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Black Diamond – Solid black large cut gem<br />
Ten sapphire value the same as 1 peridot, while 10<br />
peridot equal the same value as a ruby. The black<br />
diamonds are the rarest <strong>of</strong> the gems, also known as a<br />
dragon scale their value is equal to 10 rubys, 100<br />
peridot or 1000 sapphire.<br />
The following pages were found in an excavation<br />
site along with other personal belongings <strong>of</strong> an<br />
unknown Explorer.<br />
An excerpt from An Explorer’s Guide to <strong>Fenorra</strong>:<br />
<strong>Fenorra</strong> is a vast and beautiful place to adventure. It<br />
is filled with majestic mountains, lush green forests<br />
and deep blue seas. You will discover countless<br />
caves, tombs, and ruins throughout this great world<br />
all waiting to be explored. You will find, however,<br />
that the great majority <strong>of</strong> these places are already<br />
inhabited and its occupants do in fact want to kill<br />
you.<br />
As you venture out into the world you will come<br />
across a vast array <strong>of</strong> wild animals. It is key not to let<br />
their s<strong>of</strong>t fur, big brown eyes, and adorable ears fool<br />
you. Bears are not your friend. This holds true for<br />
just about every living thing you will come across in<br />
your travels. It is inevitable that you will run into<br />
one furry creature or another so I have compiled a<br />
short checklist to follow which will allow you to<br />
quickly judge the threat level <strong>of</strong> the beast before you.<br />
Does this creature have?<br />
Pointy teeth?<br />
Sharp claws?<br />
Large horns?<br />
A generally sour demeanor?<br />
If you have answered yes to one or more <strong>of</strong> these<br />
questions you must then judge if you are more<br />
hungry than it. If you are not, then I recommend you<br />
quickly evacuate the area because you will soon learn<br />
that you are, without question, quite delicious.<br />
If the wild animals <strong>of</strong> <strong>Fenorra</strong> do not kill you, you<br />
still have an assortment <strong>of</strong> unsavory characters to<br />
contend with. For your edification I will walk you<br />
through the most common <strong>of</strong> these beings. Please<br />
note that this by no means is a complete list <strong>of</strong> the<br />
various creatures that seek to end your life. To<br />
compile such a list would take longer than my short<br />
time will allow. If you are lucky enough to stumble<br />
across one <strong>of</strong> the more rare fiends roaming the land<br />
you may refer to the wild animal checklist in a pinch<br />
to decide how best to handle the situation.<br />
Goblins<br />
Perhaps the most populous creature you will most<br />
certainly stumble across is the Goblinoidus<br />
Unavoidus or to the lay person, the common Goblin.<br />
Goblins vary from place to place having adapted to<br />
their current habitat over generations. You will find<br />
that each “family” <strong>of</strong> Goblin has developed at least<br />
one unique attribute to better suit them to life in their<br />
environment. Though they are varied they all share<br />
certain common characteristics. They are scavengers<br />
by nature and destructive by habit. It is not rare to<br />
find a gang <strong>of</strong> goblins terrorizing a caravan simply<br />
for the shiny contents within. When approached by a<br />
Goblin or group <strong>of</strong> Goblins it is a common tactic to<br />
try and outsmart them. This is a fatal mistake,<br />
Goblins are simply too stupid to be fooled.<br />
Orcs<br />
The close cousin to the Goblin is the Goblinoidus<br />
Stinkorcus or commonly known as the Orc. Much<br />
more dangerous than a Goblin, Orcs thrive on<br />
violence. These destructive creatures are slightly<br />
more intelligent than the Goblins and in some places<br />
managed to create a very basic tribal society. An<br />
observant Explorer need not worry about accidentally<br />
wandering into one <strong>of</strong> these Orc encampments. The<br />
smell alone warns you <strong>of</strong> their proximity miles before<br />
you get close enough to be at risk. Unfortunately<br />
smaller groups and individuals are much harder to<br />
notice and are just as deadly. It is imperative that an<br />
Explorer keep clean and avoid stepping in excrement.<br />
Many a life was lost due to sloppy Explorers<br />
assuming they had stepped in scat when in fact there<br />
was an Orc just around the bend. Always remember<br />
when traveling in Orc territory the best defense<br />
against an ambush is a bath. Smell them before they<br />
smell you!<br />
Troglodytes<br />
Not to be confused with the Goblinoids the<br />
Troglodytes are an amphibious race characterized by<br />
their green skin and large eyes. Simply put, they look<br />
like a cross between a frog and my mother-in-law<br />
with an attitude to match. These beings are very<br />
intelligent with their own language consisting <strong>of</strong><br />
clicks and whistles. Generally tribes <strong>of</strong> these<br />
creatures live in and around bodies <strong>of</strong> water and the<br />
marshlands <strong>of</strong> <strong>Fenorra</strong>. However it has been observed<br />
that tribes <strong>of</strong> Troglodytes will migrate with the<br />
seasons to warmer climates <strong>of</strong>ten traveling great<br />
distances over dry land. Much like my mother-in-law<br />
these creatures are best to be avoided and should<br />
under no circumstance be allowed into your home.<br />
Once they enter getting them to leave without a fight<br />
is nearly impossible.<br />
Undead<br />
As if the living were not enough to worry about, the<br />
undead monstrosities that creep about the land have<br />
been the demise <strong>of</strong> many an unsuspecting Explorer<br />
over the years. Common sense would dictate that<br />
when one is exploring ancient ruins and burial<br />
grounds is when one must keep an eye out for these<br />
foul creatures. The problem with common sense is<br />
commonly people are wrong. It is not in these places<br />
that one must be most weary <strong>of</strong> the undead. Each and<br />
every member <strong>of</strong> the undead family, whether it be a<br />
mindless skeleton, a highly intelligent lich, a rotting<br />
shambling corpse or a disembodied sprit howling<br />
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