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Rule Book - Fables of Fenorra

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Formal Magic Overview<br />

The following pages are a brief introduction to the<br />

Nero Formal Magic System. For a full explanation <strong>of</strong><br />

the rules see the <strong>Fables</strong> <strong>of</strong> <strong>Fenorra</strong> Formal Magic<br />

Packet.<br />

Scrolls may not contain modifications or flaws <strong>of</strong> any<br />

kind, except to make the scroll unable to be copied.<br />

The scrolls listed here may not be changed in any<br />

way. If used, they must be used exactly as written.<br />

Urgent questions and interpretations <strong>of</strong> these rules<br />

will be left to the local Formal Magic marshal.<br />

Characters who have learned a ninth level spell can<br />

then start learning Formal Magic skill levels. Once a<br />

character has reached this point, they <strong>of</strong>ten give<br />

themselves the title <strong>of</strong> “Wizard.” Some Wizards add<br />

a personal bit to this title so that the entire title might<br />

be “Wizard <strong>of</strong> Fenorrian Magics” or “Wizard <strong>of</strong><br />

Might and Power ” or “Wizard <strong>of</strong> Life Healing.” It is<br />

up to your character to decide how pretentious to<br />

make his or her title or even whether to use one at all.<br />

Some refuse to use the title at all, and others use<br />

“Sorcerer,” “Warlock,” or some other title. Most<br />

people don’t bother Wizards about their titles; After<br />

all, it really isn’t a good idea to have a spell caster<br />

who can cast Formal Magic mad at you.<br />

Common Rituals<br />

Formal Magic Scrolls are magical scrolls <strong>of</strong> immense<br />

power in and <strong>of</strong> themselves and will always detect as<br />

magical. They are indestructible by their very nature,<br />

and cannot be Shattered, Destroyed, or affected by<br />

traps <strong>of</strong> any kind. They are treated as Magic Items for<br />

purposes <strong>of</strong> stealing.<br />

A Formal Magic scroll can only be read or copied by<br />

one who has the skill Formal Magic in the<br />

appropriate school. To everyone else, the scroll will<br />

be unreadable.<br />

Here is a description <strong>of</strong> some <strong>of</strong> the most common<br />

types <strong>of</strong> Formal Magic effects on Magic Items. This<br />

is not a complete list, but merely the ones which most<br />

players will encounter. Please see the Formal Magic<br />

Casting <strong>Rule</strong>s and individual Formal Magic Spell<br />

descriptions for more details.<br />

Bane<br />

A magical defense that reflects the attack back upon<br />

the attacker. It works at will (even before a spell<br />

defense if desired), and protects against only one type<br />

<strong>of</strong> effect. For example, a Bane versus Sleep could be<br />

used against a Sleep spell or a Sleep gas poison.<br />

Cloak<br />

A magical defense that works at will (even before a<br />

spell defense if desired) and protects against only one<br />

type <strong>of</strong> effect such as Fire or Binding Magic. For<br />

example, a Cloak versus Fire could be used against<br />

both a 10 magic flame spell or a fire trap.<br />

Obliteration<br />

A very powerful Formal Magic that causes the victim<br />

to suffer the same effect as dying and resurrecting<br />

three times, although only one body resurrection is<br />

necessary. However, only one “pick” is made from<br />

death’s bag. After the Formal Magic is complete, the<br />

victim is still able to receive a Life effect for the next<br />

five minutes, and only one such spell is necessary to<br />

restore the creature to one body point. If a Life effect<br />

is received, the creature is not forced to resurrect at<br />

all.<br />

Spirit Link<br />

Spirit Link magically attaches an item to a spirit, thus<br />

making it unstealable. The item must always remain<br />

in contact with the creature to which it is linked. (It<br />

does not have to touch the body directly; a glove or<br />

other piece <strong>of</strong> clothing can come between the item<br />

and the person.) When a creature with a Spirit Linked<br />

item dies, the Spirit Linked item becomes<br />

insubstantial with the spirit and travels to resurrect,<br />

reforming with the spirit. If the item is a container, it<br />

does not bring the contents with it. If the creature<br />

permanently dies, the body and item return to the<br />

point where the body dissipated. The item is then<br />

linked to the next creature with a spirit that touches it,<br />

even through gloves or other articles <strong>of</strong> clothing or<br />

armor.<br />

Spirit Mark<br />

Used to mark a particular person’s spirit. The mark is<br />

always present on the spirit’s body, in the location<br />

and with a design as decided by the original Formal<br />

Magic caster. This mark can be covered by normal<br />

means.<br />

Vengeance<br />

Causes a retributive strike <strong>of</strong> pure magical damage to<br />

any being inflicting a killing blow upon the bearer <strong>of</strong><br />

this formal magic. This damage occurs after the<br />

killing blow and is not avoidable in any manner.<br />

When a Vengeance is triggered, the call will be<br />

“ Arcane Vengeance”<br />

Formal Magic Components<br />

In order to cast a spell from a Formal Magic scroll,<br />

one must also have the Formal Magic Components.<br />

These components are represented in-game by a tag<br />

with a description <strong>of</strong> the item and its level and type.<br />

Formal Magic Components may be found as treasure<br />

in a module, on an NPC, or randomly in the woods.<br />

Any character can tell if they are looking at a formal<br />

component automatically. To identify the level and<br />

type <strong>of</strong> components (i.e. P4 or C1) you must possess<br />

one level <strong>of</strong> the formal magic skill <strong>of</strong> either school.<br />

Components come in various ‘flavors’:<br />

Power (P), Creation (C), Elemental (E), Time (T),<br />

Void (V), Destruction (D), Spirit (S).<br />

Each component has a value <strong>of</strong> 1, 2 or 4. Formal<br />

Magic costs are listed with the total value <strong>of</strong> each<br />

type <strong>of</strong> needed component. For example, P5 means<br />

64

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