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Formal Magic Overview<br />
The following pages are a brief introduction to the<br />
Nero Formal Magic System. For a full explanation <strong>of</strong><br />
the rules see the <strong>Fables</strong> <strong>of</strong> <strong>Fenorra</strong> Formal Magic<br />
Packet.<br />
Scrolls may not contain modifications or flaws <strong>of</strong> any<br />
kind, except to make the scroll unable to be copied.<br />
The scrolls listed here may not be changed in any<br />
way. If used, they must be used exactly as written.<br />
Urgent questions and interpretations <strong>of</strong> these rules<br />
will be left to the local Formal Magic marshal.<br />
Characters who have learned a ninth level spell can<br />
then start learning Formal Magic skill levels. Once a<br />
character has reached this point, they <strong>of</strong>ten give<br />
themselves the title <strong>of</strong> “Wizard.” Some Wizards add<br />
a personal bit to this title so that the entire title might<br />
be “Wizard <strong>of</strong> Fenorrian Magics” or “Wizard <strong>of</strong><br />
Might and Power ” or “Wizard <strong>of</strong> Life Healing.” It is<br />
up to your character to decide how pretentious to<br />
make his or her title or even whether to use one at all.<br />
Some refuse to use the title at all, and others use<br />
“Sorcerer,” “Warlock,” or some other title. Most<br />
people don’t bother Wizards about their titles; After<br />
all, it really isn’t a good idea to have a spell caster<br />
who can cast Formal Magic mad at you.<br />
Common Rituals<br />
Formal Magic Scrolls are magical scrolls <strong>of</strong> immense<br />
power in and <strong>of</strong> themselves and will always detect as<br />
magical. They are indestructible by their very nature,<br />
and cannot be Shattered, Destroyed, or affected by<br />
traps <strong>of</strong> any kind. They are treated as Magic Items for<br />
purposes <strong>of</strong> stealing.<br />
A Formal Magic scroll can only be read or copied by<br />
one who has the skill Formal Magic in the<br />
appropriate school. To everyone else, the scroll will<br />
be unreadable.<br />
Here is a description <strong>of</strong> some <strong>of</strong> the most common<br />
types <strong>of</strong> Formal Magic effects on Magic Items. This<br />
is not a complete list, but merely the ones which most<br />
players will encounter. Please see the Formal Magic<br />
Casting <strong>Rule</strong>s and individual Formal Magic Spell<br />
descriptions for more details.<br />
Bane<br />
A magical defense that reflects the attack back upon<br />
the attacker. It works at will (even before a spell<br />
defense if desired), and protects against only one type<br />
<strong>of</strong> effect. For example, a Bane versus Sleep could be<br />
used against a Sleep spell or a Sleep gas poison.<br />
Cloak<br />
A magical defense that works at will (even before a<br />
spell defense if desired) and protects against only one<br />
type <strong>of</strong> effect such as Fire or Binding Magic. For<br />
example, a Cloak versus Fire could be used against<br />
both a 10 magic flame spell or a fire trap.<br />
Obliteration<br />
A very powerful Formal Magic that causes the victim<br />
to suffer the same effect as dying and resurrecting<br />
three times, although only one body resurrection is<br />
necessary. However, only one “pick” is made from<br />
death’s bag. After the Formal Magic is complete, the<br />
victim is still able to receive a Life effect for the next<br />
five minutes, and only one such spell is necessary to<br />
restore the creature to one body point. If a Life effect<br />
is received, the creature is not forced to resurrect at<br />
all.<br />
Spirit Link<br />
Spirit Link magically attaches an item to a spirit, thus<br />
making it unstealable. The item must always remain<br />
in contact with the creature to which it is linked. (It<br />
does not have to touch the body directly; a glove or<br />
other piece <strong>of</strong> clothing can come between the item<br />
and the person.) When a creature with a Spirit Linked<br />
item dies, the Spirit Linked item becomes<br />
insubstantial with the spirit and travels to resurrect,<br />
reforming with the spirit. If the item is a container, it<br />
does not bring the contents with it. If the creature<br />
permanently dies, the body and item return to the<br />
point where the body dissipated. The item is then<br />
linked to the next creature with a spirit that touches it,<br />
even through gloves or other articles <strong>of</strong> clothing or<br />
armor.<br />
Spirit Mark<br />
Used to mark a particular person’s spirit. The mark is<br />
always present on the spirit’s body, in the location<br />
and with a design as decided by the original Formal<br />
Magic caster. This mark can be covered by normal<br />
means.<br />
Vengeance<br />
Causes a retributive strike <strong>of</strong> pure magical damage to<br />
any being inflicting a killing blow upon the bearer <strong>of</strong><br />
this formal magic. This damage occurs after the<br />
killing blow and is not avoidable in any manner.<br />
When a Vengeance is triggered, the call will be<br />
“ Arcane Vengeance”<br />
Formal Magic Components<br />
In order to cast a spell from a Formal Magic scroll,<br />
one must also have the Formal Magic Components.<br />
These components are represented in-game by a tag<br />
with a description <strong>of</strong> the item and its level and type.<br />
Formal Magic Components may be found as treasure<br />
in a module, on an NPC, or randomly in the woods.<br />
Any character can tell if they are looking at a formal<br />
component automatically. To identify the level and<br />
type <strong>of</strong> components (i.e. P4 or C1) you must possess<br />
one level <strong>of</strong> the formal magic skill <strong>of</strong> either school.<br />
Components come in various ‘flavors’:<br />
Power (P), Creation (C), Elemental (E), Time (T),<br />
Void (V), Destruction (D), Spirit (S).<br />
Each component has a value <strong>of</strong> 1, 2 or 4. Formal<br />
Magic costs are listed with the total value <strong>of</strong> each<br />
type <strong>of</strong> needed component. For example, P5 means<br />
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