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Segmentation of Stochastic Images using ... - Jacobs University

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Chapter 7 <strong>Stochastic</strong> Level Sets<br />

rarefaction fan<br />

shock<br />

E Var E Var<br />

PC<br />

SC<br />

MC<br />

MCL<br />

Figure 7.3: Comparison <strong>of</strong> the expected value and variance <strong>of</strong> the resulting phase field for the rarefaction<br />

fan and the shock, two classical tests for level set propagation. The figure shows<br />

the comparison <strong>of</strong> the four discretizations <strong>of</strong> the stochastic phase field equation.<br />

preconditioned phase field (MC), and a Monte Carlo simulation <strong>of</strong> the original level set implementation<br />

(MCL). The comparison is performed on two typical tests for level set evolution, the evolution<br />

<strong>of</strong> a cosine curve in the inward and outward direction and the evolution <strong>of</strong> an edge <strong>of</strong> a square in the<br />

inward and outward direction. Furthermore, we demonstrate the extension <strong>of</strong> the proposed method<br />

to three spatial dimensions on the Stanford bunny data set [149]. In contrast to other publications<br />

dealing with mean curvature motion [138], we use the Stanford bunny and apply the preconditioned<br />

phase field equation with stochastic speed on it. In all numerical experiments, we set W = 2.5h,<br />

where h is the grid spacing and in the absence <strong>of</strong> a curvature dependent speed, we set b = 1.25h.<br />

For the evolution <strong>of</strong> the cosine (see Fig. 7.2), the challenge is the development <strong>of</strong> a shock [138],<br />

when the curve moves inward. Due to the stochastic velocity, we used a uniformly distributed speed a<br />

with E(a) = 1.0 and Var(a) = 0.04, i.e. a ∼ U [1 − 0.2 √ 3,1 + 0.2 √ 3], the position <strong>of</strong> the shock is<br />

uncertain, and the discretization has to be adequate in a vicinity <strong>of</strong> the possible shock positions.<br />

For the numerical experiments, we use a spatial resolution <strong>of</strong> 129 × 129, a polynomial chaos in one<br />

86

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