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has been deliver then the refit is interrupted and the<br />
skill is used.<br />
Master crafted weapon – This weapon is so well<br />
made that it is non-magically rendered<br />
Strengthening up to 3 x resist shatter/destroy<br />
Sharping up to 3 x + non magical damage edged<br />
weapons only.<br />
Hardening up to 3 x + non magical damage blunt<br />
weapons only.<br />
Custom Grip up to 3 x resist Fumble<br />
Glass Arrows – These arrows may have a gas poison<br />
placed into it by an alchemist. Once filled the arrow<br />
will do its base damage as well as the gas effect. The<br />
call would be “x normal gas poison”<br />
Slotted Weapon- This allows for the smith to add up<br />
to 3 slots into a weapon that may be used to hold<br />
certain Crystomancy crystals. (see Master<br />
Crystomancy for more details)<br />
Master Crafted Armor – This armor is so well<br />
crafted it is non-magically rendered.<br />
Mithryl Armor. This armor is made from the light<br />
but strong material known as mythral. Because <strong>of</strong> this<br />
the armor crafted “wears” at 5 points less than its<br />
protection level. For example a 15 point mythral<br />
armor can be worn by a scholar with a 10 point class<br />
armor max.<br />
Custom Fit – allows for up to 3x quick refit (refit<br />
armor on a 3 count)<br />
Reinforced Plate – up to 3x resist shatter/destroy<br />
Slotted Armor- this allows for the smith to add up to<br />
3 slots into a suit <strong>of</strong> armor that may be used to hold<br />
certain Crystomancy crystals. (see Master<br />
Crystomancy for more details)<br />
Alchemy<br />
Players with the skill <strong>of</strong> Alchemy can create certain<br />
contact substances, elixirs and gases. These<br />
substances do not detect as magical by Detect Magic.<br />
Alchemical effects are not affected by Dispel Magic.<br />
Anyone can drink an elixir or feed one to someone<br />
else or apply Vorpal Coatings. To apply other<br />
poisons you need one level <strong>of</strong> Alchemy. To throw<br />
globes you must have the same number <strong>of</strong> alchemy<br />
levels as the globe production level. In essence you<br />
must be able to make a globe to throw it.<br />
Creating Alchemical Substances<br />
You may make any alchemical substance that you<br />
possess the skill to make that has a cost in the<br />
Production Levels chart.<br />
Damage from Alchemy<br />
Characters can be affected by alchemical substances<br />
in many ways. The effects are instantaneous.<br />
“Cause” poisons do body damage only, since they<br />
bypass armor. This damage cannot be reversed by an<br />
antidote, but can be healed as normal damage.<br />
Berserk, Feeblemind, Hallucinoid, Nausea, Paralyze,<br />
Sleep, and Vertigo are all visible to any viewer while<br />
they are in effect, so long as they take the time to<br />
observe them and ask the affected player “Visible<br />
Effects?” and the affected player will respond<br />
“Visibly ”. Many substances can be reversed<br />
by a specific antidote if taken after exposure to the<br />
substance. The spell defensive Poison Shield will not<br />
stop ingested substances from taking effect, but will<br />
stop all other attacks with the word “poison” in the<br />
verbal. The spell Purify Blood will cleanse the body<br />
<strong>of</strong> all active poison effects present except for<br />
Enslavement. Alchemical Solvents, Vorpal Coatings,<br />
Liquid Lights, Pastes <strong>of</strong> Stickiness, and Oils <strong>of</strong><br />
Slipperiness are not affected by Purify Blood and will<br />
not set <strong>of</strong>f a Poison Shield or a Resist Poison.<br />
Types <strong>of</strong> Alchemical Substances<br />
Elixirs<br />
Elixirs may be drunk like potions or they may be<br />
placed in food or drink. This is signified by either<br />
attaching the tag to the underside <strong>of</strong> the food vessel,<br />
placing a token in the food, or having a marshal<br />
witness you make pouring motions over the food or<br />
drink. Mixing two elixirs does not cancel the elixirs.<br />
If a food or drink has more than one elixir present, all<br />
elixirs will affect the victim and be used up after the<br />
first bite or drink. One use <strong>of</strong> the racial skill Resist<br />
Poison will block all elixirs present.<br />
Globes<br />
Globes are delivered by an orange packet. Unlike a<br />
spell packet, globe containers are in-game. They<br />
work on a single target, indoors or outdoors. Before<br />
throwing the packet, the user must announce<br />
“ gas poison;” for example “Sleep gas<br />
poison.” This phrase simulates preparing the globe.<br />
The “verbal” is not in-game so even a silenced or<br />
mute character may use one. If the “verbal” is not<br />
said properly then the attack is unsuccessful as the<br />
gas was not “prepared” properly (Imagine preparing<br />
a hand grenade). The packet must hit the target or the<br />
target’s possessions and otherwise must follow all<br />
spell packet rules. Even though the “verbal” is not ingame,<br />
the effect is recognized by anyone who hears<br />
it. (In-game, assume each globe has a different color<br />
and texture associated with it to allow for<br />
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