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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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through the night, all undead have one thing in<br />

common: they want to kill the living. Being that there<br />

aren’t many living people in ancient ruins and burial<br />

grounds the undead tend to evacuate these areas<br />

almost instinctually. That is not to say that an undead<br />

could not have been trapped there over the centuries<br />

unable to leave or simply returned “home” to shield<br />

themselves from the sun so by all means approach<br />

these areas with caution. Yet it is in or near<br />

populated areas that you are in most danger. Do not<br />

assume that shuffling figure approaching the tavern<br />

as you nurse your ale is Karl, the wacky yet loveable<br />

town drunk. It just may be your death approaching!<br />

On an aside, Karl, if you are reading this I am truly<br />

sorry for that “incident” last month. You should<br />

really think about getting that limp taken care <strong>of</strong>.<br />

Vampyres<br />

Perhaps the most menacing <strong>of</strong> the undead threats in<br />

<strong>Fenorra</strong> are the Vampyres. These fiends feed on the<br />

very life blood <strong>of</strong> the living. Over the centuries many<br />

myths have been spread about Vampyres. Old wives<br />

tales abound with the various weaknesses <strong>of</strong> these<br />

blood suckers. Many have heard the stories that a<br />

Vampyre cannot cross running water or that they may<br />

not enter a home unless the occupant invites them in.<br />

The most prevalent old wives tale is that a Vampyre<br />

cannot stand the smell <strong>of</strong> garlic and to touch it burns<br />

their flesh. Quite a few young Explorers armed with<br />

these so-called facts mistakenly trek <strong>of</strong>f into<br />

Vampyre infested lands only to become a meal for<br />

these blood sucking leeches. The truth is if a<br />

Vampyre decides you will be his next meal there is<br />

very little you can do about it and throwing garlic at<br />

him will just make him angry.<br />

The cold hard fact is that Vampyres are at the very<br />

top <strong>of</strong> the food chain. Every single aspect <strong>of</strong> their<br />

being is designed to kill and feed and they do so with<br />

perfection. Even a young fledgling Vampyre is a<br />

terror to behold but as they age their power grows.<br />

The more powerful Vampyres cannot be killed by<br />

simple means. Upon their seeming demise they<br />

simply turn into a cloud <strong>of</strong> vapor only to reform once<br />

again. Only a very rare few know the means to end<br />

the unlife <strong>of</strong> these Vampyres and they tend not to<br />

share their secrets. Legends say that the eyes <strong>of</strong> the<br />

most ancient and powerful Vampyres glow with<br />

power. Although such a rumor is hard to prove as<br />

anyone who came close to such a beast would surely<br />

not walk away.<br />

Sadly, large portions <strong>of</strong> <strong>Fenorra</strong> are controlled by<br />

Vampyres and they don’t take kindly to outsiders<br />

poking around excavating ancient relics in their<br />

territory. How would you feel if someone went<br />

poking through your basement claiming every found<br />

item as a long lost treasure? What may seem like<br />

long lost treasure troves to you may just be their shed<br />

they haven’t gotten around to cleaning out for the last<br />

few centuries. If you absolutely must travel through<br />

these lands do so only by daylight. Keep in mind<br />

while traveling through the free territories not<br />

controlled by Maliask it is still imperative that you be<br />

on the watch for these foul creatures. Not every<br />

Vampyre is loyal to Maliask and those who aren’t are<br />

just as dangerous.<br />

With that I will end my brief walkthrough <strong>of</strong> what<br />

you may encounter in your explorations. I hope this<br />

manuscript was more informative than a deterrent to<br />

your journey into the world. Always remember that<br />

while exploring <strong>Fenorra</strong> may seem a daunting task<br />

filled with dangerous encounters around every bend,<br />

keep in mind that the things that don’t want to kill<br />

you are really quite nice. So as you begin your travels<br />

remember my new adventurous friends, armed with<br />

this knowledge, a pointy stick, and a well-made hat<br />

you too can tame this wild land and stake your claim<br />

to fame.<br />

Races<br />

The human race is not the only race in the world <strong>of</strong><br />

NERO <strong>Fables</strong>. There are many mythical and unusual<br />

races, such as Elves, Dwarves, and other more exotic<br />

races such as Treefolk, Lycanthropes and Saurians.<br />

In order to give the game a multiracial feel, each race<br />

has been developed individually to add to everyone’s<br />

enjoyment. To keep the balance <strong>of</strong> each particular<br />

race, there are certain fundamental requirements that<br />

each player <strong>of</strong> that race must observe. We do this so<br />

that you will be placing yourself into a real culture<br />

that provides the most interaction with other players.<br />

Racial abilities help you to understand a race’s<br />

outlook on life. You must understand the necessities<br />

<strong>of</strong> roleplaying your race based on the advantages and<br />

disadvantages <strong>of</strong> that race. You should purchase your<br />

particular racial abilities as soon as possible.<br />

Playing your race means knowing and understanding<br />

your races’ culture and society. Some races have their<br />

culture based on certain societies in our own world<br />

and other races are purely fantastic like the Elves or<br />

Dwarves. Others such as Phaunos and Naiads are<br />

based on popular mythology or folklore. Other races<br />

such as the Dremair have been created from scratch,<br />

creating a unique aspect to our game.<br />

It is important to understand that you will be given a<br />

brief description <strong>of</strong> your race’s society but that it is<br />

up to you to integrate yourself into it. The <strong>Fables</strong><br />

staff will have a “race packet” which provides more<br />

roleplaying background. If you wish to play one <strong>of</strong><br />

these races, you must wear the appropriate makeup to<br />

distinguish yourself.<br />

All exposed skin must be covered with the<br />

appropriate makeup. Any props (such as elf ears)<br />

must be worn at all times.<br />

Remember that you cannot wear makeup to disguise<br />

yourself to appear as a race you are not, nor can you<br />

act in such a way as to mislead others as to your race.<br />

NERO <strong>Fables</strong> expects you to play your character’s<br />

race properly. Even though we strongly encourage<br />

everyone to avoid clichés and stereotypes when<br />

creating their character histories, you must abide by<br />

your racial characteristics. You cannot write your<br />

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