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Physical recordings of music, in the form of CDs, has been an early<br />

success of e-commerce, with companies such as CD Now profiting from<br />

the search capacity of the Internet. Jupiter Communications postulates<br />

that online sales of CDs will generate $2.6 billion in revenue,<br />

representing 14 per cent of the US Music Market by 2003. At present,<br />

online music sales are just 1.1 per cent of the market.<br />

There is a challenging issue for FM Music radio. It could see some<br />

erosion of audience over the next five years (say five per cent to<br />

eight per cent) but a much larger erosion over a ten year period.<br />

There is an argument which says that companies will increasingly seek to<br />

package their offering as a ‘staged experience’ rather than the delivery of<br />

a service. 20 It is postulated that ‘experiences’ will achieve a greater<br />

valuation in the disposition of free time. Esther Dyson also presents the<br />

argument that performance will be the means of ca<strong>pt</strong>uring the value of<br />

intellectual property, rather than exacting a toll from copying. 21<br />

External dimensions<br />

FM broadcasters essentially package international content for Australian<br />

audiences. There is little value added in this process, although the sale of<br />

air-time to advertisers is of value. It will become easier for people to access<br />

international content via Internet radio and MP3 downloads directly.<br />

Australian music sales will be impacted by the growing popularity of<br />

online stores such as CD Now, with greater direct imports of music.<br />

Australia is the third largest supplier of music content in international<br />

markets after America and Britain. The Australian popular music industry<br />

has been successful in generating a series of artists of world renown. As it<br />

distance becomes less of a barrier, there is likely to be greater interest in<br />

Australian music.<br />

7.5 Film and video production and distribution<br />

The sector<br />

The film and video production and distribution industry generates about<br />

$2 billion in revenue, divided between production $1.1 billion and<br />

distribution $900 million. 22 The production industry received 33 per cent<br />

of its income from television programs, <strong>23</strong> per cent from the production<br />

of commercials, and 11 per cent from the production of feature films.<br />

Distribution obtains 45 per cent of its income from the rental and<br />

26 per cent from sales of video tapes, disks, films and software.<br />

Both businesses are enjoying rapid growth, with distribution’s income up<br />

52 per cent over the three years to 1996–97 and film and television’s<br />

revenue up by 85 per cent over the same period.<br />

Cost savings<br />

Technology is making a big impact upon the physical production of<br />

films. George Lucas likens its effect to that of the introduction of oil<br />

paints in the sixteenth century, which enabled paintings to be worked<br />

and re-worked, rather than each stroke being indelible. Australia is<br />

emerging as a center for the digital reworking of film. It is arguable that<br />

this is not e-commerce.<br />

20 See www.hbsp.com, July–August 1998.<br />

21 See www.edventure.com.<br />

22 See ABS cat no 8679.<br />

141

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