Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Return <br />
A creature with the ability to Return will<br />
cause a specific type <strong>of</strong> effect directed at it to be<br />
returned to its point <strong>of</strong> origin. It functions like the<br />
Resist skill<br />
in that the<br />
creature can<br />
choose<br />
when to use<br />
a Return.<br />
Returned<br />
effects are<br />
instantly<br />
restored to<br />
the<br />
character’s<br />
skill set, although the character will not be able to use<br />
the skill again until they Meditate for 1 minute.<br />
Return can only be used on daily or times ever effects<br />
such as spells, Critical Slays, Assassinates, etc.<br />
Return can be used against stored spells/effects from<br />
formal magic items and/or production items, and in<br />
this case the Return acts like a Resist in that it<br />
prevents the effect and the charge is lost. The<br />
creature card will specify the types <strong>of</strong> Return<br />
available to that creature in a similar way to Resists.<br />
Revive<br />
A creature with this skill can rise back up after five<br />
minutes <strong>of</strong> semi-death. Instead <strong>of</strong> dissipating and<br />
going to resurrect, the creature rises with full Body<br />
Points. The creature will either have a limited number<br />
<strong>of</strong> uses <strong>of</strong> this ability or there will be some special<br />
method <strong>of</strong> preventing the creature from reviving; for<br />
example, some creatures can be prevented from using<br />
this skill by applying a Killing Blow with a silver<br />
blade.<br />
Rift /Gate<br />
Some creatures can open a rift to another plane to<br />
allow for entrance or exit or open a Gate to another<br />
place. This is a three counted action unless a fully<br />
represented gate prop is used. Some <strong>of</strong> these<br />
creatures also have the power to abduct others and<br />
force them to rift or gate out against their will.<br />
Rip from Pin/ Bind/Web/Confine<br />
Some creatures can rip free from binding spells. This<br />
is a three-count action with the phrase “I rip free one,<br />
I rip free two, I rip free three.” While the creature is<br />
doing the three-count, it is vulnerable to attack and a<br />
Killing Blow begun prior to the Ripping. While<br />
ripping free, the creature may not use any skill<br />
requiring movement, such as Dodge. A creature with<br />
the skill Rip from Pin/Bind/Web/Confine can only use<br />
this skill upon itself, never upon others.<br />
Solidify<br />
This skill forces a gaseous form to become<br />
immediately solid. It is packet delivered with the<br />
verbal “< delivery type> Solidify.” Note that the<br />
creature may still turn gaseous again after 10<br />
minutes.<br />
Suicide Ability<br />
Minutes Unconscious (at 0) Dying (at –1) Killing Blow<br />
1 Any healing will<br />
work<br />
2<br />
3<br />
4<br />
Body regains<br />
consciousness<br />
First Aid brings to 0,<br />
any healing will work<br />
Life effect needed<br />
Some<br />
creatures<br />
have the<br />
ability to<br />
destroy<br />
themselves<br />
if they are<br />
captured.<br />
This ability<br />
may be the<br />
equivalent<br />
<strong>of</strong> a Killing<br />
Blow or it may cause the creature to instantly<br />
dissipate and seek resurrection.<br />
Threshold<br />
This allows the creature to take only a single point <strong>of</strong><br />
damage from any blow equal to or below its<br />
Threshold. The creature must call “Threshold”<br />
whenever a blow is landed. However, don’t expect to<br />
hear the call for every blow. Once you’ve<br />
acknowledged the call, the creature is under no<br />
obligation to continuously call “Threshold”, unless<br />
new players join the fight. These fights sometimes<br />
last a long time, so common courtesy on both sides is<br />
highly recommended. If you can exceed the limit <strong>of</strong><br />
the hide, then the creature will take full damage from<br />
your blow. A Killing Blow can always go through a<br />
Threshold. Spell Defenses and suits <strong>of</strong> armor are<br />
affected by all blows, even if the creature wouldn’t<br />
normally be affected.<br />
Matters <strong>of</strong> Life and Death<br />
States <strong>of</strong> Existence:<br />
There are three Standard States that someone at a<br />
NERO event can be in. These are:<br />
1) OOG: Out Of Game<br />
Life effect needed<br />
5<br />
6 Body goes to Resurrect<br />
2) IG: In game and completely visible to those<br />
around you (Yes, you can try to hide in bushes,<br />
etc... but you actually have to hide.)<br />
3) Spirit: In game and a spirit<br />
Alternate States (such as flying, burrowing,<br />
invisible, etc.) are not possible.<br />
Out-<strong>of</strong>-Game: When someone takes themselves out<br />
<strong>of</strong> the action for their own convenience, they are out<strong>of</strong>-game.<br />
In order to go out-<strong>of</strong>-game, you must wear a<br />
white headband. This signifies to others that your<br />
character is not there. Please do not abuse this, and<br />
note that your game items must stay in-game.<br />
Bathhouses or similar facilities are out-<strong>of</strong>-game. You<br />
may not however run into one if monsters are chasing<br />
you. Anyone traveling to and from the showers may<br />
be out-<strong>of</strong>-game if they so choose. If they are out-<strong>of</strong>-<br />
84