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Cleansing Shield<br />
“By the Element <strong>of</strong> Water I grant myself a Cleansing<br />
Shield”<br />
This allows the caster a cloak versus poison once per<br />
casting. This cannot be stacked with multiple<br />
casting. This protective lasts until used, dispelled,<br />
death count is reached or the next reset hour is<br />
reached.<br />
Mending<br />
“By the Spirit <strong>of</strong> <strong>Fenorra</strong> I mend you #”<br />
This allows the caster to deliver # elemental mending<br />
as determined by the scroll. This can be touch cast or<br />
thrown and must be used immediately after casting.<br />
This type <strong>of</strong> healing works on all metabolisms.<br />
Tier 2<br />
Stone Skin<br />
“By the Elements <strong>of</strong> Stone I grant myself Stone Skin”<br />
This grants the caster 10 points <strong>of</strong> refitable armor.<br />
This stacks with physical, Natural and Dexterous<br />
armor and can be refit with a 1 minute <strong>of</strong><br />
uninterrupted time. This armor lasts until dispelled,<br />
death count is reached or next reset hour is reached.<br />
Air Pocket<br />
“By the Air Elements I conjure an Air Pocket”<br />
This allows the caster to cast a shield versus gasses<br />
only upon themselves. Once this shield has been cast<br />
it will protect versus the next three gasses that strike<br />
them. This will not work against any other<br />
alchemical substance except for a gas. This shield<br />
will last until used up or 1 hour whichever comes<br />
first. The shield will also end if the caster is<br />
dispelled or they reach their death count. The correct<br />
verbal to use when blocking a gas with this ability is<br />
“gas shield”.<br />
Magma Spray<br />
“By the Fire Elements I call forth a Spray <strong>of</strong> Magma”<br />
This allows the caster to deliver four “30 elemental<br />
fire” packets all must be thrown individually<br />
immediately after casting.<br />
Water Breathing<br />
“By the Element <strong>of</strong> Water I grant us Water<br />
Breathing”<br />
This allows the caster to grant themselves and 4 other<br />
people <strong>of</strong> their choice the ability to breathe under<br />
water for 10 minutes. This spell must be activated<br />
within one hour <strong>of</strong> the casting and will last one hour<br />
from that point forward. A new casting <strong>of</strong> Water<br />
Breathing will replace an old casting <strong>of</strong> it. This spell<br />
will last the one hour duration, until dispelled or until<br />
the death count <strong>of</strong> the recipient is reached.<br />
<strong>Fenorra</strong>'s Protection<br />
“May the Spirit <strong>of</strong> <strong>Fenorra</strong> grant me her Protection”<br />
This allows the caster to be immune to all <br />
elemental effects listed on the scroll. This ability<br />
lasts 1 hour from casting, until dispelled or death<br />
count is reached. The correct verbal to use when<br />
exercising this ability is “no effect”.<br />
Tier 3<br />
Basilisks Gaze<br />
“By the element <strong>of</strong> Stone I call forth the Basilisks<br />
Gaze”<br />
This allows the caster a magic paralyze damage type<br />
and carrier for 5 minutes continuously from casting.<br />
This spell lasts until the 5 minutes runs out, the caster<br />
is dispelled or death count is reached. This can only<br />
be used with melee weapons.<br />
Cyclone<br />
“By the Air Elements I call forth a Cyclone”<br />
This allows the caster to deliver 4 “Elemental<br />
Vertigo” attacks via packet as individual attacks.<br />
These must be used immediately after casting.<br />
Fireball<br />
“By the Fire Elements I call forth a Fireball”<br />
This allow caster to deliver three “40 Elemental<br />
Enflame” via packet. This ability must be used<br />
immediately after casting.<br />
Ice Shield<br />
“By the Element <strong>of</strong> Water I grant myself a Shield <strong>of</strong><br />
Ice”<br />
This grants the caster a shield created <strong>of</strong> Ice. This<br />
shield can be used even if the caster does not have the<br />
"Shield" weapon skill. This shield counts as Body<br />
weaponry and lasts for one hour or until Dispelled or<br />
the death count is reached. This shield while active<br />
will also allow for the caster to resist three elemental<br />
effects. The Physical rep <strong>of</strong> the shield must meet all<br />
Nero rules and safety guidelines as any other NERO<br />
safe shield and must be checked prior to the start <strong>of</strong><br />
an event before it may be used in Play<br />
Spirit Shield<br />
“By the Spirit <strong>of</strong> <strong>Fenorra</strong> I grant myself a Spirit<br />
Shield”<br />
This allows the caster to produce a shield which is<br />
used versus the next Spirit effect which hits them<br />
(Life, Death, Breath <strong>of</strong> Life, Obliterate, Spirit Mark,<br />
Spirit Lock, Spirit Link). A shield magic or reflect<br />
magic will come into play before a Spirit Shield does.<br />
Only one Spirit Shield may be active on a person at a<br />
time. This can be cast on themselves or another<br />
person. This Shield will last until used, the next reset<br />
hour, dispelled or death count is reached. The correct<br />
verbal to use when this Shield is used is “Spirit<br />
Shield”.<br />
Tier 4<br />
Mountain Stance<br />
“By the element <strong>of</strong> Stone I take the Stance <strong>of</strong> a<br />
Mountain”<br />
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