Segmentation of Stochastic Images using ... - Jacobs University
Segmentation of Stochastic Images using ... - Jacobs University
Segmentation of Stochastic Images using ... - Jacobs University
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Chapter 7 <strong>Stochastic</strong> Level Sets<br />
rarefaction fan<br />
shock<br />
E Var E Var<br />
PC<br />
SC<br />
MC<br />
MCL<br />
Figure 7.3: Comparison <strong>of</strong> the expected value and variance <strong>of</strong> the resulting phase field for the rarefaction<br />
fan and the shock, two classical tests for level set propagation. The figure shows<br />
the comparison <strong>of</strong> the four discretizations <strong>of</strong> the stochastic phase field equation.<br />
preconditioned phase field (MC), and a Monte Carlo simulation <strong>of</strong> the original level set implementation<br />
(MCL). The comparison is performed on two typical tests for level set evolution, the evolution<br />
<strong>of</strong> a cosine curve in the inward and outward direction and the evolution <strong>of</strong> an edge <strong>of</strong> a square in the<br />
inward and outward direction. Furthermore, we demonstrate the extension <strong>of</strong> the proposed method<br />
to three spatial dimensions on the Stanford bunny data set [149]. In contrast to other publications<br />
dealing with mean curvature motion [138], we use the Stanford bunny and apply the preconditioned<br />
phase field equation with stochastic speed on it. In all numerical experiments, we set W = 2.5h,<br />
where h is the grid spacing and in the absence <strong>of</strong> a curvature dependent speed, we set b = 1.25h.<br />
For the evolution <strong>of</strong> the cosine (see Fig. 7.2), the challenge is the development <strong>of</strong> a shock [138],<br />
when the curve moves inward. Due to the stochastic velocity, we used a uniformly distributed speed a<br />
with E(a) = 1.0 and Var(a) = 0.04, i.e. a ∼ U [1 − 0.2 √ 3,1 + 0.2 √ 3], the position <strong>of</strong> the shock is<br />
uncertain, and the discretization has to be adequate in a vicinity <strong>of</strong> the possible shock positions.<br />
For the numerical experiments, we use a spatial resolution <strong>of</strong> 129 × 129, a polynomial chaos in one<br />
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