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All production items have an expiration date; these<br />
items last 24 months after being created. The<br />
expiration date <strong>of</strong> a particular production item is<br />
known by anyone who looks at the item reads the<br />
associated item tag that goes with it. When an item<br />
expires, it is said to have broken, rusted, or otherwise<br />
lost potency. This damage can be repaired by using<br />
production skills to issue a new tag for the item. This<br />
explains how you can still own your father’s sword<br />
even though it rusts and expires every two years.<br />
The effects <strong>of</strong> potions<br />
and scrolls are the<br />
same as for a cast<br />
spell.<br />
A scroll or potion<br />
physical<br />
representation is not<br />
valid unless it has an<br />
actual scroll or potion<br />
tag attached to the<br />
phys-rep. Likewise, a<br />
scroll or potion tag<br />
without a physical<br />
representation is also<br />
invalid. If you<br />
receive tags without<br />
physical<br />
representations (for<br />
example, after using<br />
your Production<br />
Points to create<br />
items), then it is your<br />
responsibility to<br />
provide the<br />
appropriate physical<br />
representation and<br />
make sure the tag is<br />
attached.<br />
All potion phys-reps<br />
must be large enough<br />
to hold, or appear to<br />
hold, at least a<br />
minimum <strong>of</strong> a quarter<br />
ounce <strong>of</strong> liquid. The<br />
phys-rep does not<br />
actually have to<br />
contain any liquid to<br />
be valid.<br />
When the potion is<br />
used, the “used”<br />
potion tag must be<br />
given to the recipient<br />
or a Marshal as<br />
appropriate.<br />
Potions<br />
Potions PP<br />
Awaken 4<br />
Bless 1<br />
Cause Disease 3<br />
Cause Wounds 5 1<br />
Cause Wounds 10 2<br />
Cause Wounds 15 3<br />
Cause Wounds 20 4<br />
Cause Wounds 25 5<br />
Cause Wounds 30 6<br />
Cause Wounds 35 7<br />
Cause Wounds 40 8<br />
Cause Wounds 45 9<br />
Cure Disease 3<br />
Cure Wounds 5 1<br />
Cure Wounds 10 2<br />
Cure Wounds 15 3<br />
Cure Wounds 20 4<br />
Cure Wounds 25 5<br />
Cure Wounds 30 6<br />
Cure Wounds 35 7<br />
Cure Wounds 40 8<br />
Cure Wounds 45 9<br />
Curse 7<br />
Invigorate 6<br />
Magic Armor 2<br />
Purify Blood 5<br />
Reflect Magic 8<br />
Release 5<br />
Remove Curse 7<br />
Remove Physical 6<br />
Remove<br />
3<br />
Weakness<br />
Restore Limb 7<br />
Shield Magic 5<br />
Sleep 6<br />
Taint Blood 5<br />
Un-paralyze 8<br />
Weakness 3<br />
Wither Limb 7<br />
To use a potion, you must role-play the proper<br />
drinking motions, and this must take at least three<br />
seconds. You do not have to count it out loud.<br />
A potion may be “force fed” to an unconscious or<br />
sleeping person by someone else, but such a character<br />
cannot “accidentally” drink one. You cannot attach a<br />
potion or elixir to your collar or shield and “bite”<br />
into it to get its effects while bound or in battle.<br />
Potions cannot be mixed into food or drink or diluted<br />
or mixed together in any way. All potions affect the<br />
drinker only, and bypass any protective spells such as<br />
Shield Magic or Reflect Magic. Note that potions<br />
affect only the drinker and do not give the drinker the<br />
ability to cast the spell effect <strong>of</strong> the particular potion.<br />
For example, a person drinking a Dispel Magic<br />
potion does not gain the ability to cast a Dispel<br />
Magic instead, the potion will dispel all magic on the<br />
drinker.<br />
To use a scroll, you<br />
must pull out the<br />
scroll, hold it before<br />
you, have enough<br />
light to be able to read<br />
it, touch a spell packet<br />
to the scroll, actually<br />
read the scroll, and<br />
then throw the packet.<br />
If your scroll is<br />
attached to a weapon<br />
or shield, you may not<br />
be swinging it while<br />
reading the scroll.<br />
After the scroll is<br />
used, the tag is<br />
removed but the paper<br />
remains. The magical<br />
writing is inert<br />
although anyone can<br />
tell what spell used to<br />
be on the scroll. You<br />
must have an actual<br />
scroll phys-rep for<br />
each scroll tag.<br />
All scroll phys-reps<br />
must be at least 8<br />
square inches (For<br />
example, a scroll that<br />
is 2 inches tall by 4<br />
inches long would be<br />
fine).<br />
Scrolls<br />
Scrolls PP<br />
Awaken 4<br />
Bind 4<br />
Delayed Endow 2<br />
Destroy 6<br />
Detect Magic 2<br />
Dispel Magic 8<br />
Greater Enchanted 8<br />
Blade<br />
Eldritch Damage 5 1<br />
Eldritch Damage 10 2<br />
Eldritch Damage 15 3<br />
Eldritch Damage 20 4<br />
Eldritch Damage 25 5<br />
Eldritch Damage 30 6<br />
Eldritch Damage 35 7<br />
Eldritch Damage 40 8<br />
Eldritch Damage 45 9<br />
Enchanted Blade 6<br />
Endow 1<br />
Fumble 1<br />
Magic Armor 2<br />
Mystic Lock 7<br />
Pin 2<br />
Reflect Magic 8<br />
Release 5<br />
Repel 2<br />
Shatter 3<br />
Shield 1<br />
Shield Magic 5<br />
Shun 4<br />
Sleep 6<br />
Web 5<br />
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