Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
identification.) If the poison does numerical damage,<br />
the number is added to the end <strong>of</strong> the “verbal” and<br />
must be said before the packet is thrown. Thrown<br />
Alchemy is subject to Disruption.<br />
Note that globes, since they are in-game, can be<br />
disarmed and stolen. To steal a globe, you must steal<br />
the actual globe physical representation itself and not<br />
the tag. You may then either go out-<strong>of</strong>-game to the<br />
person from whom you stole the globes in order to<br />
get the tags, or can get a Marshal to do it.<br />
Globes can also be put into gas traps.<br />
Contact poisons<br />
Contact poisons must be represented by a gel-like<br />
substance that can be smeared on the object to be<br />
trapped. (Petroleum jelly works fine). If the person<br />
applying the substance comes in contact with it, he or<br />
she will be affected as well (if applicable). Poison<br />
Shield and Resist Poison will protect the victim from<br />
being affected by contact poisons. Multiple contact<br />
poisons which would normally affect a victim<br />
simultaneously are protected by a single Poison<br />
Shield or Resist Poison.<br />
Vorpal Coatings<br />
Vorpal Coatings add 5 points to the base damage <strong>of</strong><br />
the weapon, for a set number <strong>of</strong> hits per application.<br />
They take effect immediately, doing damage to<br />
Armor Points and then Body Points after all Armor<br />
Points have been removed.<br />
Damage should be called by adding 5 points to the<br />
weapon damage (with any other magical or skill<br />
bonuses also added, <strong>of</strong> course).<br />
A hit is used up only if the strike lands or it is<br />
negated by a defense, but cannot be saved up to use<br />
on later swings once applied; the damage increase is<br />
for the first 1, 3, or 5 hits depending on the coating<br />
used.<br />
Applying a Vorpal Coating takes time to apply. It<br />
cannot be done with a quick touch in the middle <strong>of</strong><br />
battle. The tag must be taped onto the weapon. The<br />
taping <strong>of</strong> the tag onto the weapon represents the time<br />
it takes, which may never be less than three seconds.<br />
If you do not have the tag taped to your weapon then<br />
the Vorpal Coating is not effective. A new tag must<br />
be put on the weapon each time a new Vorpal<br />
Coating is applied. Only one vorpal coating can be<br />
on a weapon at a time.<br />
Alchemy Production<br />
Effect Contact Elixer Globe<br />
Alchemical Solvent 2<br />
Acid 5 1<br />
Acid 10 2<br />
Acid 20 4<br />
Antidote (contact) 2<br />
Antidote (Gas) 4<br />
Antidote (injested) 5<br />
Beserk 10<br />
Cause Damage 5 1 2<br />
Cause Damage 10 2 3<br />
Cause Damage 20 4 5<br />
Charm 8<br />
Cure Damage 5 1 2<br />
Cure Damage 10 2 3<br />
Cure Damage 20 4 5<br />
Damage Undead 30 3 4<br />
Damage Undead 70 7 8<br />
Death 9 10<br />
Enslavement Antidote 10<br />
Feeblemind 6 7<br />
Forget-it-well 10<br />
Forget-me-not 7<br />
Hallucinoid 2<br />
Intoxicants 1<br />
Liquid Fire 5 1<br />
Liquid Fire 10 2<br />
Liquid Fire 20 4<br />
Liquid Light 1<br />
Nausea 5 6<br />
Oil <strong>of</strong> Slipperiness 5<br />
Paralyze 8 9<br />
Paranoia 2 3<br />
Paste <strong>of</strong> Stickiness 5<br />
Poison Shield 4<br />
Sleep 6 7<br />
Vertigo 5 6<br />
Vorpal Coating 1 1<br />
Vorpal Coating 3 3<br />
Vorpal Coating 5 5<br />
Weakness 3 4<br />
Alchemical Substances<br />
Alchemical Solvent<br />
Duration: Instant<br />
This solvent, covering one square foot per dose, will<br />
remove either an Oil <strong>of</strong> Slipperiness or a Paste <strong>of</strong><br />
Stickiness. Once used, the entire dosage is consumed.<br />
70