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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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You may not use a parry if you do not have a weapon<br />

in your hand or if your weapon is not free. A Two<br />

Handed weapon must be held in both hands to be<br />

able to use a parry. Parry. You may Parry a blow that<br />

strikes another character provided you are able to<br />

touch the victim <strong>of</strong> the attack with your weapon. A<br />

character using the parry skill calls out “Parry” in<br />

response to the attack being negated. If Parrying for<br />

another, a character calls out “Parry for X” where X<br />

is the name or race <strong>of</strong> the character you are Parrying<br />

for.<br />

For every 2 weapon pr<strong>of</strong>iciencies a Critical Slay<br />

and/or a parry may be purchased, but not two <strong>of</strong> the<br />

same skill.<br />

Phase: This allows the character to become noncorporeal<br />

for an instant, avoiding an attack as the<br />

Dodge skill, and announcing “Phase.” Unlike Dodge,<br />

Phase can be used even if the creature is completely<br />

immobilized, such as if in a Confine, Physical Web<br />

or a Paralysis. The maximum purchase amount for<br />

this skill is two.<br />

Physical Entangle: This ability allows a player to<br />

deliver a physical entangle (body, arms or leg) effect<br />

via packet per purchase.. The type <strong>of</strong> entangle; body,<br />

arms or leg can be chosen at player discretion. The<br />

maximum purchase amount for this skill is four.<br />

Physical Silence: This ability allows a player to<br />

deliver a physical silence effect via packet attack.<br />

This silence is only cured by having First Aid<br />

preformed on the victim. This can be resisted with<br />

the Resist Commands and Resist Physical skills. The<br />

maximum purchase amount for this skill is four.<br />

Pick Locks: This skill allows the character to try to<br />

pick locks. It does not guarantee success. In order for<br />

this skill to be useful, a player should have a set <strong>of</strong><br />

picks or tools (not provided by NERO). See “How to<br />

be a Thief”.<br />

Piercing Strike: This skill allows a character to<br />

deliver a weapon strike as body damage once per day<br />

per purchase. This can only be delivered by claw and<br />

can continue to be swung until the swing makes<br />

contact with another person’s body, as per the slay<br />

skill. The correct verbal to use with this skill is “#<br />

body”. The maximum purchase amount for this skill<br />

is four.<br />

Purify Blood: This ability allows a character to<br />

magically deliver a purify blood effect once per day<br />

per purchase <strong>of</strong> the ability. The maximum purchase<br />

amount for this skill is four.<br />

Rage <strong>of</strong> the Sky: This skill allows the player to<br />

possess an Elemental Lightning Storm that does not<br />

require their feet to be planted. This storm will last<br />

for 5 minutes or until dispelled or death count is<br />

reached. This skill can be used once per day per<br />

purchase. The caster may throw a packet after<br />

completing the incant “5 Elemental Lightning.”<br />

While the spell is in effect, the caster can perform no<br />

other skill nor cast any other spell. Each packet<br />

thrown acts as a separate spell which causes 5 points<br />

<strong>of</strong> elemental damage to the target. The maximum<br />

purchase amount for this skill is two.<br />

Rapid Refit: A smith may spend one level <strong>of</strong> base<br />

production, which was not already used for another<br />

purpose, in order to refit a suit <strong>of</strong> armor faster than<br />

normal. This effect cannot be thrown, but may be<br />

used on another person. To use this skill, the smith<br />

must have one hand free, remain stationary, and roleplay<br />

repairing the armor for at least three seconds and<br />

then call “Physical Refit Armor.” If the smith or the<br />

person whose armor is being repaired are struck in<br />

any way during the role-play time or before the effect<br />

has been deliver then the refit is interrupted and the<br />

skill is used. This skill is included in the Master<br />

Smithing skill.<br />

Read and Write: A character without this skill will<br />

not be able to read even the simplest written signs,<br />

scrolls, numbers or maps. With this skill, a character<br />

can read anything except magical writing. It does not<br />

allow a character to read foreign languages they do<br />

not know, nor does it allow them to decode coded<br />

messages. It does allow the character to try to decode<br />

or translate the message.<br />

Read Magic: This skill is required for anyone<br />

wishing to learn Eldritch magic spells or to read and<br />

cast magic scrolls. With this skill, a character can<br />

read magic scrolls up to the character’s highest level<br />

<strong>of</strong> Eldritch spell ability plus four. Thus, if you have<br />

the skill Read Magic and have no Eldritch spells, you<br />

can read up to and including 4th level magic scrolls.<br />

If you know one Eldritch spell level, you can now<br />

read scrolls up to and including 5th level, and so on.<br />

Remember that to read a magical scroll, you must<br />

actually hold the scroll before you, have enough light<br />

to be able to read it, actually read the scroll, say the<br />

verbal incant out loud, touch the spell packet to the<br />

scroll, and then throw the spell packet.<br />

Regeneration: This ability allows a character to<br />

regenerate hit points and limbs on a 1 minute count<br />

once per day per purchase <strong>of</strong> the ability. The<br />

maximum purchase amount for this skill is four..<br />

Regrowth: This skill allows a character to restore<br />

one <strong>of</strong> their limbs with an uninterrupted one minute<br />

count once per day per purchase. The maximum<br />

purchase amount for this skill is four.<br />

Resist Skills: Listed below are various types <strong>of</strong><br />

Resist skills. No other effects from the rulebook can<br />

be resisted by the listed skills. In order to use this<br />

ability, the player must call “Resist” when struck by<br />

the effect. The character must be conscious to use<br />

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