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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Magic Cloak or Bane can be used before a<br />

Displacement. The caster may choose to accept a<br />

touch cast effect under the protection <strong>of</strong> this spell.<br />

When struck by an appropriate attack the defense is<br />

automatically triggered. The proper call for this<br />

defense is “Phase.”<br />

Eldritch Blade<br />

4 Ed Indefinite<br />

This spell allows the recipient to swing four more<br />

points <strong>of</strong> damage for 1 swing hit or miss with a<br />

damage type choice <strong>of</strong> Flame, Ice, Stone or<br />

Lightning. This spell can be activated at will but if<br />

dispelled or if the recipient reaches his or her death<br />

count it will be erased from their stored blade<br />

effectors.<br />

Eldritch Damage<br />

1-9 Ed Instant<br />

This spell will do between 5-45 points <strong>of</strong> damage<br />

(increments <strong>of</strong> 5 per level) to the target depending on<br />

which level is used. This damage can be one <strong>of</strong> the<br />

four Elemental types <strong>of</strong> damage.<br />

Elemental Harming<br />

1-9 El Instant<br />

This spell will cause between 5-45 hit points <strong>of</strong><br />

damage (increments <strong>of</strong> 5 per level) depending on<br />

which level is used. It will restore an unconscious<br />

character but will not resurrect a dead one.<br />

Elemental Healing<br />

1-9 El Instant<br />

This spell will restore between 5-45 hit points <strong>of</strong><br />

body damage (increments <strong>of</strong> 5 per level) depending<br />

on which level is used but never more than a<br />

character’s maximum. It will restore an unconscious<br />

character but will not resurrect a dead one.<br />

Elemental Fury<br />

9 El Instant<br />

A caster may use up one 9th level spell slot for each<br />

damage point they wish to include in the “Elemental<br />

Fury.” This is done by casting the spell and dropping<br />

the packet to the ground. Incant:<br />

“I call forth a(n) (element <strong>of</strong> choice) fury”, and drop<br />

the packet. The caster may do this as many times as<br />

they have 9th level spells. If the caster chooses to cast<br />

three 9th level slots into this fury, they then have “3<br />

Elemental (Flavor)” until either death, dispelled,<br />

sleep effect, or daily skill reset. These spell slots are<br />

now used until the daily skill reset time is reached.<br />

Elemental Shield<br />

6 El Indefinite<br />

This spell protects the recipient from the next effect<br />

with the word “elemental” in the verbal. It is then<br />

immediately used up.<br />

Elemental Storm<br />

9 El Concentration<br />

At the time <strong>of</strong> casting, the caster must plant both feet.<br />

As long as both feet remain planted and the spell is<br />

not disrupted as per normal spell rules, the caster may<br />

throw a packet after completing the incant “5<br />

Elemental .” While the spell is in effect, the<br />

caster can perform no other skill nor cast any other<br />

spell. Each packet thrown acts as a separate spell<br />

which causes 5 points <strong>of</strong> elemental damage to the<br />

target.<br />

Empathic Healing<br />

2 El Instant<br />

This spell allows the caster to transfer one<br />

detrimental effect from the target to the caster. The<br />

effects this spell may transfer to the caster are<br />

Disease, Curse, Paralyze, Silence, Sleep, Taint<br />

Blood, Weakness, Wither Limb, Drain, Drain Life,<br />

Feeblemind, Hallucinoid, Intoxicant, Nausea,<br />

Paralyze, and Vertigo. No effect not on this list may<br />

be transferred using Empathic Healing. The caster<br />

cannot use spell protectives or combat abilities like<br />

Dodge or Phase to negate the effect upon them. If the<br />

effect is not inflicted upon the caster because <strong>of</strong><br />

immunity to the effect, a formal magic defense, or a<br />

magical item, then the spell fails. The caster must<br />

take the effect or use a racial resist for the spell to<br />

succeed. The caster must begin the duration <strong>of</strong> the<br />

negative effect they take upon themselves from the<br />

point they take the effect not when it was originally<br />

cast on the one they removed it from. In order to use<br />

this spell to heal the target must be heal-able by<br />

Fenorrian magic.<br />

Enchanted Blade<br />

6 Ed S Indefinite<br />

This spell allows the recipient to use the “Magic”<br />

weapon type against one opponent for the one battle,<br />

in the manner <strong>of</strong> a Critical Attack (as described in the<br />

Skill section.) The recipient may choose when to use<br />

the Enchanted Blade, and must announce the total<br />

damage <strong>of</strong> the swing while saying “Magic” instead<br />

<strong>of</strong> “Normal” or “Silver.”<br />

The spell may be stacked with other Endow/Blade<br />

spells (maximum three spells total), but the spells<br />

will only work one at a time. Enchanted Blade will<br />

have no effect with a Damage Aura or Magic Aura.<br />

Endow<br />

1 Ed S Indefinite<br />

This spell endows the recipient with the ability to do<br />

three extra points <strong>of</strong> damage on the next swing, if it<br />

hits the target. The total damage must be announced<br />

while swinging. Once called, the spell is used up<br />

whether the blow was successful or not. The spell<br />

may be stacked with two other Blade Effects, but the<br />

spells will only work one at a time. It does not allow<br />

you to hurt a monster that can only be damaged by<br />

magical weapons.<br />

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