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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Cleansing Shield<br />

“By the Element <strong>of</strong> Water I grant myself a Cleansing<br />

Shield”<br />

This allows the caster a cloak versus poison once per<br />

casting. This cannot be stacked with multiple<br />

casting. This protective lasts until used, dispelled,<br />

death count is reached or the next reset hour is<br />

reached.<br />

Mending<br />

“By the Spirit <strong>of</strong> <strong>Fenorra</strong> I mend you #”<br />

This allows the caster to deliver # elemental mending<br />

as determined by the scroll. This can be touch cast or<br />

thrown and must be used immediately after casting.<br />

This type <strong>of</strong> healing works on all metabolisms.<br />

Tier 2<br />

Stone Skin<br />

“By the Elements <strong>of</strong> Stone I grant myself Stone Skin”<br />

This grants the caster 10 points <strong>of</strong> refitable armor.<br />

This stacks with physical, Natural and Dexterous<br />

armor and can be refit with a 1 minute <strong>of</strong><br />

uninterrupted time. This armor lasts until dispelled,<br />

death count is reached or next reset hour is reached.<br />

Air Pocket<br />

“By the Air Elements I conjure an Air Pocket”<br />

This allows the caster to cast a shield versus gasses<br />

only upon themselves. Once this shield has been cast<br />

it will protect versus the next three gasses that strike<br />

them. This will not work against any other<br />

alchemical substance except for a gas. This shield<br />

will last until used up or 1 hour whichever comes<br />

first. The shield will also end if the caster is<br />

dispelled or they reach their death count. The correct<br />

verbal to use when blocking a gas with this ability is<br />

“gas shield”.<br />

Magma Spray<br />

“By the Fire Elements I call forth a Spray <strong>of</strong> Magma”<br />

This allows the caster to deliver four “30 elemental<br />

fire” packets all must be thrown individually<br />

immediately after casting.<br />

Water Breathing<br />

“By the Element <strong>of</strong> Water I grant us Water<br />

Breathing”<br />

This allows the caster to grant themselves and 4 other<br />

people <strong>of</strong> their choice the ability to breathe under<br />

water for 10 minutes. This spell must be activated<br />

within one hour <strong>of</strong> the casting and will last one hour<br />

from that point forward. A new casting <strong>of</strong> Water<br />

Breathing will replace an old casting <strong>of</strong> it. This spell<br />

will last the one hour duration, until dispelled or until<br />

the death count <strong>of</strong> the recipient is reached.<br />

<strong>Fenorra</strong>'s Protection<br />

“May the Spirit <strong>of</strong> <strong>Fenorra</strong> grant me her Protection”<br />

This allows the caster to be immune to all <br />

elemental effects listed on the scroll. This ability<br />

lasts 1 hour from casting, until dispelled or death<br />

count is reached. The correct verbal to use when<br />

exercising this ability is “no effect”.<br />

Tier 3<br />

Basilisks Gaze<br />

“By the element <strong>of</strong> Stone I call forth the Basilisks<br />

Gaze”<br />

This allows the caster a magic paralyze damage type<br />

and carrier for 5 minutes continuously from casting.<br />

This spell lasts until the 5 minutes runs out, the caster<br />

is dispelled or death count is reached. This can only<br />

be used with melee weapons.<br />

Cyclone<br />

“By the Air Elements I call forth a Cyclone”<br />

This allows the caster to deliver 4 “Elemental<br />

Vertigo” attacks via packet as individual attacks.<br />

These must be used immediately after casting.<br />

Fireball<br />

“By the Fire Elements I call forth a Fireball”<br />

This allow caster to deliver three “40 Elemental<br />

Enflame” via packet. This ability must be used<br />

immediately after casting.<br />

Ice Shield<br />

“By the Element <strong>of</strong> Water I grant myself a Shield <strong>of</strong><br />

Ice”<br />

This grants the caster a shield created <strong>of</strong> Ice. This<br />

shield can be used even if the caster does not have the<br />

"Shield" weapon skill. This shield counts as Body<br />

weaponry and lasts for one hour or until Dispelled or<br />

the death count is reached. This shield while active<br />

will also allow for the caster to resist three elemental<br />

effects. The Physical rep <strong>of</strong> the shield must meet all<br />

Nero rules and safety guidelines as any other NERO<br />

safe shield and must be checked prior to the start <strong>of</strong><br />

an event before it may be used in Play<br />

Spirit Shield<br />

“By the Spirit <strong>of</strong> <strong>Fenorra</strong> I grant myself a Spirit<br />

Shield”<br />

This allows the caster to produce a shield which is<br />

used versus the next Spirit effect which hits them<br />

(Life, Death, Breath <strong>of</strong> Life, Obliterate, Spirit Mark,<br />

Spirit Lock, Spirit Link). A shield magic or reflect<br />

magic will come into play before a Spirit Shield does.<br />

Only one Spirit Shield may be active on a person at a<br />

time. This can be cast on themselves or another<br />

person. This Shield will last until used, the next reset<br />

hour, dispelled or death count is reached. The correct<br />

verbal to use when this Shield is used is “Spirit<br />

Shield”.<br />

Tier 4<br />

Mountain Stance<br />

“By the element <strong>of</strong> Stone I take the Stance <strong>of</strong> a<br />

Mountain”<br />

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