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Rule Book - Fables of Fenorra

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Now his pyramid is ready for the<br />

new spell level. Imagine the<br />

pyramid as needing the proper<br />

support for the 4th level spell has<br />

been made by making sure there<br />

are two 3rd level spell slots<br />

below. (The foundation for the<br />

two 3rd level slots was made<br />

when he had three 2nd level<br />

slots, and so on down the line.) He<br />

can buy his first 4th level spell slot<br />

(figure 3-3).<br />

If Phillip wants to buy a 5th level<br />

slot, he can do so without having<br />

to buy any more 1st level slots<br />

because four is the maximum<br />

required. He must support the 5th<br />

level slot by buying a 2nd, 3rd,<br />

and a 4th in that order to make the<br />

pyramid (figure 3-4)<br />

Phillip now has a perfect pyramid<br />

again. If he wants, he can stop<br />

buying 2nd level spells now, as<br />

four is the maximum required. His<br />

pyramid will then progress with<br />

the purchase <strong>of</strong> a 3rd level spell<br />

slot, and then a 4th, 5th, and then<br />

his first 6th level spell slot.<br />

If Phillip has all the slots listed in<br />

the pattern above (figure 3-4) and<br />

then decides that he wants a fifth<br />

2nd level spell slot, he must first<br />

buy another 1st level slot and a<br />

fourth 3rd level spell slot to<br />

support the 2nd level spell slot.<br />

After he buys the 1st and 3rd level<br />

spell slots, he can get the 2nd level<br />

spell slot he wanted (see figure 3-<br />

5).<br />

The pyramid must continue to be built and it must be<br />

built from the ground up! Note that the pattern is<br />

very set as to which spell slots have to be next<br />

purchased unless you wish to buy more than four<br />

spell slots <strong>of</strong> any one level. There is potentially no<br />

limit to the number <strong>of</strong> spells per level as long as this<br />

progression is maintained. If Phillip wanted to keep<br />

“bottoming out” his pyramid, he could end up with a<br />

pyramid that has nine 1st level spells, eight 2nd level<br />

spells, seven 3rd level spells, and so on up to one 9th<br />

level spell.<br />

Skill Costs<br />

Below and on the following pages are the charts<br />

listing the Build Point costs <strong>of</strong> skills. Each skill has<br />

six cost columns associated with it: F (fighter), H<br />

(highwayman) R (rogue), M (Magent), S (scholar)<br />

and T (templar). Note that all classes may buy any<br />

skill; they just might have to pay more Build Points.<br />

When buying skills, you should be aware <strong>of</strong> the<br />

prerequisites as well. For instance, to buy Weapon<br />

pr<strong>of</strong>iciency, you must first have a weapon skill to be<br />

pr<strong>of</strong>icient in and four critical attack skills. To learn<br />

how to cast celestial spells, you must first know how<br />

to read and Write and Magic.<br />

A good way to design your character is to imagine<br />

him or her at a higher level and work backwards.<br />

Figure out which skills you would like to have and<br />

how many Build Points you will have to spend for<br />

the skills. Try it with different classes to see which<br />

costs the least.<br />

29

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