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Now his pyramid is ready for the<br />
new spell level. Imagine the<br />
pyramid as needing the proper<br />
support for the 4th level spell has<br />
been made by making sure there<br />
are two 3rd level spell slots<br />
below. (The foundation for the<br />
two 3rd level slots was made<br />
when he had three 2nd level<br />
slots, and so on down the line.) He<br />
can buy his first 4th level spell slot<br />
(figure 3-3).<br />
If Phillip wants to buy a 5th level<br />
slot, he can do so without having<br />
to buy any more 1st level slots<br />
because four is the maximum<br />
required. He must support the 5th<br />
level slot by buying a 2nd, 3rd,<br />
and a 4th in that order to make the<br />
pyramid (figure 3-4)<br />
Phillip now has a perfect pyramid<br />
again. If he wants, he can stop<br />
buying 2nd level spells now, as<br />
four is the maximum required. His<br />
pyramid will then progress with<br />
the purchase <strong>of</strong> a 3rd level spell<br />
slot, and then a 4th, 5th, and then<br />
his first 6th level spell slot.<br />
If Phillip has all the slots listed in<br />
the pattern above (figure 3-4) and<br />
then decides that he wants a fifth<br />
2nd level spell slot, he must first<br />
buy another 1st level slot and a<br />
fourth 3rd level spell slot to<br />
support the 2nd level spell slot.<br />
After he buys the 1st and 3rd level<br />
spell slots, he can get the 2nd level<br />
spell slot he wanted (see figure 3-<br />
5).<br />
The pyramid must continue to be built and it must be<br />
built from the ground up! Note that the pattern is<br />
very set as to which spell slots have to be next<br />
purchased unless you wish to buy more than four<br />
spell slots <strong>of</strong> any one level. There is potentially no<br />
limit to the number <strong>of</strong> spells per level as long as this<br />
progression is maintained. If Phillip wanted to keep<br />
“bottoming out” his pyramid, he could end up with a<br />
pyramid that has nine 1st level spells, eight 2nd level<br />
spells, seven 3rd level spells, and so on up to one 9th<br />
level spell.<br />
Skill Costs<br />
Below and on the following pages are the charts<br />
listing the Build Point costs <strong>of</strong> skills. Each skill has<br />
six cost columns associated with it: F (fighter), H<br />
(highwayman) R (rogue), M (Magent), S (scholar)<br />
and T (templar). Note that all classes may buy any<br />
skill; they just might have to pay more Build Points.<br />
When buying skills, you should be aware <strong>of</strong> the<br />
prerequisites as well. For instance, to buy Weapon<br />
pr<strong>of</strong>iciency, you must first have a weapon skill to be<br />
pr<strong>of</strong>icient in and four critical attack skills. To learn<br />
how to cast celestial spells, you must first know how<br />
to read and Write and Magic.<br />
A good way to design your character is to imagine<br />
him or her at a higher level and work backwards.<br />
Figure out which skills you would like to have and<br />
how many Build Points you will have to spend for<br />
the skills. Try it with different classes to see which<br />
costs the least.<br />
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