”<br />

If someone steals your magic item, do not give them<br />

the tag that describes your magic item. Immediately<br />

go to a <strong>Rule</strong>s Marshal and turn over the tag. It is up<br />

to the person who stole the item to find out what the<br />

item is and how it works. This applies to magical<br />

weapons as well.<br />

Searching a Cabin<br />

In order to search a cabin, you MUST have a marshal<br />

present. We cannot overemphasize this point! If you<br />

enter a cabin without a marshal, you are really<br />

breaking and entering and NERO may be forced to<br />

bring legal action against you!<br />

The marshal does not have to actually be right next to<br />

you (after all, how can you sneak with someone else<br />

tagging along beside?), but the marshal must be<br />

within sight somewhere.<br />

Once you have managed to successfully open the<br />

door, the marshal will then check the marshal’s notes<br />

that will be affixed to the inside <strong>of</strong> the door. These<br />

notes will list any magic spells that may be active in,<br />

or on, the cabin, which character cast these spells<br />

upon the cabin, who is invested in any Circles <strong>of</strong><br />

Power that are in the cabin, who is invested in the<br />

cabin’s Ward(if one is present), and any other things<br />

that the local chapter requested be placed on the<br />

Marshal’s Notes.<br />

You must actually search the cabin yourself. The<br />

marshal will not simply look at the notes and go and<br />

retrieve items for you. Do not take any items marked<br />

“personal” or any items stored under a bed. In-game<br />

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