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Rule Book - Fables of Fenorra

Rule Book - Fables of Fenorra

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Black Diamond – Solid black large cut gem<br />

Ten sapphire value the same as 1 peridot, while 10<br />

peridot equal the same value as a ruby. The black<br />

diamonds are the rarest <strong>of</strong> the gems, also known as a<br />

dragon scale their value is equal to 10 rubys, 100<br />

peridot or 1000 sapphire.<br />

The following pages were found in an excavation<br />

site along with other personal belongings <strong>of</strong> an<br />

unknown Explorer.<br />

An excerpt from An Explorer’s Guide to <strong>Fenorra</strong>:<br />

<strong>Fenorra</strong> is a vast and beautiful place to adventure. It<br />

is filled with majestic mountains, lush green forests<br />

and deep blue seas. You will discover countless<br />

caves, tombs, and ruins throughout this great world<br />

all waiting to be explored. You will find, however,<br />

that the great majority <strong>of</strong> these places are already<br />

inhabited and its occupants do in fact want to kill<br />

you.<br />

As you venture out into the world you will come<br />

across a vast array <strong>of</strong> wild animals. It is key not to let<br />

their s<strong>of</strong>t fur, big brown eyes, and adorable ears fool<br />

you. Bears are not your friend. This holds true for<br />

just about every living thing you will come across in<br />

your travels. It is inevitable that you will run into<br />

one furry creature or another so I have compiled a<br />

short checklist to follow which will allow you to<br />

quickly judge the threat level <strong>of</strong> the beast before you.<br />

Does this creature have?<br />

Pointy teeth?<br />

Sharp claws?<br />

Large horns?<br />

A generally sour demeanor?<br />

If you have answered yes to one or more <strong>of</strong> these<br />

questions you must then judge if you are more<br />

hungry than it. If you are not, then I recommend you<br />

quickly evacuate the area because you will soon learn<br />

that you are, without question, quite delicious.<br />

If the wild animals <strong>of</strong> <strong>Fenorra</strong> do not kill you, you<br />

still have an assortment <strong>of</strong> unsavory characters to<br />

contend with. For your edification I will walk you<br />

through the most common <strong>of</strong> these beings. Please<br />

note that this by no means is a complete list <strong>of</strong> the<br />

various creatures that seek to end your life. To<br />

compile such a list would take longer than my short<br />

time will allow. If you are lucky enough to stumble<br />

across one <strong>of</strong> the more rare fiends roaming the land<br />

you may refer to the wild animal checklist in a pinch<br />

to decide how best to handle the situation.<br />

Goblins<br />

Perhaps the most populous creature you will most<br />

certainly stumble across is the Goblinoidus<br />

Unavoidus or to the lay person, the common Goblin.<br />

Goblins vary from place to place having adapted to<br />

their current habitat over generations. You will find<br />

that each “family” <strong>of</strong> Goblin has developed at least<br />

one unique attribute to better suit them to life in their<br />

environment. Though they are varied they all share<br />

certain common characteristics. They are scavengers<br />

by nature and destructive by habit. It is not rare to<br />

find a gang <strong>of</strong> goblins terrorizing a caravan simply<br />

for the shiny contents within. When approached by a<br />

Goblin or group <strong>of</strong> Goblins it is a common tactic to<br />

try and outsmart them. This is a fatal mistake,<br />

Goblins are simply too stupid to be fooled.<br />

Orcs<br />

The close cousin to the Goblin is the Goblinoidus<br />

Stinkorcus or commonly known as the Orc. Much<br />

more dangerous than a Goblin, Orcs thrive on<br />

violence. These destructive creatures are slightly<br />

more intelligent than the Goblins and in some places<br />

managed to create a very basic tribal society. An<br />

observant Explorer need not worry about accidentally<br />

wandering into one <strong>of</strong> these Orc encampments. The<br />

smell alone warns you <strong>of</strong> their proximity miles before<br />

you get close enough to be at risk. Unfortunately<br />

smaller groups and individuals are much harder to<br />

notice and are just as deadly. It is imperative that an<br />

Explorer keep clean and avoid stepping in excrement.<br />

Many a life was lost due to sloppy Explorers<br />

assuming they had stepped in scat when in fact there<br />

was an Orc just around the bend. Always remember<br />

when traveling in Orc territory the best defense<br />

against an ambush is a bath. Smell them before they<br />

smell you!<br />

Troglodytes<br />

Not to be confused with the Goblinoids the<br />

Troglodytes are an amphibious race characterized by<br />

their green skin and large eyes. Simply put, they look<br />

like a cross between a frog and my mother-in-law<br />

with an attitude to match. These beings are very<br />

intelligent with their own language consisting <strong>of</strong><br />

clicks and whistles. Generally tribes <strong>of</strong> these<br />

creatures live in and around bodies <strong>of</strong> water and the<br />

marshlands <strong>of</strong> <strong>Fenorra</strong>. However it has been observed<br />

that tribes <strong>of</strong> Troglodytes will migrate with the<br />

seasons to warmer climates <strong>of</strong>ten traveling great<br />

distances over dry land. Much like my mother-in-law<br />

these creatures are best to be avoided and should<br />

under no circumstance be allowed into your home.<br />

Once they enter getting them to leave without a fight<br />

is nearly impossible.<br />

Undead<br />

As if the living were not enough to worry about, the<br />

undead monstrosities that creep about the land have<br />

been the demise <strong>of</strong> many an unsuspecting Explorer<br />

over the years. Common sense would dictate that<br />

when one is exploring ancient ruins and burial<br />

grounds is when one must keep an eye out for these<br />

foul creatures. The problem with common sense is<br />

commonly people are wrong. It is not in these places<br />

that one must be most weary <strong>of</strong> the undead. Each and<br />

every member <strong>of</strong> the undead family, whether it be a<br />

mindless skeleton, a highly intelligent lich, a rotting<br />

shambling corpse or a disembodied sprit howling<br />

10

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