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Rule Book - Fables of Fenorra

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has been deliver then the refit is interrupted and the<br />

skill is used.<br />

Master crafted weapon – This weapon is so well<br />

made that it is non-magically rendered<br />

Strengthening up to 3 x resist shatter/destroy<br />

Sharping up to 3 x + non magical damage edged<br />

weapons only.<br />

Hardening up to 3 x + non magical damage blunt<br />

weapons only.<br />

Custom Grip up to 3 x resist Fumble<br />

Glass Arrows – These arrows may have a gas poison<br />

placed into it by an alchemist. Once filled the arrow<br />

will do its base damage as well as the gas effect. The<br />

call would be “x normal gas poison”<br />

Slotted Weapon- This allows for the smith to add up<br />

to 3 slots into a weapon that may be used to hold<br />

certain Crystomancy crystals. (see Master<br />

Crystomancy for more details)<br />

Master Crafted Armor – This armor is so well<br />

crafted it is non-magically rendered.<br />

Mithryl Armor. This armor is made from the light<br />

but strong material known as mythral. Because <strong>of</strong> this<br />

the armor crafted “wears” at 5 points less than its<br />

protection level. For example a 15 point mythral<br />

armor can be worn by a scholar with a 10 point class<br />

armor max.<br />

Custom Fit – allows for up to 3x quick refit (refit<br />

armor on a 3 count)<br />

Reinforced Plate – up to 3x resist shatter/destroy<br />

Slotted Armor- this allows for the smith to add up to<br />

3 slots into a suit <strong>of</strong> armor that may be used to hold<br />

certain Crystomancy crystals. (see Master<br />

Crystomancy for more details)<br />

Alchemy<br />

Players with the skill <strong>of</strong> Alchemy can create certain<br />

contact substances, elixirs and gases. These<br />

substances do not detect as magical by Detect Magic.<br />

Alchemical effects are not affected by Dispel Magic.<br />

Anyone can drink an elixir or feed one to someone<br />

else or apply Vorpal Coatings. To apply other<br />

poisons you need one level <strong>of</strong> Alchemy. To throw<br />

globes you must have the same number <strong>of</strong> alchemy<br />

levels as the globe production level. In essence you<br />

must be able to make a globe to throw it.<br />

Creating Alchemical Substances<br />

You may make any alchemical substance that you<br />

possess the skill to make that has a cost in the<br />

Production Levels chart.<br />

Damage from Alchemy<br />

Characters can be affected by alchemical substances<br />

in many ways. The effects are instantaneous.<br />

“Cause” poisons do body damage only, since they<br />

bypass armor. This damage cannot be reversed by an<br />

antidote, but can be healed as normal damage.<br />

Berserk, Feeblemind, Hallucinoid, Nausea, Paralyze,<br />

Sleep, and Vertigo are all visible to any viewer while<br />

they are in effect, so long as they take the time to<br />

observe them and ask the affected player “Visible<br />

Effects?” and the affected player will respond<br />

“Visibly ”. Many substances can be reversed<br />

by a specific antidote if taken after exposure to the<br />

substance. The spell defensive Poison Shield will not<br />

stop ingested substances from taking effect, but will<br />

stop all other attacks with the word “poison” in the<br />

verbal. The spell Purify Blood will cleanse the body<br />

<strong>of</strong> all active poison effects present except for<br />

Enslavement. Alchemical Solvents, Vorpal Coatings,<br />

Liquid Lights, Pastes <strong>of</strong> Stickiness, and Oils <strong>of</strong><br />

Slipperiness are not affected by Purify Blood and will<br />

not set <strong>of</strong>f a Poison Shield or a Resist Poison.<br />

Types <strong>of</strong> Alchemical Substances<br />

Elixirs<br />

Elixirs may be drunk like potions or they may be<br />

placed in food or drink. This is signified by either<br />

attaching the tag to the underside <strong>of</strong> the food vessel,<br />

placing a token in the food, or having a marshal<br />

witness you make pouring motions over the food or<br />

drink. Mixing two elixirs does not cancel the elixirs.<br />

If a food or drink has more than one elixir present, all<br />

elixirs will affect the victim and be used up after the<br />

first bite or drink. One use <strong>of</strong> the racial skill Resist<br />

Poison will block all elixirs present.<br />

Globes<br />

Globes are delivered by an orange packet. Unlike a<br />

spell packet, globe containers are in-game. They<br />

work on a single target, indoors or outdoors. Before<br />

throwing the packet, the user must announce<br />

“ gas poison;” for example “Sleep gas<br />

poison.” This phrase simulates preparing the globe.<br />

The “verbal” is not in-game so even a silenced or<br />

mute character may use one. If the “verbal” is not<br />

said properly then the attack is unsuccessful as the<br />

gas was not “prepared” properly (Imagine preparing<br />

a hand grenade). The packet must hit the target or the<br />

target’s possessions and otherwise must follow all<br />

spell packet rules. Even though the “verbal” is not ingame,<br />

the effect is recognized by anyone who hears<br />

it. (In-game, assume each globe has a different color<br />

and texture associated with it to allow for<br />

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