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ground, the item is still under your control, and is still<br />
considered in your possession.<br />
For the purposes <strong>of</strong> spells that target the item itself<br />
(such as Shatter), an item is still considered under a<br />
player’s control until it comes to a complete rest on<br />
the ground out <strong>of</strong> the player’s grasp.<br />
Thievery<br />
Stealing an Item<br />
“Stealing an item” refers only to the in-game stealing<br />
<strong>of</strong> in-game items. You must be very careful when<br />
attempting to steal anything in-game. You are never<br />
allowed to harm or destroy real property (using ingame<br />
spells to Shatter or Destroy is fine because you<br />
aren’t harming or damaging real property) in order to<br />
steal something. You may not pickpocket characters<br />
in NERO.<br />
There are special rules for each type <strong>of</strong> in-game item<br />
and you are required to know them. If you are caught<br />
stealing something incorrectly, then you are<br />
cheating—and ignorance <strong>of</strong> the rules is no excuse!<br />
Game Money, Magic Items, and Jewelry<br />
You are always allowed to take whatever game<br />
money you can find in-game. When taking jewelry or<br />
an item, always check to make sure there is an item<br />
tag with the item phys-rep. If there is an item tag,<br />
then the item tag is now yours. You must temporarily<br />
take the item’s phys-rep, which should be promptly<br />
given to a rules marshal as soon as you are in a safe<br />
area, (before the end <strong>of</strong> the event), so the phys-rep<br />
can be returned to its owner. If there is no tag, the<br />
item does not represent an in-game item and cannot<br />
be taken because it is merely a costume piece.<br />
If you have a magic weapon or item phys-rep stolen,<br />
you must immediately find one <strong>of</strong> the <strong>Rule</strong>s Marshals<br />
for that chapter and turn over the magic item tag. You<br />
can find a <strong>Rule</strong>s Marshal out-<strong>of</strong>- game.<br />
If you have a piece <strong>of</strong> jewelry or other game item that<br />
you wish to make into a stealable item, you must<br />
obtain an item tag for that item. You can do this at<br />
logistics at any NERO event. The item will be<br />
evaluated to figure out its monetary value. You will<br />
then be required to pay the in-game amount that the<br />
item is worth.<br />
Weapons<br />
You must actually take the weapon you are stealing.<br />
Once you have stolen a weapon, you should then<br />
head immediately to the designated area for stolen<br />
weapons (usually the NPC camp or an NPC<br />
Weaponsmith shop). You cannot actually keep that<br />
particular weapon phys-rep since it is the personal<br />
property <strong>of</strong> the player from whom you stole it, but the<br />
marshal in charge will give you the tag from that<br />
weapon which you can then attach to your own<br />
weapon phys-rep or attempt to sell in-game.<br />
If your weapon is stolen, you should head to the<br />
designated area. That is why it is so important for you<br />
to write your name on your weapon!<br />
Some monsters will have weapons that are stealable.<br />
However, for logistical reasons, these monsters will<br />
simply hand you a tag instead <strong>of</strong> the actual weapon.<br />
Other in-game items<br />
NERO <strong>of</strong>ten provides props such as maps, notes,<br />
books, and other informational items. If you find<br />
these in a module or on an NPC, you should ask a<br />
<strong>Rule</strong>s Marshal to see if you need to return the props<br />
to NPC camp or if you can keep them. If you steal<br />
them from another player, you should have a <strong>Rule</strong>s<br />
Marshal contact the person you stole them from out<strong>of</strong>-game<br />
and make sure that they were stealable.<br />
Searching a Person<br />
If you waylay, kill, or control a person or monster<br />
through a spell, you may search that being. Simply<br />
say “I search you.” All game items must be turned<br />
over at that point. Note that it is impossible to<br />
completely hide something on your body. If you are<br />
searched, you cannot claim that something was<br />
“really, really hidden.” If you are searched, you also<br />
have the option <strong>of</strong> saying, “Go ahead and describe<br />
your search and I will tell you the results step by<br />
step.” This is not only to help you to hide items, but<br />
it also takes up the time that the search should take.<br />
You must really have the item hidden where you say<br />
it is. In other words, you can’t say “I’m pretending to<br />
have a secret compartment in my shoe, and he didn’t<br />
search for secret compartments!”<br />
If someone steals your magic item, do not give them<br />
the tag that describes your magic item. Immediately<br />
go to a <strong>Rule</strong>s Marshal and turn over the tag. It is up<br />
to the person who stole the item to find out what the<br />
item is and how it works. This applies to magical<br />
weapons as well.<br />
Searching a Cabin<br />
In order to search a cabin, you MUST have a marshal<br />
present. We cannot overemphasize this point! If you<br />
enter a cabin without a marshal, you are really<br />
breaking and entering and NERO may be forced to<br />
bring legal action against you!<br />
The marshal does not have to actually be right next to<br />
you (after all, how can you sneak with someone else<br />
tagging along beside?), but the marshal must be<br />
within sight somewhere.<br />
Once you have managed to successfully open the<br />
door, the marshal will then check the marshal’s notes<br />
that will be affixed to the inside <strong>of</strong> the door. These<br />
notes will list any magic spells that may be active in,<br />
or on, the cabin, which character cast these spells<br />
upon the cabin, who is invested in any Circles <strong>of</strong><br />
Power that are in the cabin, who is invested in the<br />
cabin’s Ward(if one is present), and any other things<br />
that the local chapter requested be placed on the<br />
Marshal’s Notes.<br />
You must actually search the cabin yourself. The<br />
marshal will not simply look at the notes and go and<br />
retrieve items for you. Do not take any items marked<br />
“personal” or any items stored under a bed. In-game<br />
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