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You may not use a parry if you do not have a weapon<br />
in your hand or if your weapon is not free. A Two<br />
Handed weapon must be held in both hands to be<br />
able to use a parry. Parry. You may Parry a blow that<br />
strikes another character provided you are able to<br />
touch the victim <strong>of</strong> the attack with your weapon. A<br />
character using the parry skill calls out “Parry” in<br />
response to the attack being negated. If Parrying for<br />
another, a character calls out “Parry for X” where X<br />
is the name or race <strong>of</strong> the character you are Parrying<br />
for.<br />
For every 2 weapon pr<strong>of</strong>iciencies a Critical Slay<br />
and/or a parry may be purchased, but not two <strong>of</strong> the<br />
same skill.<br />
Phase: This allows the character to become noncorporeal<br />
for an instant, avoiding an attack as the<br />
Dodge skill, and announcing “Phase.” Unlike Dodge,<br />
Phase can be used even if the creature is completely<br />
immobilized, such as if in a Confine, Physical Web<br />
or a Paralysis. The maximum purchase amount for<br />
this skill is two.<br />
Physical Entangle: This ability allows a player to<br />
deliver a physical entangle (body, arms or leg) effect<br />
via packet per purchase.. The type <strong>of</strong> entangle; body,<br />
arms or leg can be chosen at player discretion. The<br />
maximum purchase amount for this skill is four.<br />
Physical Silence: This ability allows a player to<br />
deliver a physical silence effect via packet attack.<br />
This silence is only cured by having First Aid<br />
preformed on the victim. This can be resisted with<br />
the Resist Commands and Resist Physical skills. The<br />
maximum purchase amount for this skill is four.<br />
Pick Locks: This skill allows the character to try to<br />
pick locks. It does not guarantee success. In order for<br />
this skill to be useful, a player should have a set <strong>of</strong><br />
picks or tools (not provided by NERO). See “How to<br />
be a Thief”.<br />
Piercing Strike: This skill allows a character to<br />
deliver a weapon strike as body damage once per day<br />
per purchase. This can only be delivered by claw and<br />
can continue to be swung until the swing makes<br />
contact with another person’s body, as per the slay<br />
skill. The correct verbal to use with this skill is “#<br />
body”. The maximum purchase amount for this skill<br />
is four.<br />
Purify Blood: This ability allows a character to<br />
magically deliver a purify blood effect once per day<br />
per purchase <strong>of</strong> the ability. The maximum purchase<br />
amount for this skill is four.<br />
Rage <strong>of</strong> the Sky: This skill allows the player to<br />
possess an Elemental Lightning Storm that does not<br />
require their feet to be planted. This storm will last<br />
for 5 minutes or until dispelled or death count is<br />
reached. This skill can be used once per day per<br />
purchase. The caster may throw a packet after<br />
completing the incant “5 Elemental Lightning.”<br />
While the spell is in effect, the caster can perform no<br />
other skill nor cast any other spell. Each packet<br />
thrown acts as a separate spell which causes 5 points<br />
<strong>of</strong> elemental damage to the target. The maximum<br />
purchase amount for this skill is two.<br />
Rapid Refit: A smith may spend one level <strong>of</strong> base<br />
production, which was not already used for another<br />
purpose, in order to refit a suit <strong>of</strong> armor faster than<br />
normal. This effect cannot be thrown, but may be<br />
used on another person. To use this skill, the smith<br />
must have one hand free, remain stationary, and roleplay<br />
repairing the armor for at least three seconds and<br />
then call “Physical Refit Armor.” If the smith or the<br />
person whose armor is being repaired are struck in<br />
any way during the role-play time or before the effect<br />
has been deliver then the refit is interrupted and the<br />
skill is used. This skill is included in the Master<br />
Smithing skill.<br />
Read and Write: A character without this skill will<br />
not be able to read even the simplest written signs,<br />
scrolls, numbers or maps. With this skill, a character<br />
can read anything except magical writing. It does not<br />
allow a character to read foreign languages they do<br />
not know, nor does it allow them to decode coded<br />
messages. It does allow the character to try to decode<br />
or translate the message.<br />
Read Magic: This skill is required for anyone<br />
wishing to learn Eldritch magic spells or to read and<br />
cast magic scrolls. With this skill, a character can<br />
read magic scrolls up to the character’s highest level<br />
<strong>of</strong> Eldritch spell ability plus four. Thus, if you have<br />
the skill Read Magic and have no Eldritch spells, you<br />
can read up to and including 4th level magic scrolls.<br />
If you know one Eldritch spell level, you can now<br />
read scrolls up to and including 5th level, and so on.<br />
Remember that to read a magical scroll, you must<br />
actually hold the scroll before you, have enough light<br />
to be able to read it, actually read the scroll, say the<br />
verbal incant out loud, touch the spell packet to the<br />
scroll, and then throw the spell packet.<br />
Regeneration: This ability allows a character to<br />
regenerate hit points and limbs on a 1 minute count<br />
once per day per purchase <strong>of</strong> the ability. The<br />
maximum purchase amount for this skill is four..<br />
Regrowth: This skill allows a character to restore<br />
one <strong>of</strong> their limbs with an uninterrupted one minute<br />
count once per day per purchase. The maximum<br />
purchase amount for this skill is four.<br />
Resist Skills: Listed below are various types <strong>of</strong><br />
Resist skills. No other effects from the rulebook can<br />
be resisted by the listed skills. In order to use this<br />
ability, the player must call “Resist” when struck by<br />
the effect. The character must be conscious to use<br />
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