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Blade Fury: Every fourth assassinate or slay a<br />
character has deals 200 damage instead <strong>of</strong> the normal<br />
100. No PC may augment this number by any means.<br />
Body Weaponry: This skill allows the character’s<br />
main weapon style to be part <strong>of</strong> their body. This<br />
allows them to retract their weapons when they don’t<br />
want the wield them. Because the weapons become<br />
part <strong>of</strong> their body the weapons cannot be shattered,<br />
destroyed or disarmed. This skill does not apply to<br />
thrown weapons or arrows/bolts but does apply to the<br />
bow/crossbow. Only one purchase is necessary.<br />
Callused Skin: This skill grants the character an<br />
additional 5 points <strong>of</strong> Natural Armor. This armor<br />
does not count towards the class maximum. Only<br />
one purchase <strong>of</strong> this skill is permitted.<br />
Chaos Cloak: This skill grants the character no<br />
effect from the Living, melee or ranged attacks. The<br />
only exception to this is the spell Dispel Magic,<br />
regardless <strong>of</strong> casters lineage (living or undead). The<br />
character must cross their arms over their chest and<br />
call out “Chaos cloak” every 10 seconds. While in a<br />
Chaos Cloak a character must have their feet planted<br />
and may not move in any way. No other skills or<br />
abilities may be used while in a Chaos cloak. This<br />
ability unless dispelled will last for 10 minutes or<br />
until the character’s death count is reached. The<br />
maximum purchase amount for this skill is one.<br />
Chaos Storm: At the time <strong>of</strong> casting, the caster must<br />
plant both feet. As long as both feet remain planted<br />
and the spell is not disrupted as per normal spell<br />
rules, the caster may throw a packet after completing<br />
the incant “5 Elemental Chaos.” While the spell is in<br />
effect, the caster can perform no other skill nor cast<br />
any other spell. Each packet thrown acts as a separate<br />
spell which causes 5 points <strong>of</strong> elemental damage to<br />
the target. This skill may be purchased twice.<br />
Channel Healing: This skill allows a character to<br />
possess the ability <strong>of</strong> a 5 elemental healing storm to<br />
be delivered via touch only. At the time <strong>of</strong><br />
activating the skill, the player must plant both feet on<br />
natural ground. As long as both feet remain planted<br />
and the spell is not disrupted as per normal spell<br />
rules, the caster may touch cast with a packet after<br />
completing the incant “5 Elemental Healing.” While<br />
the spell is in effect, the caster can perform no other<br />
skill nor cast any other spell. If the caster is affected<br />
at all during the use <strong>of</strong> this skill, even a protective<br />
being used the storm ends. The maximum purchase<br />
amount for this skill is four.<br />
Charm: This ability allows a character to magically<br />
deliver a charm effect once per day purchase <strong>of</strong> the<br />
ability. The maximum purchase amount for this skill<br />
is four.<br />
Control Lesser Undead by voice: This ability<br />
allows a character to control lesser undead by their<br />
voice. Any undead affected that hear the command<br />
are under the control <strong>of</strong> the caster. This skill may be<br />
used once per purchase <strong>of</strong> the ability. The correct<br />
verbal to use is “Control lesser undead by voice.”<br />
The correct use <strong>of</strong> the ability follows the Control<br />
Undead spell description. The maximum purchase<br />
amount for this skill is two.<br />
Craftsman : This skill is used to add flavor<br />
to your character. It cannot be used to give a<br />
character any extra power in-game nor does it<br />
guarantee any information from the Plot Committee.<br />
For instance, if a character takes Craftsman<br />
“Historian” then it is up to the character to learn the<br />
history in game.<br />
Craftsman skills must be skills that would provide an<br />
income. For every Craftsman skill bought, a<br />
character will receive two sapphire at check-in for<br />
each game-day. A character that has 10 levels in a<br />
particular craftsman skill is considered a “master”<br />
and is rewarded for their expertise. They begin<br />
earning 5 sapphire per day per level, rather than the<br />
usual 2 per day per level. Other role play benefits<br />
may also accrue.<br />
Create Potion: This skill allows the character to<br />
create a Fenorrian magic based potion. The character<br />
must have a spell slot <strong>of</strong> the level to be made and<br />
access to the spell in a spell book. Note that not every<br />
spell can be made into a potion.<br />
Create Scroll: This skill allows the character to<br />
create a Eldritch magic based scroll. The character<br />
must have a spell slot <strong>of</strong> the level to be made. Note<br />
that not every spell can be made into a scroll. Making<br />
a scroll costs Production Points and falls under the<br />
rules set forth in the Production section.<br />
Create Trap: A character with this skill can make<br />
traps as described in the chapter on Traps and Locks.<br />
Making a trap costs Production Points and in-game<br />
money and falls under the rules set forth in the<br />
section on the Skills System.<br />
Critical Attack: This skill allows the character to do<br />
one extra point <strong>of</strong> damage against any one opponent<br />
for the duration <strong>of</strong> the battle once per day for each<br />
time the skill is taken. Battle duration is defined as<br />
“Line <strong>of</strong> Sight” as per spells. This bonus applies only<br />
to either the right or left hand and a particular<br />
weapon in that hand. After a character has earned the<br />
fourth Critical Attack, the character can trade them in<br />
and buy a Weapon Pr<strong>of</strong>iciency. The character may<br />
then begin learning Critical Attacks again.<br />
Critical Slay: This skill does 100 damage and is<br />
called as “100 Slay.”<br />
For example: “100 Silver Ice Slay” A critical slay<br />
will always do full damage to a creature with a<br />
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